-
Posts
2,041 -
Joined
-
Last visited
-
Days Won
75
Content Type
Profiles
Forums
Events
Posts posted by Philo
-
-
Thank you ❤️
-
Thanks for reporting @SumnerShadow
We will look into it.
Those achievement bugs are so strange. They just randomly seem to happen for some people. -
Welcome to the forums @britton.dallape

Do you mean the Early Access launch date?
There is no set date yet. -
Please tag us ( @Philo for example) when you have questions for us, otherwise we might not see it

Immunity genes and genders are completly random currently. The game just rolls a dice, no other factors involved.
There is a suggestion to change this
-
1
-
-
-
Justed checked your log file. Unfortunately, no crash info was included.
If you start a new game, the log file is also reset and the crash info gets deleted.
Please make sure to get the .log file right after the game crashed next time
If you still have the save files that caused trouble, those could maybe help too! -
Thank you very much @Fortuna!
We'll look into it
-
And we added a new enemy for the lava biome today

The Hammerhead!
-
2
-
-

Do you mean the stoney thing next to the resources? -
@Tarruvi
We didn't manage to add them in time.
So I'm not sure we're still adding them. Depends on what the next update includes I think.-
1
-
-
Today, I added in some BG objects for the new lava biomes.
Changed some settings on the tree shader and which them move way too much...
-
1
-
3
-
-
I think it is supposed to look like that

Will check with our artists.-
1
-
-
It seems that GOG will take a few more hours to update.
Should be up and running today ^^ -
Yes, feature requests ^^
-
1
-
-
Hey pack
The official community voting starts now
Make sure to post your suggestions and vote for your favorites.
The voting will close on July 9th!
We will then look at the suggestions with the most votes and choose what to add to the game.
Gogogo
-
8
-
-
Hey pack
The new update is now on the main branch
Here are the patch notes (version 1.1.4):New Features
- New paw gene (Wings) to jump over obstacles, swoop and sit on trees
- New island (Whale Island)
- Blue Birds can now be attacked if your animal can fly
- New horn gene (Antenna) for weather prediction
- New head gene (Purring Head) to heal surrounding pack mates
- New head gene (Beak) which gives digging and collecting ability
- New tail gene (Scorpion Tail) which makes animals venomous
- New tail gene (Fin Tail) which gives high swimming ability
- New tail gene (Peacock Tail) only works for males and attracts wild females
- Lots of new trees! (Palms, Acacia, Mangrove, Asp)
- Call when sitting on high places to attract wild Nichelings
- Day Counter
Improvements- Spiky body babies can't be picked up by blue birds anymore
- Leeches die when they attach themselves to toxic body creatures
- Armored body is impervious to leeches
- Damage from cacti and thorns depends on defense (3+ defense = no damage)
- Added different assets for travel ports (which show difficulty of new island)
- Digging paws now give digging +2
- Oak Nuts can now be smelled
- Lowered default animal texture resolution for players with less than 4GB RAM
Bugfixes
- Arctic Ram Foxes now die of old age
- Camouflage should now work with more fur color and grass combinations
- Fixed several bugs when loading a savefile
- The Animation when moving an animal should not loop anymore
- Normal Blood Clotting can now be mutated
- Identical Twins achievement should be awarded correctly
- Globetrotter / Homecoming should not be awarded too early anymore
- Clams / leeches no longer spawn on land
- When restarting with the same bloodline, animals no longer can be blind
- When restarting with the same bloodline, animals no longer can have the same immunity genes
- Filtering for tail genes with spiky body now shows results
- There should not be multiple digging buttons on an underwater field
- Skeletons should now also appear on tree stumps
- Visual fixes for poison fangs
- Fixed Berry bush savannah double attack icon
- Family tree can now be opened during the tutorial correctly
- Survive in cold climate requirement now only requires temperature -1 instead of -2.
- Toggling the UI on and off should not disable all notifications anymore
- Typing 1,2 or 3 as the animal name should not toggle the senses anymore
Hope you enjoy ❤️
Please let us know if you have any trouble!
Cheers,
Your Stray Fawn Team-
13
-
2
-
@Micha
Do you have any more tips on how to find save files :)? -
Shortest patch notes ever

This update is now on the PREVIEW branch.
Remember, there are still lots of bugs when things are on the preview branch.
How to access the new update?
Where to report bugs?
Fixed in 1.1.4- Female peacock tail not showing up
- Wrong icon for cracker jaw
-
@Feisty
Could you let me know the pattern size and density on those two :)?
That would help! It's hard to tell from the image
-
They sometimes are a bit stupid.
I'll run some tests to see if we broke anything
-
1
-
-
Fixed, thank you!
Will be working in version 1.1.4 -
The not effected by meat eating plants things is actually a bug

I noted it.-
1
-
-
Thanks for reporting!
This seems to be a problem that only happens when the game was started with version 1.1.0, 1.1.1, 1.1.2.
This should be no problem for people on the main branch and any games that are started in 1.1.4
-
@Feisty
No, it's something we did wrong in not including this specific combination of genes as a possible solution
There are various genetic combinations to look like a racoon, but we only allowed a few of them to actually unlock the achivement.
We'll fix it.-
1
-
Natural Selector achievement not unlocking.
in Bugs version 1.1.4
Posted
Thanks for reporting, we'll look into it.
@Micha do have an idea on what might be the problem?
(When tagging, make sure the name is highlighted otherwise we don't get a notification ^^)