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Everything posted by Micha
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Edit should now have no time limit, we also removed the reaction limit.
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This is really weird. I'd need to have a look at the logfiles. Would be great if you could upload them here. You'll find the logfiles at the following locations: Windows: C:\Users\[username]\AppData\LocalLow\Nimbatus\Nimbatus\output_log.txt Mac: ~/Library/Logs/Unity/Player.log Linux: ~/.config/unity3d/Nimbatus/Nimbatus/Player.log
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Ok good to hear. There are some problems when you switch savegames really fast that we are trying to fix for the next update. But in most cases it should work fine
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Good Idea I moved it to suggestions.
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Yes as you might already have figured out, the reason is the CPU. It had too much to calculate at once with all the physics and therefore delayed the update of the terrain chunk. We'll try to improve the performance and the way the enemies are activated or disabled when out of screen to reduce the plopping up of enemies and landscape for the next update
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Did this happen with animals that were born after the 1.1.1 update?
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Oh thats weird, I'll have a look at the settings.
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0.3.1 - Bomg bugs' explosions deflect missiles at (seemingly) infinite velocity?
Micha replied to DreamShark's topic in Bugs
Yep the force seems a tiny bit too high -
Ok thanks for reporting
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Cool Idea
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We will first release the game for Windows, Mac and Linux on Steam. We might consider releasing on consoles of the game sells well on steam We will focus on single player with asynchronous multiplayer first.
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0.3.0 is the Closed Alpha we currently run for our Kickstarter Backers on steam,
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Yep we plan to add steam workshop support during the alpha. First it will be used to share the drones you build.
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Will be fixed in the next update
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Overall health is a bit tricky as you have many different drone parts. But if you have a clever idea how to show the health on different parts without having 1000 small bars, let me know
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I love cats, dogs and monkeys. But I'm allergic to the first two... not sure about monkeys though
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I'd love to have some rare epic weapons hidden in the game
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Dear crew We just released the update 0.3.1 for the closed alpha on Steam New Features Added flamethrower weapon and particle weapon tech upgrades Improvements Improved minimap visibility Dropping off scrap parts yields small amounts of resources Increased capacity of resource tanks to 200 Increased mining speed Reduced drill energy usage from 35/s to 25/s Fixes Fixed transmitter enemy shooting through walls Fixed progress bar of sumo tournament Fixed sumo matchmaking, you now get the weaker ones first Fixed drill energy usage Fixed drone brain explosion Fixed resource container animation blending Improved resource collection so less tiny pieces remain Small Hotfix Fixed 3D Sound Position Updated Network connection check, so you don't have to wait too long for sumo opponents If you encounter any problems please report them in Bugs Thank you! Cheers, Stray Fawn Studio
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Hey Did you have these problems with the older versions too? Please try to go to the graphic settings and set the texture resolution to the lowest setting, this might help!
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Ok then please try to delete C:\Users\[username]\AppData\LocalLow\Nimbatus\Nimbatus\GameSettings.dat This will reset your settings.
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Have you selected the release_preview beta branch in the properties? Sometimes you need to restart steam afterwards so it starts the download!
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Unity has some problems with a Windows 10 Update. Please try the solutions posted by me for Niche here:
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Thanks for reporting Moved it over to Niche.