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Posts
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Everything posted by jbox1
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Currently the campaign in it's current form is really hard. That's why I have a suggestion for a way to keep gameplay interesting. The idea is to scale the threat increase for launching drones, traveling to sectors, e.t.c. based on the amount of resources you have. Players with lots of resources will be punished harder, and feel inclined to launch heavier drones, than players with little resources, who will have to manage themselves carefully to stay afloat.
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Dear Nimbatus Devs, Hello! It's me jbox1! Sorry for being AFK for a while, I was going around from community to community, checking out new games, e.t.c. I recently (actually, about 5 minutes ago) remembered I was a moderator here, and I probably had been missing out on a lot of things. Apparently not. The last update was 3 months ago. I'm not sure what's happening, is there a hold up or something? What's the news? Anyway, just a quick question about whatever's happening. No big deal. Hope everything's going well. From jbox1 P.S. Glad sumo drones with camera got fixed, they were annoying.
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What type of arena would you like to see next?
jbox1 replied to Alpino_WILL_STEAL_ oats!'s topic in Discussion & Feedback
Capture the lag. lmao -
Haha! Google translate can do it’s stuff! hello bia! I hope this translates back well. Hope you have a good time here. I recommend you typing up your post, and then pasting it into google translate. As far as I can tell, it works fairly well. Haha! Google translate kann das Zeug machen! hallo bia! Ich hoffe, dass sich dies gut übersetzen lässt. Ich hoffe, Sie haben eine gute Zeit hier. Ich empfehle Ihnen, Ihren Post einzugeben und ihn dann in google translate einzufügen. Soweit ich das beurteilen kann, funktioniert es ziemlich gut.
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I have some mediocre sprites, but I can’t do actual full scale art. That’s not to say I’m bad at what I do. It comes in handy for making sprites for games and so forth, so it’s a good skill to have.
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I am actually a sprite artist. I can’t do real arrt XD
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What if I’m a sprite artist, so I don’t even use the brush tool? Or does switching between shape tool, pencil and other various select tools count?
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This is, as sad as it is, a very realistic situation
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Inb4 people do drone race derbies
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Now that I am a mod, I want to see some action XD Mabey the fact there are two extra mods on the team, it scared off any would-be rule breakers. Mabey if the devs gave a bunch of people the “moderator” tag, but not moderation powers, you would scare away all the trolls, without ever having to actually resort to using force? Either way, all’s good. Hope everyone is having a fine day!
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@Lurkily you can read my updated version of this post here
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Isn’t that exactly what every government sustainability plan is?
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Level editor? What does this code mean?
jbox1 replied to Caspercaper17's topic in Discussion & Feedback
That is a possibility -
Level editor? What does this code mean?
jbox1 replied to Caspercaper17's topic in Discussion & Feedback
I know the devs did mention a level editor or sandbox is planned. That’s probably some junk code left from some experimentation. -
lel, now imagine when this is implemented people making song-playing drones and what-not
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Atmospheric conditions - wind, temperature, rain
jbox1 replied to Tempvirage's post in Feature Requests
Rain should also make your drone experience a downforce from the rain falling when in the atmosphere, but not while underground -
Most challenging missions
jbox1 replied to Alpino_WILL_STEAL_ oats!'s topic in Discussion & Feedback
Tbh, that one's fairly easy if you know how to do it right. It involves factories, in case you're wondering. -
That’s not sumo. That’s sticking a punch if thrusters on a box! plus, you wouldn’t even be able to tell the drone to go foward without any logic parts!
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Seems legit. Ima be right back
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I now have two dots underneath my name! Horay! now I need a new rank title. Mabey sumo drone expert?
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In Ninbatus, there are a few creatures that are completely neutral, and will not attack by nature unless you attack them. The little hammer head bois are a good example. However, they can still often get in the way. Neutral creatures seem to love to hang about, and can get very close, or even start pushing you. This often leads to them encasing you in their numbers, meaning you will have to be forced to harm these (not) defensless creatures in order to complete your mission. Many innocent lives are lost because of this. Basically, I’m asking to have the passive creature’s idle distances be set back at least twice as far as what it is now, probably further. This way, they won’t be so aggressive to players, and en-trap large drones. Also, passive creatures should disengage players if they have strayed too far from their home, or at least after a certain amount of time, so that they don’t get in the way of players all the time. I am putting this under the bug category since idle creatures technically are already a feature, and having them be not-passive is probably a bug.