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Captain_Herse

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  1. Hey everyone, First of all, thank you for this wonderfull game, I played like 40 hours in 5 days, and I’ve enjoyed each second. So, because I love the game I wanted to give some feedback and some suggestions: The story, the art style and most of all the old man from the tutorial, make me think about “Nausicaa of the valley of the wind” from Hayao Miyazaki, because of that, I think an event like a swarm of insects, would be a logical add. A cloud of bugs with no visible insects, or huge bugs (two to six squares big), will appear in the village. Insects would attack the crops, infect people, A new bulding with new workers would defeat these invaders In a same way, insects could parasites Onbu, to remove them, a new building would be used to send people abseiling down on the creature sides. Do something more with Onbu’s thorns, like to allow villagers to brush them, put some flower garlands on it or something like that… In the same way, more decorative elements would be great, like street lights, it would also give a better look to the village at night. Toxics plants can destroy stone roads, so we lose stone slab each time… it’s an expensive ressource so it’s a little frustrating. Onbu can eat stones that look like his found and get sick and then we give him laxative, maybe if he some poisonous mushrooms that give him diarrhea, the constipators would be more useful. We have giant stumps on Onbu’s back, but no giant tree, maybe the possibility to grow a giant tree could be fun, and once it’s full grown, the hability to build something on its branches. An ice biome, with events like “thick snow”, which would slows Onbu and deals damage. Maybe ice could became a collectible ressource in some locations. There is sometimes heat wave or cool wave, but it seems it only affects crops, maybe they can affect villagers too ? And to balance that, some buildings could be add, to provide (or create an item which help villagers staying tempered. Do something more with the toxics plants, like if we preserve some plants and let them grow enough, we can extract something from them; or when we collect them, we can use them as combustible or something. For the interface : In the “Priority tool” maybe it would be great to also have the disabling option for constructions, In the collect tool, the option “toxic plants” could be a good ad. A tool to give priority to buildings, to make the doctor heal these workers first for exemple. When we load a game, it would be good to have more on our saves games, like which in-game day it’s or/and how many villagers we have Some ideas I already read on the forum and I think are good : Being able to build scalffolding on the sides of Onbu to extent the buildable area (it would be a good way to use the wood we have in late game) A baby Onbu, walking side to side with his mom (the original Onbu) The ability to send people decontaminate some area of the map (like the poisonous forests). Thank you for reading, and for the good time I had playing the game, can’t wait to see what you’ll add in the future !
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