So, I had a few suggestions from my latest play (just now)
- 3 berry gathering buildings, manned with at least 2 villagers (65% efficiency, 60% efficiency, and 72%). Yet, starvation was still an issue. There are a few thoughts on this.
First, 2 berries per bush seemed low.
I know it's 3 to make a dish at the cook. However, even with those harvesters, I was still not getting enough to feed everyone once my pop went up above around 25.
A farm alone is the same issue, and even a farm with 2 gatherers had the same issues.
Berry gatherers, to me, shouldn't ever be starving. They're picking units of berries! I can see hungry, but not starving.
- I noticed poisoned villagers, when a doc was dispatched, just stood there. Seems like this definitely wouldn't happen. Suggestions:
If a doc is dispatched, they should continue to work until the doc gets there.
If their health is low enough (half maybe) they should walk to meet the doc, then go back to what they were doing.
I don't know the doc's current health priority ai, but they should be prioritizing by health
Doc buildings could possibly have health pacs built in them (maybe research item). Doc's, in the down time, when no one is poisoned, could build them at a 3 to 5 herb to one pack, rate. When a poisoned villager gets near, they pick up a pack. This could take the load off of docs when things get heavy.
- Workers harvesting poisoned plants/items should prioritize by percent to spread, when heading out to pick which poison item they're harvesting.
- Could we get a message of some type, for when we've left a spore cloud? Either an event text, or maybe change the terrain type while we're in it, then back when we're out? I've been sprinting through it, when I can, but would be nice to get an exit indicator so I can start hunting down infected items. It can sometimes get hard to tell if you are actually through the cloud (at least for me), especially at in game night. "Ubantu sighs with relief, as it leaves the spore cloud."