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Philo

Developer
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Everything posted by Philo

  1. Oh wow, thanks for all the ideas folks Lots of cool suggestions here!
  2. For the past few months my brain has decided it wants to think about a potential Niche 2 🧠 No promises or anything yet, since this is a big decision our studio needs to make with many factors going into it. But still, out of curiosity: If we ever made a new Niche what features / changes would you absolutely want to see in it :D? At this point everything is on the table: Modding, Multiplayer, turn it into a Real Time Strategy Game, go wild!
  3. Omg guys these are SO cute 😭 This made my day!
  4. Welcome to the mod team @Modiano Ourania ^^
  5. @Modiano Ourania Awesome that you want to help out Please send me a DM that includes: Your age, why you want to be a mod, potential previous mod experience Thanks!
  6. Thanks folks, I banned them!
  7. Dear Onbu Riders The day has finally come After three years of work, The Wandering Village has just launched into Steam Early Access! There is a 10% launch discount for a limited time. We have also released a collector’s edition that includes the soundtrack and some special goodies While this is a day for celebration (pizza for the whole team has been ordered!), it’s only the beginning of our journey on the Onbu. We’re planning to keep working on the game for at least a year (most likely longer), so if you’d like to take a look at what’s next, check out our roadmap. A huge thank you to everybody who participated in our beta testing. As previously announced, all beta keys have now been deactivated. Please check the beta channel on our Discord for further infos. We’re so happy to have finally taken this next big step and can’t wait to keep improving the game with all of you Cheers & Thanks, Stray Fawn Studio
  8. Hey folks We have finally chosen a release date for The Wandering Village! The game will be released into Steam Early Access on September 14, 2022. We have also decided on a price point: $24.99. There will be an additional 10% launch discount ^^ A huge thanks to everybody who helped us to get to this day with your helpful feedback, inspiring ideas and encouraging words. We’re now entering the most crucial phase to make The Wandering Village a success: Its release. This first week of the game’s life will have a HUGE impact on all the months and years that follow. We would like to keep working on The Wandering Village for a long time, but in order to make this possible we all have to push together to make the release as successful as we can. Things you can do to help ❤️ 📜 Wishlist the game on Steam NOW: https://store.steampowered.com/app/1121640/The_Wandering_Village/ 🎥 Tell your favourite Youtuber/Streamer/News site to check out the game -> They can email philo@strayfawnstudio.com 🔁 Share our launch date announcement posts Twitter: https://twitter.com/StrayFawnStudio/status/1567174318752161796 😄 Tell your friends who might be interested in The Wandering Village 💸 Get ready to buy, play and review the game asap when it launches on Sept 14th Thanks again for all your help, we would never have made it this far without you
  9. New patch with mostly bug fixes incoming 😄 Patchnotes 0.1.26 =============================== New Features ---------------- - Game Ending Bugfixes ---------------- - Fixed Bug where Doctors had -1 herbs in their inventory and would not heal anymore - Fixed broken language placeholder - Fixed Worker rendering for Mac and Linux when Antialiasing is disabled - Fixed Interaction sprites (Plot, Roads, etc.) for Mac and Linux when Antialiasing is disabled - Fixed Onbu head jitter - Fixed double reward with fast clicking for decisions - Fixed hide UI - Fix bug where Tooltips or progress bars showed no text after switching the language - Fixed bug for a scavenging mission where you only gave 1 bread to the wildlings instead of 10 - Fixed flickering between objects and selections - Fixed bug where map had a pattern and therefore would let you stay in a biome for a too long time - Fixed bug where workers having resources stored, lost them on unemployement Improvements ---------------- - Farmers harvest most decomposed crop first Balancing ---------------- - Slightly faster gathering at Berry Gatherer - Higher trust loss on Onbu Spike removal - Less trust gain on Onbu pet - Increased production duration for Carpenter and Stonecutter Visual Improvements ---------------- - New asset for forester plots Soundeffect Improvements ---------------- - When a building is constructed the building sound is played - Decisions have a more destinct sound
  10. Reminder to please read the forum rules again! 5) Use of vulgarity, profanity, parts thereof (S***) and any similar technique to post vulgar or profane content;
  11. Hey everybody Here are our plans for the further development of The Wandering Village. We're planning to update and improve the game continuously during Early Access. Following is a list roughly outlining our current update plans. While some features are already confirmed, we are constantly listening to your feedback and adapting our plans accordingly 🚩 Last Updated, February 1st, 2024 🚩 New features added since Early Access release: ✔️ New biome - Ocean ✔️ Controller support ✔️ Steam Deck support ✔️ Achievements ✔️ Xbox version ✔️ Building upgrades ✔️ Hostility modifier system ✔️ Decorations ✔️ Moving events ✔️ New buildings, locations and events ✔️ New Onbu skin ✔️ Onbu renaming ✔️ Improved villager AI ✔️ Improved villager happiness system ✔️ UI Rework Currently working on: Flying merchants to trade with Poison Rework Confirmed future features: Onbu Parasites Tameable Birds Onbu Character Traits New and improved Onbu interactions Improved Scavenging New biome - Ruins More Story Content Continuous improvements: Improved city-building Improvements to villager AI Quality-of-Life features More buildings, locations and events Accessibility features Bugfixes, performance improvements and polishing If you have any feedback, leave us some comments here or join the Discord. Thank you very much for supporting us and the development of The Wandering Village, Stray Fawn Studio
  12. Philo

