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Uriel Mhezzek

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  1. I would like to have a view for workstations. I would like the following: Listing of all workstations with the possibility to set the workers and display of efficiency and resources (input as output with current stock). If you insert priorities for workstations, then also show them. Furthermore, the work without a workstation should be listed, sensibly not individually but grouped and totaled. The view should also show the number of workers, the free workers and the total number of workers. Translated with DeepL
  2. There should be a filter with which only poisoned plants can be harvested. Furthermore, there should be a preset priority for it. Marking them and always giving them a high priority is very cumbersome.
  3. There should be visually prominent problem icons. For example, if a worker is starving or poisoned or land is poisoned. Best of all with the number in the icon.
  4. I think the resource overview should be grouped, e.g. by simple food, processed food, raw materials and products. Furthermore, there should be a display behind it, whether the individual values are currently falling or rising.
  5. This game need a Working Place Priority System. Most of the time, I lose workers to a disaster because I can't move jobs fast enough. There is also no overview of how many jobs are to be assigned and how many "free" workers there are.
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