Jump to content
Stray Fawn Community

spades_noir413

Member
  • Posts

    4
  • Joined

  • Last visited

Reputation

7 Neutral

Recent Profile Visitors

299 profile views
  1. @BirbMaster oops. ill figure out how to fix the challenge
  2. inspired by tumblr user jayrockin's short story 'the uncommon twins'. rules 1. wandering nichelings must be turned off 2. all genes must be unlocked 3. you may not move islands and must survive on the first island for as long as possible start off on an archipelago island with as many nichelings as the sandbox mode settings will let you have, all female. all nichelings in the clan must get pregnant once, and only once, in their life, around the middle of their lifespan by mating with a rogue. if the baby turns out to be a male, use cheats to make them female
  3. rules 1. you must have at least one member of each caste at all times 2. every member of each caste must be assigned specific genes as their mutations, no exceptions 3. all genes must be unlocked from the start 4. you must start out with two members from each caste, save for healers which you must start with one of 5. nichelings may only breed with members of the 'breeder' caste 6. outside of breeding, nichelings may do only what their caste entails castes hunter: this caste consists of nichelings with 5+ strength. the hunters you start out with must have armored body and max strength (or at least what is achiveable with armor body. hunters must have bearyena claw and armor body assigned as their muations. must have red gems healer: this caste consists of nichelings with purr snout. the healer you start out with must have purr snout and antennae, and assign those as their mutations. must have pink gems swimmer: this caste consists of nichelings with water body, fishing, and/or platypus beak. your starter swimmers must have water body, claw, nimble fingers, fishing tail and platypus beak. their assigned muations must be water body and platypus beak. must have blue gems gatherer: this caste consists of nichelings with 2+ collecting and none of the other caste requirements. your starter gatherers must have maximum possible collecting. their assigned muations must be nimble fingers and bird beak. must have green gems breeder: everyone who doesnt fit into one of the other castes. no specific reqirements for the starters. breeders have a wider pool of mutations to choose from, being able to assign high fertility, normal sight, normal blood clotting, or any genes you want that dont affect the stats that designate caste, like peacock tail or violet eyes. once a young nicheling of any caste other than breeder reaches teenhood/2 gems, they will be assigned an adult nicheling of their caste in an 'apprenticeship', where they follow the adult nicheling and aid them until they reach adulthood themself.
  4. the alternia challenge is named after the homeworld of homestucks trolls, and themed after its culture. rules: you must start out with two nichelings, named the mother grub and father grub. the father grub is made up so this challenge will be playable, but yeah. nichelings may only breed with the mother and father grubs, and prefrably do so as close to the end of their lifespan as possible. children with rogue males are counted as mutants and will be banished and killed or sacrificed to birds. exceptions to this can be made for storytelling purposes. double immunity nichelings, blind nichelings, infertile nichelings, and nichelings who cant gather food in any way are to be banished and killed or sacrificed to birds. exceptions to this may be made for storytelling purposes. when the mother and/or father grub die, the first wanderer that is capable of doing so must be invited into the clan to take their place. all names must be cut to six letters. when a nicheling grows to adulthood/3 gems, their name will be replaced by a title relating to their behavior or apperance. horns and grey fur arent required, but are suggested all dice rolled and coins flipped over the course of the challenge may be digital dice/coins extending lifespans beyond default is reccomended, but not required your clan is bound by a strict caste system in this challenge. upon a nicheling being invited to the clan or being born of a mating between the mother and father grub, roll a d9. the new nichelings blood caste will be decided by the number rolled: 1=rust, 2=burgundy, 3=gold, 4=olive, 5=jade, 6=teal, 7=cobalt, 8=indigo and 9=purple. if the nicheling has water breathing ability, they are violetblood. there may only be two fuschiabloods (which must also have water breathing) at once, the current ruler and their descendant. however, exceptions may be made for storytelling purposes. if neither fuschia currently exists, flip a coin upon a water breathing nicheling being born/invited. if heads, theyre a fuschia. if tails, a violetblood. any nicheling with purrsnout is automatically a limeblood, but banishing and killing them is optional. nichelings born of an adult nicheling and the mother/father grub are automatically the same blood color as their ancestor/parent, except for if their ancestor was a seadweller or a limeblood and the child lacks the requisite parts, in which case you roll the d9 again. all castes up to and including olivebloods are subject to random culling. the first time you select any given nicheling of rust, bronze, gold, lime, or olive blood in a given day, roll a d100. for a burgundy, if they roll a 1, 2, 3, 4, or 5, they will be banished and killed. bronzes will be culled if they roll a 1, 2, 3, or 4, and so on until olives, which will only be killed if they roll a 1. the strict caste system also restricts nichelings to a specific role. burgundies do odd jobs, like cracking open icebergs or anything else that doesnt fit with what the other castes do. or do what other castes do if there arent currently any members of that caste bronzes pick berries golds eat insects and crack nuts limes heal and pick parasites olives kill predators jades stay in the brooding camp (explained below), only leaving to search for a new mother or father grub when the old one died. they may pick berries or crack nuts as long as the bush/tree is within the confines of the brooding camp, or clear grass to expand the brooding camp if needed. they also repair the mother grub's nest teals kill rogue males. optionally, if youre doing a story, they also decide what other nichelings assign as their mutations. cobalts hunt indigos clear grass and destroy berry bushes purples kill nichelings that, by the specifications of the challenge, need to die. violets feed from the bottom/crack open clams/fish fushias sit on trees/tree stumps and do the voice reach thing all day to represent leading. there must be three camps on your island: the brooding camp, where the mother + father grubs, babies, and jadebloods are, the teen camp, where teens are, and the adult camp, where the adults are. the day a baby becomes a teen or a teen becomes an adult, they must move to the respective camp unless theyre a jadeblood. caste is displayed via the color of gems All red = rustblood Red yellow red = bronzeblood All yellow = goldblood Purrsnout = limeblood Green red green = oliveblood All green = jadeblood Blue green blue = tealblood All blue = cobalt blood Blue pink blue = indigoblood Blue red blue = purpleblood Pink blue pink = violetblood All pink = fushiablood optional: maintain a class of albino 'lusi'. lusi are free of the breeding restrictions of other nichelings in the challenge. when a lusus nicheling reaches adulthood, they choose a charge in the form of a teen nicheling and follow them everywhere until their charge grows up and goes to the adult camp.
×
×
  • Create New...