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Micha

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Everything posted by Micha

  1. We just uploaded a patch (1.0.6) addressing the following things: New Features New Keybind Settings in the Main Menu Small visual changes in the Tournament Screen Improvements Resource Tank now more accurately displays how full it is Improved visuals of fossil Added sound effect for deploying resources into container Fixed background color of gameover screen to use the correct shade of black Balancing Initial resource amounts now differ depending on the selected difficulty / mode Balanced frostbomb and jumpfish missions on higher difficulties Improved final mission. Added shortcut after you found warp drive Balanced blackbox mission: Less wreckage and no large bees on low difficulty Rebalanced corp outpost mission Buffed starter weapons slightly, added some weapon upgrades Balanced prices of mothership upgrades Balanced rate at which the repair cost increases, now depending on difficulty Bugfixes Fixed Garbageman achievement, the required amount of barrels was 9 instead of 5 Fixed exploit where travel events could be skipped by quitting the game Fixed save file ui in main menu not updating when language is changed Fixed splashscreens, they should now show correctly again Fixed localization of edit drone UI for workshop drones Fixed jungle chest sound effects Fixed wrong materials on pirate enemies Fixed not playing sfx at survival tutorial end when you get rewards Fixed cryo tank not spawning Fixed amount of tortoice dens to destroy Fixed bug where you got a mission in the competitive modes after game-over in survival mode Made altimeter usable on test planet
  2. You can't change the key unfortunately. You could try pressing it at the same time as other keys (Ctrl or shift or something else) so that it wont go to sleep. Or somehow disable the sleep function.
  3. Interesting Idea, so basically the opposite of the programmer captain.
  4. Thanks for the drone! I'll analyze it as soon as I have a bit of time, currently pretty busy with release preparation stuff
  5. We just uploaded a patch (1.0.5) addressing the following things: New Features New Keybind Settings in the Main Menu Small visual changes in the Tournament Screen Bugfixes Fixed stretched fire and frozen effects in final corp mission Made the Weapon Workshop UI larger so the text fits better for the different languages Fixed Bug where downloaded drones had no deploy cost The Preview in the Weapon Workshop now shows locked upgrade effects again Fixed bug where amount of certain weapons was not saved correctly Fixed bug where “Freely unlockable weapon upgrades” sandbox setting didn’t work unless “Drone part unlocking” was also active Fixed bug where resolution changed after entering main menu. The resolution now only changes when you press the apply button. Fixed Bug where the Drone Description Input Field could not be deselected and scrolled out of view. Fixed translation of starting weapons Fixed Going Green Achievement. It was accidentally triggered when using thrusters.
  6. We just uploaded a patch (1.0.4) addressing the following things: Adjusted spawn location of fossils to be further away from the core Adjusted terrain strength of all planets to make digging easier with upgraded weapons Balanced difficulty of destroy pirates mines missions UI: new icon for enable / disable borders Added fail-safe to corp fracking mission, towers destroy themselves when they fly too far away Balanced firefly mission, gave fireflies better swarming behavior New visuals for test drive enemy spawners Added small objects you can pickup to the test planet Fixed bug where galaxy map could load endlessly if you had any upgrade maxed out Changes corp mines radius indicator color and adjusted particle effect size to match damage area. Added health-bar indicator to small corp mine. Fixed particle collisions with Nimbatus Container Balancing: Made shortcut in final corp mission slightly harder
  7. We just uploaded another patch (1.0.3) addressing the following things: “New Drone” is now also correctly localized Added better localization for random weapon names Fixed resource gathering tutorial counting as completed when you died Added gravity and air resistance indicators when on planets Fixed bug where the game crashed when exiting the test simulation Fix label size for gamemode description Fix particle collision with the Nimbatus Container Fixed that the pirate mine mission did not load anymore Fixed wrong MissionTarget for the pirate mine mission Improved placement of lava fountains Tortoice icicles now deal 100 damage, don’t freeze tortoices anymore Reduced amount of tortoice dens / jumpfish nests / pirate mines to destroy Improved spawning behaviour for pirate mines, especially for ice cave planets
  8. We just uploaded a hotfix that fixes the following bugs: Fixed broken Tutorials and missing Droneparts. Fixed that Enemies could spawn in the Nimbatus Container Fix bug that Tutorial Drones ended up in the global drone list
  9. I also added a new sensor detection layer for the Container, so it can be distinguished from other objects
