Jump to content
Stray Fawn Community

DreamShark

Member
  • Posts

    62
  • Joined

  • Last visited

Posts posted by DreamShark

  1. I prefer it overwriting the existing name, but having the option to append by maybe clicking the name again would be nice (maybe keep undo, Ctrl+Z, active in case someone accidentally overwrites a name they wanted to append) or maybe a Cancel button next to the Pencil icon. 

    • Like 1
  2. Quote

    Most likely it will slow down movement or let flying enemies fall down to the ground when frozen.

    Hmmm @Micha only current enemies that I know of that are non-flying is the snake. Excited at the possibility more non-flying creatures. :3

     

    Very excited for all them updates. I'm happy to keep giving more feedback when I can. It's cool seeing the forum's get more energy behind them as things pick up. 

    • Like 2
  3. I whole heartily disagree with having actual coding in the game. The lessons learned from making work-arounds in the system that Markus mentioned is a good thing imho. As far as a compromise for reduced space usage - maybe just have a "programmable chip" part that is either restricted to certain parts of the game or extremely hard to unlock. Something like it can only control parts connected to the main unit, takes up 2x4 space but can have unlimited logical units in it. 

    Sound modules might be fun! - similar to the ones in Mario Maker I assume. Could be used sparingly, or if someone wanted to make an elaborate equivalent of a mario maker auto-level that played music - you could make something that did that. *Immediately thinks of Close Encounters of the Third Kind*

    • Like 1
  4. I like this idea too. Something along similar lines - would be able to swap out *all* of a certain weapon with another one - instead of the two current options: 

    1. Individually and manually remove each weapon and place each new one (assigning controls on the 1st one and copy/pasting it multiple times)
    2. Going into the Weapon Editor and changing the weapon it currently is into something else - but losing the weapon you had. Though currently manageable with the # of weapons & mods, it DOES change the weapons on other drones that used the same weapon(s) - which can be tough to keep track of. 

    Maybe organization of weapons - could also be paired with changing it to be able to see what other drones use that weapon currently and be able to decide if you want to edit it there, or branch off this weapon for this drone! 

    • Like 1
  5. Sorry I didn't know where else to put this. 

    I try and send a direct message, DM, in the forum and it says I can't because my inbox is full.... but I only had 1 conversation. 

    Exact Error: "Your inbox is full. You must delete some messages before you can send any more."

    I deleted the conversation and I was able to send a Direct Message. After sending another one, I tried to test things by DM'ing someone else (after waiting that 1 minute that the forum requires) and the error comes back up for  me. 

    • Like 2
  6. I agree with saving preferences on toggles. There are a number of preferences that would be cool to have the game save. Some I feel should be saved per-ship: like training area option for enemies.

    Semi-related, but I also feel like being able to toggle center of mass with Decouplers would be awesome too. 
    Either one-click for all Decouplers shows center's of mass for each part. and/or possibly manually click a Decoupler to "break" off a piece, and show multiple center's of mass.

    I don't know how do-able that is. 

    • Like 2
  7. Cool! Excited to play with the changes, and for any future ones!

    ---------------------------
    Haven't tried the drill yet in the Closed Beta. Excited for the other weapons. 

    Also: Hurray for easier Sumo challenges at the start!! I'm not that great at Sumo (yet) so I've had to train my crappy autonomous drones against each other to try and judge if they were getting better. Added incentive to have them win a match or two in a tournament. heh

    I'm happy about less tiny pieces of resource left! Wasn't an issue if you had patience, but now it should be less of a problem for those who try to automate the process.

     

    • Like 2
  8. Pretty! and pretty neat. The shower of sparkles is a nice touch. 
    That particles look strongly affected by gravity. Makes it seem like the ground is melting. Excited to be able to play around with that and see what weapon-mods can be applied to fiddle with settings. 

    I wonder what it would look like if you can set it to Bio type since the particles seem to heavy and want to fall down, but Bio generates terrain so it pushes back up. 

    I also never noticed that Drone parts take damage they blink red. I'm normally too frantic in looking to avoid more damage to look at my ship. 

    • Like 2
  9. Started the game to immediately set off trying to start gathering material for a weapon type I wanted to try out, but wanted to see what numbers of each resource I needed.

    1. Opened the game
    2. Loaded save
    3. Chose the planet I was already at
    4. Selected my drone (bottom left one)
    5. Chose Edit 

    When I went to click on the Weapon Workshop everything stopped responding (unsure if it crashed when I clicked the button or before I got to click it). and eventually crashed. I.... am admitted a bit impatient and often just click repeatedly until it crashes or it applies all my clicks (much to my dismay most times)
    I've done these series of actions before but not had this issue. 

    I can't find a .log file in my Windows location: C:\Users\[Username]\AppData\LocalLow\Nimbatus\Nimbatus
    And my Crashes folder is empty. I see an output_log.txt file though(included). I hope that helps. Immediately put together this post before starting the game back up again. 

     

    Also would it be best to put the Game's version as a Tag or in the title? or both?

    output_log.txt

    Slot2.nimbatusSaveGame

  10. Personally it doesn't bother me. I found it pretty funny that it happened haha.

    This is the only time it's happened to me, but I could see it being annoying for beginners. Unsure how to tackle the balancing. Higher HP core means beginners learn other mechanics first before needing armor/shields. Depends on if it's better to have this happen more or where the entire drone explodes more(?) Does it mainly happen when encountering the blast-bugs? 

    For system diagnostics, I don't think that would be necessary. People already have to judge when their drone can't make it anymore when they do have parts left on their ship  (no way to pick up chest, only 1 tiny fuel container left and my ship is too heavy to get out of the center of the planet, weapon can't dig well enough, etc.) Being left with just their Core is another decision like that. 

    My right click is always assigned to secondary weapons and it never makes me explode. Maybe something else happened that I just didn't notice. I was busy laughing. :D

    • Like 2
  11. I know some of this was in the previous forum before it was revamped/wiped, so I wanted to bring it back. 

    Also had some free time to play around with drawing up a new UI for the Drone Collection to showcase some of what I envisioned. 

    Being able to sort, order, organize our drones would be awesome! Or display more information in the collection - or present more options (and keyboard shortcuts for quick access)

    Sorting Suggestions:

    • Drag-and-drop order
    • Folders
    • Last Used/Edited section
    • Designate drone as Mission or Sumo
    • Filter by the same Requirements as Sumo or Missions (transmission bonus)
    • Tag Drones

    Display more Info: 

    • Custom Notes about the Drone
    • # of Sumo battles won by a Drone (I'm still terrible at Sumo at the moment, so this may be a feature >_>)

    Quicker Navigation: 

    • Maybe a radial menu that appears when you click a ship? (Options: click drone to open menu, if user held down mouse, they release the mouse after placing over an option to choose it) Can click X or click outside menu to make it disappear. I understand the Circles don't fit the very angular motif of the rest of the menu though. 
    • Direct access to Weapons Tree 
    • Direct access to Test fly a ship

     

    Drone Collection.png

    • Like 1
  12. Honestly I think it could make for a neat mechanic. It makes for an interesting level of additional game play imo. 

    Adding to your color-tinted Fungi suggestion - there could be a type of Fungi that "grows" on resources, and eats or grows it, and that is why it expels a bunch of it when it explodes. 

     

    • Like 1
×
×
  • Create New...