Jump to content
Stray Fawn Community

Philo

Developer
  • Posts

    2,041
  • Joined

  • Last visited

  • Days Won

    75

Posts posted by Philo

  1. Justed checked your log file. Unfortunately, no crash info was included.
    If you start a new game, the log file is also reset and the crash info gets deleted.
    Please make sure to get the .log file right after the game crashed next time :)

    If you still have the save files that caused trouble, those could maybe help too!

  2. Hey pack

    The official community voting starts now :)
    Make sure to post your suggestions and vote for your favorites.
    The voting will close on July 9th!
    We will then look at the suggestions with the most votes and choose what to add to the game.
    Gogogo :D
     

    • Like 8
  3. Hey pack

    The new update is now on the main branch :D
    Here are the patch notes (version 1.1.4):

    New Features

    • New paw gene (Wings) to jump over obstacles, swoop and sit on trees
    • New island (Whale Island)
    • Blue Birds can now be attacked if your animal can fly
    • New horn gene (Antenna) for weather prediction
    • New head gene (Purring Head) to heal surrounding pack mates
    • New head gene (Beak) which gives digging and collecting ability
    • New tail gene (Scorpion Tail) which makes animals venomous
    • New tail gene (Fin Tail) which gives high swimming ability
    • New tail gene (Peacock Tail) only works for males and attracts wild females
    • Lots of new trees! (Palms, Acacia, Mangrove, Asp)
    • Call when sitting on high places to attract wild Nichelings
    • Day Counter

     
    Improvements

    • Spiky body babies can't be picked up by blue birds anymore
    • Leeches die when they attach themselves to toxic body creatures
    • Armored body is impervious to leeches
    • Damage from cacti and thorns depends on defense (3+ defense = no damage)
    • Added different assets for travel ports (which show difficulty of new island)
    • Digging paws now give digging +2
    • Oak Nuts can now be smelled
    • Lowered default animal texture resolution for players with less than 4GB RAM

    Bugfixes 

    • Arctic Ram Foxes now die of old age
    • Camouflage should now work with more fur color and grass combinations
    • Fixed several bugs when loading a savefile
    • The Animation when moving an animal should not loop anymore
    • Normal Blood Clotting can now be mutated
    • Identical Twins achievement should be awarded correctly
    • Globetrotter / Homecoming should not be awarded too early anymore
    • Clams / leeches no longer spawn on land
    • When restarting with the same bloodline, animals no longer can be blind
    • When restarting with the same bloodline, animals no longer can have the same immunity genes
    • Filtering for tail genes with spiky body now shows results
    • There should not be multiple digging buttons on an underwater field
    • Skeletons should now also appear on tree stumps
    • Visual fixes for poison fangs
    • Fixed Berry bush savannah double attack icon
    • Family tree can now be opened during the tutorial correctly
    • Survive in cold climate requirement now only requires temperature -1 instead of -2.
    • Toggling the UI on and off should not disable all notifications anymore
    • Typing 1,2 or 3 as the animal name should not toggle the senses anymore


    Hope you enjoy ❤️
    Please let us know if you have any trouble!

    Cheers,
    Your Stray Fawn Team

    • Like 13
    • Thanks 2
  4. Thanks for reporting!
    This seems to be a problem that only happens when the game was started with version 1.1.0, 1.1.1, 1.1.2.
    This should be no problem for people on the main branch and any games that are started in 1.1.4 :)

  5. @Feisty
    No, it's something we did wrong in not including this specific combination of genes as a possible solution :)
    There are various genetic combinations to look like a racoon, but we only allowed a few of them to actually unlock the achivement.
    We'll fix it.

    • Like 1
×
×
  • Create New...