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Philo

Developer
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Posts posted by Philo

  1. As ManTheMister said, the racing update is on the preview branch and is currently being tested :)
    The first launch after the game's release / before christmas we did a lot of bug fixing and small improvements. The support effort was enourmous, so many people reaching out about things to fix.
    After that we started with the racing update. It will hopefully make it's way to the main branch in the next few weeks ^^ 
    All going well so far!

    • Like 1
  2. Yes, I think the art will be amazing :D!
    We have a new artist for the project, Stephanie Stutz.
    This is her website: https://www.artstation.com/stephaniestutz
    We have known each other for 15 years now (met her back when I was in school) and we always wanted to make a game together, so I'm super excitet to work with her ^^

    She also made the intro video with Adam for Niche and all the promo pictures for Niche (like the one with the flying cat and the one with the Panda Nicheling). That and @Markus will be doing 2d animation for the game. I'm really looking forward to what it will look like! Now I just have to give my best to make it fun, since I'm the game designer xD

    • Like 6
  3. Yeah, Retimed isn't our third game :)
    We help them with marketing and work in the same office.
    The new game doesn't have a name yet.
    The plan is to make a building simulation game where you build up a settlement on the back of a huge animal that walks around.
    But it's also still possible that we find out the concept doesn't work and do something else ^^

    • Like 8
  4. We also always have to try our best to remain sustainable.
    Our studio now has to be able to sustain 10 people. (Though many of us work part time, so it would be about 5-6 full time employees).
    In Switzerland (were we work and live), that means costs of about $30'000 every month. 
    The big money from games usually comes in when you launch (Early Access launch und full launch).
    In a "normal" month, where no big launches or sales are happening, we depend on the money we made earlier.
    So, we constantly have to work towards another launch in order to remain sustainable and be able to make games we (and you!) love for many more years hopefully ❤️

    • Like 6
  5. @heyitsgeorgie
    Yeah, a third one, but still super early :)
    We'll share it here as soon as there is anything presentable xD

    Yes it's true that it can be stressful to work on multiple things at the same time, because you constantly need to switch your brain around between projects. That is why we're currently working on Niche in "weeks". So we will be working on Niche one whole week and then work on the other things again for some weeks. Next week will be a Niche week, so we will have new stuff to share then ^^

    • Like 6
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