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Onbu

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  1. Love the game, and would like to see it thrive! I am not a game designer, and do not understand the depth of what I may be asking, but I have an active imagination, and I want to put it to good use for your game! Here are some content Ideas to make the game more re-playable: 1) Directional SECRETS: I know that the map is probably procedurally generated, but you can still order Onbu to go north or south. Coming across secrets after a specific order of directions would be interesting like choosing The south option 10 times in a row brings you to a special monument, or choosing north 10 times in a row generates cold biomes until you choose south a few times. Making the planet slightly more strategic. 2)Rare Super growth events: The opposite of poison clouds, a rare "Volcanic Ash" Or fertilizer event, that speeds up the growing of crops and trees for a time, allowing the player to stockpile a little food, especially in hard mode. 3) A Rare Tree type: After gaining 10 Mothertrees, there is a chance for a "Golden Mothertree" Or "Spirit Tree" to spawn. This could just be an extra beautiful, large tree akin to the Stumps we see the lumberjacks harvesting. 4) A Rare Mountain Type: On the Scavenger screen, allow for rare mountain or mine types. These should have gems, or gold. Allowing for decoration items, or golden paved streets. 5) Decorative Items: A lot of people who play colony builders like making things beautiful, and with the established art style, more decorative elements could be an awesome goal for late game. Other items could include Firefly Lanterns, small Onbu Statues, Fountains, Light posts, Decorative plants, Columns, Park Benches Etc. 6) Community Events, See the Rimworld: Ideology expansion for inspiration. Just a few little things for your Colonist's to attend as a group. Like a Full Moon Festival, or an Onbu Appreciation Day, or Dung Day. I would really enjoy being able to look at all my people in one spot, examining all the different outfits and such. Especially if they were doing a group dancing or something akin to the YA DA KALINUSHKA. Would give off awesome Naturalistic Avatar vibes. 7) Small community rewards: I think that there is a natural urge to push from the tribal phase to the Village phase, but alot of people enjoy the "Cult of Jingz" idea, where you stay small, and be as nature friendly as possible. So a few rewards for keeping your society small would be fun, like more flora, trees and mushrooms growing naturally as a reward for honoring nature. 😎 Specific characters, or a player character, like the village elder that would roam the village, blow the horn, feed Onbu, RING A BELL about approaching poison, and generally just be a leader. That would be cool. 9) Hot Air Balloon Scav parties, a late game technology that could increase the range of scout parties, or make them quicker, your choice. 10) Secret Crops: See my last post 11) Compound Buildings: THIS IS PROBABLY MY MOST IMPORTANT IDEA Due to the limited space on Onbu's Back, building large scale colonies, or late game building is very difficult. I am proposing that you have some late game research that allows for building to grow vertical, like a double dung collector, that is higher but has the same footprint. Or a double tall cottage. Allowing for more people to work, and maybe an efficiency boost. 12) Turbo Mode: A special mode unlocked after completing a hard playthrough. Onbu is given a new skin, which consists of a flames paint job, leather pants and cool sunglasses. Onbu Sprints through the world like he is on cocaine, only the most smart, agile and diligent players will be able to survive the constant changes of the worlds landscape. Everything is sped up 200%! Turbo!
  2. Just got to the 100 day Milestone, and just wanted to post how much I enjoyed this peaceful, beautiful journey. Thank you for your work and art Stray Fawn! I have played many similar games, and beta tested a few as well and will try to give constructive feedback. The artwork on the buildings are so amazing, being able to flip them horizontally to see the reverse image would be a nice touch and would add a lot of variety. Secondary jobs are probably a worn out subject, but having my composting friends waiting around for poop is a "waste" of manpower LOL I really enjoyed seeing the downed Onbu, it was a grim, yet sweet reminder. I think having a similar occurrence every once in a while would be good, and integrating a system of remembering the fallen through a ceremony would be sweet. Being able to queue scavenger trips would be a nice touch, personally, having to constantly choose them on the map was not my favorite use of time. Shrines being useless after research was done was a bit sad, maybe giving a happiness buff after the "Pilgrimage" was done could be a use for them. The Knowledge rewards for good choices in quicktime events are too high, 4 knowledge points for not cutting down a tree was too much. Stopping and helping surviving villages would be fun, with some consequences for staying too long. Having Onbu stop and stare at the full moon would be a sweet touch. Just a thought. Having Onbu see a pile of "EXTRA GOOD FOOD" and take off sprinting toward it, maybe even resulting in damage would be a little bit of fun chaos. Coming across where Onbu came out of the ground, and having an extra long rest there would be sweet. Also, coming across tracks for another Colossal would be fun. A 1000 day milestone, where you come across a domed city would be fun, maybe trade for a few exotic items. Some secret crops, as rewards from tree spirits would be a better option than research points and wood. Like Pumpkin for cold weather, dates for hot weather, and mangos for jungle. Rewards for mine scavaging could be blueprints for minetracks (Fastest road) and tools (for making scav parties faster) I got a million ideas, love the game, and am eager to help! Thank you!
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