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Julu

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  1. First and foremost, thank you for this amazing game. I'm having so much fun spending time with me Unbu and my villagers. I think the game as some strong qualities and the game would really benefit from diving into them. Most of the threads touches quite well the unwellness I have of hurting Unbu. I feel like those actions should only be used in extreme need and I would love to have options (maybe less effective) to do the same-ish actions. I am also questionning sometimes if the relationship is a bit one sided. I feel it woulld really enhanced the experience if taking care of our Unbu would be more significant. It's not just what would benefit each other but why we need each other to suvive. In this hostile environnement, I wish the choices would be more significant as well. The implications of leaving people behind, stealing, refusing to help, every actions should matter more. I think the social aspect of being nomad could be developp more. I'm immediatly thinking of The Banner Saga where even if you want to do the right thing, it is not always possible. Accepting nomads or going to settlement feels like ressources management right now and I feel there is a lot of potentiel there. Thank you for giving us a beautiful game; the music is beautiful; the Unbu is so lovable and I can't wait to see where this game will go:)
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