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Warband

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Everything posted by Warband

  1. In haste before a storm, I told my people to command my Beast to sit down for sleep. As he was sitting down I also commanded for the Beast to be fed. The animation played of him being fed with his head under his body. When I asked him to move again after some rest, I commanded the people to feed him again. The counter showed 2 of 1(something indicating that the food was over what it should be). When he got fed the second time, the animation played, and the food went to 1/1, with no hunger lose. Almost like the feed command prior accepted the feed % but not the food, and the second time it accepted the animation and food but not the food %. I don't know if I could be reproduced, but I thought I'd just make mention of it. 😃
  2. I'll put the warning of I run the game on 4X speed most of the time. The thing I have noticed the most is at first crops and food are super duper easy. Then you suddenly have pollution clouds hit one after another, when one has hardly managed to grab even the slightest amount of people to decontaminate. Your priorities are Starve, or suffocate. There is very little in-between, with very little incentive to improve upon your food, or pollution for that matter. Even the pause trick hasn't helped me these past three tries on beta. I am not new to games such as this, and I do really love the challenge, but I do feel the food balance is suffering slightly when put against pollution early game. One can lose a person here or there after the third or fourth cloud, it will hurt, but its not game ending if you put all your gaming knowledge to the test. Before that its entirely possible to yeet off the planet due to lack of workers, the beast being hungry/sick, or multiple clouds come at you back to back. I've almost always nailed it back to food related issues one way or the other. In terms of food, I'll reword what I said before in steam open. More Crop types : Potato, corn, squash varieties, ext With more Crop Types: More calorie[value] laden foods. Potato would be medium growing time, but high value crop, with corn being fast growing but low value crop. Squash an health in between. Crop Rotations: With added crop varieties would come beneficial gains from cold snaps, or heat snaps. Such as pea's do well in cold, but fail in heat, while a bean thrives in heat and isn't great with cold snaps. With Crop Rotation: All crop option that a player has researched/found, be growable on a farm instead of one. [To prevent soil, pest, ext issues like IRL] I love resource style games, as such I have pretty much downloaded all the crop/animal mods on a similar game. As a gardener and varied livestock worker, variety is what keeps me in a game.
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