    no resorsis

    Thank you, deleted. I'll try to block this person somehow!
  13. The new giant beta update is now finally liiiveee Thank you all very much for your patience! Because of all the many changes, your old save file are not compatible with this version. We added lots of new texts too, so please head over to Crowdin and support us with loca ❤️ https://crowdin.com/project/the-wandering-village Filling out the survey when exiting the game is very helpful too 🙂 Patchnotes 0.1.20 =============================== New Features ---------------- - Added new scavenging locations and events which can have decisions with different outcomes - New status effect system, to visualize positive and negative effects of events - Added moving events on the world map - Villagers can now be renamed, by clicking on their name - Added knowledge points as requirement for research - Onbu can now shake itself, causing an earthquake and damaging buildings - Onbu digestion mechanics - You can now see Onbus Heartrate - You can now see the temperature and poison level better on the top bar New Buildings ---------------- - Food Stand: Used for more efficient food distribution - Cottage: Higher level housing - Onbu Buskers: Influence Onbu's mood with music - Greenhouse: Grows crops in any temperature, but breaks easily in quakes - Tree Nursery: Gathers saplings from mother trees Bugfixes ---------------- - Fixed bug with wrong biome transitions in Onbu View - Onbu Feeder and Doctors now fill their storage completely instead of idling - Fixed bug where roads where not connected anymore after cancelling deconstruction - Fixed view radius on worldmap - Plots can now be removed with the deconstruction tool - Tools can be deselected with ESC - Fixed bug that Onbu feeding animation was not triggered - Bloodextactor now shows progress after a heartbeat - Fixed bug where Onbu continued to eat even though it was full. - Fixed bug where plants could not be harvested on construction sites - Fixed localization bugs with he event log - Fixed bug where the resolution or fullscreen mode change did not work correctly - And many more! Improvements ---------------- - Improved farming mechanics with new plants and recipes - When hovering the north and south buttons, the path is highlighted - Improved performance and stuttering on worldmap - Workers will now cancel active tasks in favor of prioritized jobs - Adaptive reproduction rate of poison plants - Reworked decontaminator to work without a radius - Reworked village doctor to hold multiple herbs at once - Added second stage of poisoning for villagers - Workers now try to avoid poisoned ground - Reworked environment poison to work like temperature / humidity - Added cactii plantation as alterative way to get water in hot biomes - Buildings that gather show highlight their targets and show the efficiency during placement - Waypoint decision can now be rejected by onbu - Added sound effect when a decision appears - Added sound effect for important notifications - Worked on new music tracks for the different biomes - Dung from the Dung Collector can now be used to fertilize plots - Animal mission can have cooldowns - Scavenging mission durations are now depending on the starting distance between the location and Onbu - A lot of small fixes and improvements that we forgot to list Balancing ---------------- - Balanced biomes, event and scavenging locations - Decreases production output of Blood Extractor and Deep Quarry - Decontaminators now require fuel and are no longer restricted by a radius - Balanced how often Onbu eats or sleeps - Balanced food mechanics, added new food sources - Balanced poison mechanics - And more! Visual Improvements ---------------- - Updated windmill assets - Improved all building grounds and construction sites - New sketch asset for Compost Heap - Improved Onbus walk and run animation speed, so that feet don't slide on the ground anymore - Fixed effect layering when zooming out into worldmap view - New biome decorations on the worldmap - New Visuals for tents with little variants and animations - Animated small details on buildings - A selected worker now shows its current path - Added new animations for Onbu so you can see if it's happy, sad or hurt - And more! Known Bugs ---------------- - Onbu head jitter if it is happy and fed - Some building and resource glossary entries are missing parts - Intersecting Event and locations can't both be clicked on
  14. Philo

    no resorsis

    Thanks for pinging me, deleted!
  15. Welcome Here is how to use the key: https://help.steampowered.com/en/faqs/view/2A12-9D79-C3D7-F870
  16. Reminder of the rules: 3) Insults and threats, stalking, bullying or any other behavior construed to be of a potentially rude, slanderous, accusatory, combative or otherwise harassing nature to/of another person;
  17. Something like this? 9) Make sure to stay on topic and don't spam threads unless it's explicitly allowed.
  18. No we would definitely have threads with exceptions no worries ^^
  19. If this is a serious question and you really think we should add one, please send me a DM.
  20. @HesaHeart You should have received an email (check your spam)
  21. @Pure Vanilla Cookie Warning for breaking the forum rules: 5) Use of vulgarity, profanity, parts thereof (S***) and any similar technique to post vulgar or profane content; Please read them again here:
  22. Thank you very much for your feedback!
  23. Philo

    How old am I?

    Folks, it's never a good idea to share your age online when underage. Closed this topic.
  24. Hey folks! To report typos/helping with localisation, please head over to: https://crowdin.com/project/the-wandering-village How to translate: - Click on the language you want to help translate - Click on the “Game Localization” file, this opens up the editor - In the editor you can start entering your translations - Proofreaders will later decide which translation is the best one - If you have questions about a string, you can click on the ‘Request Context’ button or use the Comment section on the right side to ask Rules: - Variables look like this: {[WorkerName]} please don’t translate the words inside the brackets and make sure you leave the brackets as they are. - Don’t add manual line breaks if the source string does not have them, we use automatic line breaks for that case - We address the player in a casual form (for example “Du” instead of “Sie” in German) - The gender of Onbu is neutral (the Onbu, it)
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