  10. Dear Drone Engineers, We just released a new Nimbatus Update containing new Ice Planets, a new Introduction for the Survival Mode, Steam Achievements and much more! Check out the Patchnotes for a full list of changes. We have translated the game into more languages with the help of our players! French, German, Chinese, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish and Turkish are almost completely translated. Czech, Dutch and Finnish are not ready yet and will be added in a future update depending on the translation progress. If you find text errors or spelling mistakes, please head over to our Crowdin page and suggest a better translation! If you want to help translate Nimbatus into another language please write us a message or post in our forum! We plan to release the full version of Nimbatus in about a month! For this we'd like to fix as many bugs as possible. If you have any crashes or find bugs, please report them in our forum or on our discord. Patchnotes 1.0.2 New Features Ice planets with new missions and enemies Tutorial / Introduction for survival mode New Intro for the survival mode (Outro coming soon) New final corp planet for the survival mode New corp enemies New pirate enemies New missions for jungle and lava planets New drone effects, obtainable as rewards at the end of galaxies New sandbox mode options Mothership upgrades and drone effects can now be activated in sandbox mode Sandbox mode options can now be changed in already existing saves Added 34 Steam Achievements Added unlockable Corp Drone skin Added options to in-game pause menu Added customizable background and grid colors to the drone workshop Added planet and racetrack testing scenes (accessible from the test simulation) New Drone Parts Added sniper weapon Added spark thrower weapon Improvements Changed fonts to support more languages You now damage the terrain if you collide with enough speed. This was added to address the problem of single pixels of terrain blocking you. Added area indicator in which boombugs and lavabombers deal splash damage Toned down the heat area indicator for heat bubbles Functionally identical weapons now stack, except for researcher, as you might want to equip different upgrades Added option to disable the border in the test simulation Added velocity and angular velocity display to the test simulation Added sandbox-option to toggle free mothership upgrades Reduced tooltip font size Improved and balance final corp mission You can zoom in more while in the test simulation. Default language when playing for the first time is now the device language Sandbox settings can now be changed directly on the mothership upgrade screen Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space Added possibility to rename savefiles after they are created Added translators to credits Added the Nimbatus Container to a separate sensor detection layer Balancing Bio Barrels difficulty scales with how far you traveled Stonemanta Caves have 1200HP instead of 2000HP Lava Bomber Caves have 2000HP instead of 3000HP Small Magnet now has a radius of 15 instead of 10 meters Lava Bomber deals 250 damage instead of 600, in 23m radius instead of 30m Lava Cores heat drone parts up by 40°C instead of 50°C per second Heat capacitor has more health and heats by 5°C instead of 10°C per second Cryo Pod has more health Lowered the amount of Lava Bomber hives to destroy on easy difficulty Cost of hull repairs now increases each time up to a certain limit Threat increase scales now scales with your progress Amount of resources obtained through rewards now scales with the difficulty level Improved distribution of upgrades on randomly generated weapons Bugfixes Fixed bug where the rotation mode of the weapon gets reset Fixed angle offset of multiple beam laser Fixed bug where corp battery tower spawned inside the shield of the corp laboratory Fixed translation for air resistance downgrade Stonemantas now show Healthbar when damaged Lava Bombers now show Healthbar when damaged Fixed bad performance of proximity sensor Fixed bug where “mission failed” popup wouldn’t show up when mission was previously completed Fixed bug where lava fountains didn’t register certain collisions Mines are now detectable as enemies Fixed weapons being able to shoot through terrain Fixed tooltip flickering when displaying weapon details Fixed bug when exporting drones on Linux (they ended up without file ending) Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work Threat increase scales now scales with your progress Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected. Added second larger Grid to drone workshop for better orientation Changed min / max ranges for certain weapon attributes so that they are upgradeable Fixed Hammerhead Collision, they should no longer glitch into the terrain Fixed ice spikey dens and jumpfish nests not working on certain planets Fixed bug where manual race had fully autonomous precondition Fixed bug where manual race button was not clickable Fixed a crash when entering the test area Happy testing! Cheers, Stray Fawn Studio
  11. Micha

    Hang.

    Thanks for reporting, I'll look into it!
  12. In that case, leave the game "hanging" and collect the logfile in the meantime. If we are lucky the reason it hangs is logged.
  13. I guess it's because of the high resolution. Try to lower the resolution and check if the Icons are still that small. It's something we'd have to fix to support retina resolutions.
