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Everything posted by Philo
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Heyo folks We haven't done a give away in a while So let's do one for a game that was released today, called Circle Empires! Comment here for a chance to win the Steam key we bought ^^ The winner will be announed next week.
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Waiting for more Better Call Saul episodes to be released!
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Jup, completly random.
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Yes, you are correct ^^
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No prob, happy to answer questions ^^ People seemed to like getting a look into the game with the motivation scripts. So I'll also answer your question with some screenshots. Let's see... Rainy Jungle (Max temp would be 1 here) Overgrown Jungle (The root challenge island) Jungle Gate Deep Jungle Weather periods work like this: They have a min and max duration. The computer picks a random number within these values. That's how long the current weather will last. The weather slowly shifts its temperature towards the second weather period. And then the second one starts and goes back to the first in the same way. There are island which have more than 2 weather periods and that can randomly jump between periods they have (mostly the snow islands). The maximum temperatur of an island is the highest temperature number within any of its weather periods Who can tell me the highest temperature on the Deep Jungle island ^^?
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Still now when you refresh the page? I edited again.
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Ok, now the Loners as promised ^^ (Home Island Animals are also included here) I think this is the longest motivation script in the game.
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Yes, this is a Nimbatus feature ^^
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Community Voting results - These features will be added in the next update!
Philo replied to Philo's topic in Announcements
@bostonlobstah I'm not sure yet but I think this wouldn't effect their flying ability. Aka same as 2 bird wings ^^ -
How Much Food Nichelings Consume
Philo replied to Sky's post in Customization options for sandbox mode
Should be fixed ^^ -
@ChasingNyx Our whole team is in Switzerland ^^ Zurich to be precise
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Thanks, this is a bug ^^ Sounds like the genes were copies from the other twin and not adapted to be female Wow, this is a very rare bug, thanks for finding it!
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Ok! I'll do loners tomorrow I'm already in bed watching Netflix now (It's 21:30 in Switzerland)
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Haha, yooouuu One more for today, feel free to ping me again tomorrow ^^ Dodomingos: (Jup, the nest sitting is a lust motivation xDD)
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Haha, one at a time was the deal
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@CarmenA This is used by the Artic Ram Fox and the Home Island animals ^^ With this you can basically motivate other animals to do a certain action (like attacking the player's animals if they attacked you).
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Ok, let's do one at a time ^^ Which one do you want?
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Yeah, I agree that this is a bit strange ^^ Maybe we should only let it rain 1 day.
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Hi @Christine and welcome to the forums ^^ I moved this to Discussion & Feedback. Feature Requests are suggestions that people can up-/downvote to see if they want a specific feature in the game.
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@Draconiya I'd suggest making a separate suggestion ^^ So we can keep an overview how many people want what
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Is there a pattern behind rogue males?
Philo replied to Spacestar TheThundersuncat's topic in Discussion & Feedback
Rogue Males have 2 important motivations: Lust and Fear. Here is what it looks like in the game This basically says that rogue males are scared by fire and big groups of animals. Also, they indeed don't like spikyness. Another defense is growling at them or attacking them, which increases their fear. The reason that old rogue males are more interested in females could be that they really stocked up a lot of lust motivation -
How Much Food Nichelings Consume
Philo replied to Sky's post in Customization options for sandbox mode
Ah I see. I think it's because you can choose a "best answer". I think we need to switch this of for anyone but admins, thanks ^^ -
Community Voting results - These features will be added in the next update!
Philo replied to Philo's topic in Announcements
Not yet. We'll watch the discussion some more before we decide what to add first