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Everything posted by Philo
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Will be fixed in the new version we push today. Thank you!
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Creatures generated with ‘forbidden genes’
Philo replied to bostonlobstah's post in Bugs version 1.1.5 (Tester branch)
Fixed in the new version we push today. Thanks! -
Should be fixed with the new version we push today!
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Adam's Family has Medium Bodies
Philo replied to The_Espurr_Queen's post in Bugs version 1.1.5 (Tester branch)
Should be fixed with the new version we push today. Please test again after that! -
Children have normal movement speed
Philo replied to Jojo's post in Bugs version 1.1.5 (Tester branch)
Fixed, will be in the update today. -
Savannah horn dominance messed up
Philo replied to Jojo's post in Bugs version 1.1.5 (Tester branch)
Fixed, thanks! Will be in the next update today. -
Blind Gene Mode Disppeared
Philo replied to ValkyrieWolff's post in Bugs version 1.1.5 (Tester branch)
Thanks! This should be fixed with the new version we push today.- 1 reply
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Too many defenders
Philo replied to Spacestar TheThundersuncat's post in Bugs version 1.1.5 (Tester branch)
Reduced the spawn chance and capped to 2 at a time. Also made sure they don't show up on easy islands -
@mairie10 Noted, will look into it. Did you have any other settings?
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Yes, already added it yesterday ^^ Will push e new version with it today!
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@bostonlobstah We added that for festivals who asked us if they can show the game. Basically it just restarts every couple minutes in the tutorial.
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@Snowy Owl Sounds like a bug!
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Haha, the changed icons are actually a bug ^^'
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Update is live now
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Hey folks! We just released the new Niche update on the preview branch. Some things are still missing, but most of it is there and now we need your help to find all the bugs! All infos on what has changed and how to access the update can be found here:
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Hey folks We just uploaded a first version of the new "Sandbox settings" update on the tester branch! What has changed in this new version? New features: New ability, Insect collecting Insect in the swamp can now be collected and swooped if the Nicheling has the Insect Collecting ability New animal type “Defender Bear” New animal type “Peaceful Bear” New gene Bat Head New gene Savanna Horns New gene Bat Wings Nicheling names can now be customized via a file Gem colors can now be customized via a file Added new sandbox settings: Age and pregnancy duration settings Start animal amount and gene settings Damage and healing multiplier settings Food and nesting material start amount settings Blind gene mode setting All genes unlocked setting Tribe size limit setting (Achievements are disabled if you play with custom sandbox settings) Improvements: Added exhibiton mode Unlocked genes are now highlighted in the mutation list Added gene name to gene unlocked message Reduced amount of Balance Bears that can spawn Fixes: Apes can no longer move through jungle rivers Wild Nichelings drown themselves less often Moved tailfin body part a bit to avoid collision with water body SetGene and SwitchGender console command should no longer break the game or cause bugs Some things are still missing, we're working on them: New gene Sticky Tongue Termit hills in Savanna (Maybe) Basic options to deactivate field occupants (aka switch off the rogue males) (Maybe) Very basic options to create challenges How you can customize the animal name setting: Open the file: C:\Users\username\AppData\LocalLow\Team Niche\Niche - a genetics survival game\AnimalNames.ini Add new syllables and names, don't forget to save. How you can customize the gem colors: Open the file: C:\Users\username\AppData\LocalLow\Team Niche\Niche - a genetics survival game\ActionPointColors.ini Add new colors, don't forget to save ^^ Please help us to test if all the new things are working! To do so, you can head over to Steam. Right click on Niche in your game library, select properties, open the Betas tab, enter the password. The password is: NicheTesterBranch Select tester_branch from the drop down. The game should now be updating. If now, restart Steam. Happy testing and please report all bugs here. Thank you ❤️
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Happy birthday @Goggles-kun ^^
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We will put up a first version in a few hours ^^ Not everything is there yet, but we can definetly start testing!
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This is very entertaining
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You can check them out tomorrow
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Tribe size limit stuff 🐾
Philo replied to Lilytuft's post in Customization options for sandbox mode
@Skysplash8 Yes, wanderes can't be invited if you're at or above your tribe limit. Ok, we're implementing right now that you can't have twins if they would exceed the limit. -
Tribe size limit stuff 🐾
Philo replied to Lilytuft's post in Customization options for sandbox mode
The order in this thread is a bit messed up, so here is the answer again: Rogue males would leave you alone when the tribe limit is reached.Twins would be an exception that exceeds the tribe limit. -
Tribe size limit stuff 🐾
Philo replied to Lilytuft's post in Customization options for sandbox mode
@C0ffeebeans You can switch it off ^^ -
Tribe size limit stuff 🐾
Philo replied to Lilytuft's post in Customization options for sandbox mode
Rogue males would leave you alone when the tribe limit is reached. Twins would be an exception that exceeds the tribe limit. -
Tribe size limit stuff 🐾
Philo replied to Lilytuft's post in Customization options for sandbox mode
@Skysplash8 Ah just notices that pregnant animals count double! So if you have 3 animals and 2 are pregnant, the tribe size limit of 5 is reached.