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Everything posted by z0mbiesrock
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A multiplayer tournament type for unrestricted combat
z0mbiesrock replied to M3Ga's post in 1.2 Update Feature Requests
The Requirements would be: FULLY AUTONOMOUS NO FACTORY PARTS -
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Whenever I drag a part from the palette, the counter updates with a noticeable delay. Also, there seems to be a memory leak with Gigadrills.
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I think something broke bad. Sometimes the part counter does not update properly.
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Perhaps significantly increase those limits so we don't feel that an upgrade is wasted? Also there is a cap of 10 of a single part, so it feels wasted to get a capped part as a mission reward (Two thrusters/batteries when you already have 10 of that particular part)
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Perhaps increase the maximum caps for certain weapons, and the Shotgun bullet count is always capped, so bullet count upgrades don't work on them.
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Perhaps you can perform missions for the Corp to reduce their Threat level to the Nimbatus.
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When's that? :?
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Has anyone ever found a use for bio weapons
z0mbiesrock replied to Antelope Syrup's topic in Discussion & Feedback
Do Bio weapons deal the same damage as Kinetic? Because there's nothing saying that Bio does less (or more) damage than Kinetic... Peck, perhaps make Bio weapons do MORE damage! 🤯 -
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Trouble flying straight in drag race - any tips?
z0mbiesrock replied to Werdna's topic in Discussion & Feedback
Yes, it is gravity. -
EDIT: Okay I think gif uploading is working hopefully.
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Trouble flying straight in drag race - any tips?
z0mbiesrock replied to Werdna's topic in Discussion & Feedback
There is gravity in the drag strip. -
Another FINE destruction... This pleases the n u t How did the flares spawn if the creature was frozen? Are the flares spawned passively? Because the caves spawn creatures actively. Ridiculous I say!
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Exp3R7 D0Dg1N6 5KILLZ 420 MLG This is FINE No really, it's FINE Seriously, it's FINE This is definitely FINE
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WHAT DO YOU THINK THAT NIMBATUS SHOULD HAVE NEXT? 1. New Blocks a proccessor (For compact logic): To balance the processor, it should require energy to function, and complex logic would be more energy-expensive. 2. Movement Gimbaled Directional sensors(For aiming): Useful for making turreted weapons aim towards where the sensor is pointing to (e.g. the nearest enemy, opponent drone core for PvP combat) 3. Cosmetics All blocks can be colored: Adding cosmetic blocks would mean adding more physics objects, which leads to more lag. Coloring the blocks is more than enough for the current physics engine to handle.
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Factories are banned from "PvP" scenarios by default already.
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Nimbatus will be released on Steam Early Access on October 3rd!
z0mbiesrock replied to Philo's topic in Announcements
It is out now -
Will our techtrees also reset?
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I'm running out of time to get a key, and my chances are falling every time a unique post is made here.