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fingin

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  1. if its not too late i made a bot that has no use ability but can somehow can move abuses game mechanics as much as possible can kill bots as well also i'm just getting back to nimbatus after a few years
  2. thank you for taking the time to review my ideas if alpha access ever opens or the game opens up I'm going to get it
  3. ya I can agree trying to build an orbiter is hard without a proper altitude sensor
  4. I think this is a great idea each part costs a set amount of resource and it cost resource to research and upgrade parts but upgrades are only passed on to new bots and edited bots better yet click and hold on the part to bring up a menu of all researched parts of that type like rocket engine MK 1 and MK 2 and so on
  5. I personally run it on a core duo and a nvidea geforce 8800 gts basically a 480 gtx my guess would be minimum intel 4000 but that's my personal experience like I mean that can just barely run Minecraft so ya _-_
  6. part 2: 1. can't help but notice the struts are basically rubber 2. we really big bots everything seems to lag a lot 3. there is no easy way to access options from various places in the game 4. no more bugs, let's add cross-platform multiplayer since you are using the Unity game engine it should be relatively easy. ill make a network protocol if you want under the same license as before 5. looking for beta/alpha testers?? ill be happy to help 6. remove the struts and so forth 7. make parts easier to do precision with 7.1 mirror mode 7.2 rotation wheel that tells you the parts rotation 7.3 tools and or prefab/ think like how you design a game if there is a tool to automate parts of production wount your pipeline be faster and more clean-cut?? the same thing applies here 8. do you want my resume? 8.1 well thats my 8 for this post so sad -,_-,
  7. thank you, i did not realize I was in the wrong thread. sorry I could not get back here sooner I was trying to get my current project rendered out in Arnold
  8. all right so I have a few ideas for nimbatus based on the demo, 1. remove the whole galaxy thing and make it a universe 2. make the universe procedurally generated with planets and moons and galaxies 2.5 story mode?? 2.6 mining for an actual reason (resources) 3. let's make spaceships too 4. we have drones we have spaceships what else could I possibly have to say?? 4.5 structures?? like lunar bases and such 5. let the spaceship be the main menu 5.5 if what I'm talking about is already planned then gees you guys are good but in the event of the opposite I wish to redact my previous statement read if you wish I do not want to insult you or anything just thought I might mention it>( and if we are making a simulator why not make it 3D 6. if you want 3D models for any of the parts just ask ill be happy to provide you (the company as a whole) my 3d models licensed under wtfpl license (http://www.wtfpl.net/about/) 6.5 ill make a sample if you wish I'm only 16 so I'm still in school it will take me a few days to make the samples depending on how many you want ) 7. if you need a programmer the same thing applies all I ask is that we can create a modding API for the game so anybody can make any part they wish (like a Lua logic block or a microchip block or an RCS truster or a support block (i can go on and on and on)) 8. ill stop here for now if you hate any of my ideas please tell me on a scale of 1 - 20 1 being NEVER 5 being its bad 10 being maby 15 being kind of good 20 being its in
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