Jump to content
Stray Fawn Community

eukadealer

Member
  • Posts

    37
  • Joined

  • Last visited

Reputation

25 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The visual presentation is not importent if there is any spreading. the only point this is relevant is if you see the plants or not. when the storm anymoation with clouds is still on you simply cant see all parts of your map. As soon as you notice the storm you wait until you can see the map total clear. As Indicator i would suggest the onbu paison circle. ther is an up/down symbol. more arrow mean stronger influence. When in storm there will be more arrows showing up. when the storm is endet there should be only 1 arrow up. as soon as you can see your map again pause the game and hunt the plants down with high priority harvesting. good for you: when a allready priotized poisent plant spread the new plant will allready be markes as well with the same level as the first one. I tend to harvest all my plants so that there is nearly now chance to catch the infection. so simply look every few minutes arount if new plants are grown or old one have spread and repead the sicle if necesary with pause and marking.
  2. did you use the scavanger hut? with them you can recruit new villagers from settlements in range
  3. with so low % numbers i would sugegst to close the gatherer and use the workers as scavers to hunt food from ruined settkements or use them as farmers. with 2 full farms and water you should be able to feed your people. with a full kitchen there shouldnt be any problems up to 40 villagers
  4. Dont think that would be good. % is chacning constantly. better is in my mind 2 steps: 1. Priority. Which plants has the highest priority. when there are multiple ones 2.Distance from worker. So the worker would allways harvest the nearest plant with the highest prioriry. any other calculation could lead to the problem that the worker run wild around from one point of the map to an other through maybe infected land.
  5. the visual notification should be good. when you dont see any visual rest of the storm than you are out. Problem is that after a storm onbus poisen level rises. when his level is higher poisen plants can spread/grow without a storm needed. So waiting to an storms end So you should pause the game and hund as soon the cloud issnt visible anymore. Other good thing i would like to have constantly. as part of the tutorial there is a counter that shows how many poisen plants are there. Would be great if we could have this everytime when an infection is active. at the moment i noticed this only the first time as part of tutorial.
  6. normaly the game autosave. then this was your last game try to resume-option. maybe there is more left than you think.
  7. when you use the ingame bug reporting this will send a screnshot automaticly. otherwhise when you see the problem on your screen simply use key kombination "crtl + alt + print". then open paint or other picture edit program and insert this. than you could simply save the picture and upload it here.
  8. here my reworked guide:(should be finished now) Generell tipps for the start: Before you start game playing: try to find a mape that has a mud area near the head of onbu. so you could grow mushrooms there, cook them to onbu food and give them onbu with the catapult. A big stone that can later be harvested with the quarry is also good near the haed. 1 or 2 areas which are overgrothed with bushes. If this area is near the head this is excelend and shoulded be harvest with the order. clear this area from everything else but the bushes. There your should build your berry gatherer. Building order: First Buildings: 1 Researcher so that you could start as soon as posible 1 worker post fully staffed as harvester 1 Berry gatherer(Berrys dont need need water. When in desert and no water is stored berrys are your only stable food source in the early game) Build a stonecutter and a Carpender direct at start and stuff them with only 1 worker. As long as you suplay them with materials(stone and wood) they produce the necesary materials for futrter expansion. the Herbalist (and Village doctor after reseached) should be build early so that you could stock herbs to cure poison from nomads early and and your villagers after a storm or a high poison level for onbu Kitchen to bether up your food and mood of your villagers After that concentrate to get a few tents to house your people(8 for your starting people. + other 8 for the first newcommers). 1 Pantry, 1 water tank and 2 stockpiles for materials will be good for the start. The transporters will fill them so that the workers will take the necesary goods from there when you dont have a good berry area build a farm and 2-4 air wells+ 1-2 water tanks. You start with a small amount of water. so even when starting in the desert your farm can be produce raw food. Build at 3 worker post in total. one for each special job(transport, construct and harvest) So you could manage the amount of villagers you want to do the work. if one group dont have to do anything anymore change there setting to general so they do all the jobs Setting that worked good for me(5 for harvest, 2 or more for harvest depending on your manpower, max 2 for construction) From there on most buildings will need the bether resources. so make sure to build only 1-2 at the time and only then it is needed. First expansion will the the Horn(optinal) and the scavaner(not optinal) for more/missing ressources and villagers. When your manpower allow it you could add a second scavaner hut. Stuff it only when necesary and good/needed resources are there and you would miss them because your first hut is allready bissy than onbu doc or Mycologist, Onbu kitchen and onbu food catapult. depending if the world map supply you with feeding spots or not For research: researche can be queued by selecting by hold shift or selecting a research option First should be scavenger Post so that you could collect missing resources and villager on the world map.