  14. The mission target should change to the artefact as soon as two torches are lit.
  15. Thanks the logfile helps! I'll analyze it next week
  16. We just released another patch on the preview branch, containing the newest localization. Patchnotes 1.0.1 New Features Added options to in-game pause menu Added customizable background and grid colors to the drone workshop Added planet and racetrack testing scenes (accessible from the test simulation) Added sandbox-option to toggle free mothership upgrades Improvements Reduced tooltip font size Improved and balance final corp mission You can zoom in more while in the test simulation. Default language when playing for the first time is now the device language Sandbox settings can now be changed directly on the mothership upgrade screen Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space Balancing Cost of hull repairs now increases each time up to a certain limit Threat increase scales now scales with your progress Amount of resources obtained through rewards now scales with the difficulty level Improved distribution of upgrades on randomly generated weapons Bugfixes Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work Threat increase scales now scales with your progress Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected. Fixed size of achievement icons Added second larger Grid to drone workshop for better orientation Fixed velocity display so it’ll display 0 instead of nothing Changed min / max ranges for certain weapon attributes so that they are upgradable
  17. Dear Drone Engineers, We just released a preview build of the release version of Nimbatus. It would be awesome if you could test this build and report any bugs you can find! The full release of Nimbatus is getting closer! For this we are translating the game into more languages. It's not yet finished, but you can already change the language and see what has been translated so far. If you find text errors or spelling mistakes, please head over to our Crowdin page and suggest a better translation! https://crowdin.com/project/nimbatus. We still plan to continue updating Nimbatus after the release, but the full release is an important step for us and we hope to get many new players on board Please note: the new achievements are not yet working for the default game version, only for the preview version! Patchnotes New Features Ice planets with new missions and enemies Tutorial / Introduction for survival mode New Intro for the survival mode (Outro coming soon) New final corp planet for the survival mode New corp enemies New pirate enemies New missions for jungle and lava planets New drone effects, obtainable as rewards at the end of galaxies New sandbox mode options Mothership upgrades and drone effects can now be activated in sandbox mode Sandbox mode options can now be changed in already existing saves Added 34 new Steam Achievements Added unlockable Corp Drone skin New Drone Parts Added sniper weapon Added spark thrower weapon Improvements Changed fonts to support more languages You now damage the terrain if you collide with enough speed. This was added to address the problem of single pixels of terrain blocking you. Added area indicator in which boombugs and lavabombers deal splash damage Toned down the heat area indicator for heat bubbles Functionally identical weapons now stack, except for researcher, as you might want to equip different upgrades Added option to disable the border in the test simulation Added velocity and angular velocity display to the test simulation Balancing Bio Barrels difficulty scales with how far you traveled Stonemanta Caves have 1200HP instead of 2000HP Lava Bomber Caves have 2000HP instead of 3000HP Small Magnet now has a radius of 15 instead of 10 meters Lava Bomber deals 250 damage instead of 600, in 23m radius instead of 30m Lava Cores heat drone parts up by 40°C instead of 50°C per second Heat capacitor has more health and heats by 5°C instead of 10°C per second Cryo Pod has more health Lowered the amount of Lava Bomber hives to destroy on easy difficulty Bugfixes Fixed bug where the rotation mode of the weapon gets reset Fixed angle offset of multiple beam laser Fixed bug where corp battery tower spawned inside the shield of the corp laboratory Fixed translation for air resistance downgrade Stronemantas now show Healthbar when damaged Lava Bombers now show Healthbar when damaged Fixed bad performance of proximity sensor Fixed bug where “mission failed” popup wouldn’t show up when mission was previously completed Fixed bug where lava fountains didn’t register certain collisions Mines are now detectable as enemies Fixed weapons being able to shoot through terrain Fixed tooltip flickering when displaying weapon details Fixed bug when exporting drones on linux (they ended up without file ending) Happy testing! Cheers, Stray Fawn Studio Here is how you can get the preview build on steam: – Open your Steam library– Right click on Nimbatus in the Steam library– Select Properties / Beta– Select the Beta tab– Select preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
  18. Hmm I'd need your logfile to check out whats causing the problems. Here is explained how to find the logfile:
  19. It should be a danger zone, I'll check it out.
  20. Thanks for the logs! We will analyze and fix it.
  21. Bug: on my samsung galaxy s10, the label with the food count is hidden by the front facing camera.
  22. Update 0.9.6: We just uploaded a hotfix that fixes the Mission with the Energy Tower. The Battery-tower accidentally spawned inside the shield and was pretty tricky to destroy.
  23. Dear Drone Engineers, We are super happy how the community translations are progressing! This is how the current progress looks like: We just opened a new Beta branch on Steam called "translation". We will update it weekly and you can use it to check if the translations are correct. This build is the current development build, so there could be some bugs or unfinished features inside. We are also testing a new font that can support more languages than the current one. If you want to help with translating the game or suggest some better translations, please join our Crowdin project for your language here: https://crowdin.com/project/nimbatus You might have to wait a few hours before the join request gets accepted, as we do them manually Cheers and Thanks, Stray Fawn Studio
  24. Use some TnT or penetrating lasers until it's fixed @STM @*Tr4nc3
  25. Thanks for notifying, I changed the checkbox. I'll add danish if we have at least 2 translators
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