(will beed refindes building ressources to build) Doctor so that you could cure your villagers when poisend. Quarry because stone is the most missed ressource on the start to expand. then you should go either for onbu food catapult or onbu doctor(depending if your world route supply you with onbu feeding spots ore not and poison level) Buildings you dont will need in this demo: Sawmill, deep quarry, onbu blood, forester etc. General: Game can be paused with spacebar so that you have all the time in the world do look for infection, manage your buildings and workforce. Use it! If you have 1-2 berry bush areas(each area with more than 10 bushes) you could try to avoid a farm. 1-2 full stuffed gatheres and 1 full stuffed Kitchen can feed a good chunh of your people. the rest can be supported with the scavenger and ruined settlements and harvested plants Build 1-2 kitchen depending if you farm beet or only collect berrys. Dont forget to setup the kitchen which food should be refined. clear the rest of the map you dont seetle in from everything. Every plant(trees, berry bushes and mushroms) can be infected/poisened when a poisen storm comes. less plants mean less chance to catch the poison. And when you catch it you have less work to clean the infections. Other good side effect. you will have many berrys as food on the start and more wood than you will need until the end of the demo. So you could probably ignore the research for whaet, mill and bakery as well as the forester and sawmill. If you where lucky you could even spare to stuffed a mycologist when wild mushrooms where found. Most of the time i dont even need a deconterminator because i only have my farms and berrys that can be infected with poison. So manuela give them the harvest order and priotize them to max is good for poison controll. Poison Controll: Infections can be handled by 2 ways: Set the infected Plant to harvest and max the prioroty. Your harvesters will then go there and destroy the plant. There is a chance that the worker will be poisened by this. With a village doctor and stocked up Herbs this shouldnd be a problem Deconterminators. In the influence of this building infections will be automated destroyed. Problem is that this binds your worker you could need elsewere and support a to smal amount of space to realy are helpfull at the moment. So the manual select to harvest and priotize the order will help the most when you select a poisened plant to harvest and set up the priority newly grown poisened plants from this will also be set up to harvest with the same priority. So pause the game to look carfully for all poisened plants. when onbus poisen level rises he will spawn poisened plants themself without a storm nearby. So have a look at this and cure him with a onbu doctor when possible. Try to collect as many people as posible. more people means more jobs you could stuffed up. (farms, doctos or scaveners, harvesters and transporters) always have an eye open for the world map. Where you can see differend spots that you can harvest with a scavenger hut. Priority should be: Settlements for new villagers. Keep your food balanced. When you dont can support anymore first look for ruined ones to gather food there and than the settlers. ruined Settlements for food oasis when in deserts and dont have full water tanks stone because they got rare quickly other ressources are note necesary to scavange in this demo ecxept you want to see what the scouting tower do Manage your worker post jobs constantly. If the map is full grown on the start harvesters will be needed plenty. later when the mape is nearly clear and you only have to clear the little regroths you chance there job to generell so that they transport and build . When an poison infections occure make sure to change it beack to harvest because they destroy the poison plants if used the harvest command. Dont forget to max the priority as well with the harvest command. transports will be needed everythere. Try to have as many as possible. They transport the water to the tanks, the food to storages and kitchens and fill the workplaces with needed materials so that your workers dont have to run around instead of doing your actual jobs. Construction can be given low priority. max 2 should be good as long as you dont overdo your orders.
  9. Hi, i tried to make a guide for the steam community hub, but steam don let me because i dont own the game yet. Because iam a kickstarter backer i would asked if you could provide me with a key so that they let me puplish my demo survial guide(a reworked version from my post here) After the Festival you could revoke the key if you like. when not posible fehl free to us my reworked guide below to share on ways you see fit as long you credit me^^
  10. demo works fine so far. make it to the end with 47 people and an new settlement searched by my scavengers at the end.(new personal record for me) Con - still dont make it to the end of the tutorial. Never archived to gather the 60 berrys. Start with a kitchen early and proced as many raw food as possible to feed my people(28 by day 10 and 38 by day 20) step backwards i noticed is that the Glossary is again called glossery in the menü bar, but elders book in the tutorial. But with the hints to the book symbol this should be fine.
  11. played the demo and having nothing to complain that i dont wished for the other versions^^ no problems ingame or technically wise
  12. from my latest experiences poisen clouds hits relativly late ingame. generel helping is: from the start set a full worker builing to harvest and clean the whole map from every plant. Ba the time the clouds hit you the most of plants should be gone and the rest can be controlled by manuel setting priority up. Decontaminators are note efficent at the moment. so dont waste reseach time, ressources and workers with them. set up a full staffed herbalist and doctor as soon as possible. when your stockpile is full close the herbalist and us the workers elsewere When scavengers need too long for you simply add a second building. in games where i start with a settlemend nearby i take avery settler possible. a more satisfied village atractes more people. normaly i was able to got 40 people at the end of the demo.
  13. demo is downlaoded. after my work today will see what i can report. could we still get the patchnotes for this version?(0.1.10)
  14. no framerate or other bigger problems found with this build so far. so next to the demo
×
×
  • Create New...