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Markus last won the day on October 19 2018

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  1. Markus

    Fan art

    You mean like you found "The Wandering Village" fan art from someone else on the internet and you would like to post it here? Feel free to do so, but please make unmistakably clear in the post that the things posted is created by someone else and please link to the original source/artist and name the artist correctly. If you want do post your own "The Wandering Village" fan art, of course, please do so
  2. Thank you everyone who participated ❤️ Our team looked at all entries and decided on a winner. Congratulations to "Hannah Alienore Levi" with the following artwork: Since we're so happy with all the cool entries we received, we decided that we'll send everyone who participated this time a pc key to the game. @Lilyturf @vandale@CanDLinkZz@TundraKitsune@Aetherstonks@Dracona We noted your names on a list and you'll receive the key when we're heading into early access in roughly Q4 2021
  3. Hello everyone! Thank you all so much for your support during our Kickstarter campaign. With all your help we were able to raise $185k. This means a lot to us ❤️ For the people who missed the initial Kickstarter but still want to support us and want cool rewards, we have opened a time-limited Indiegogo InDemand campaign. This campaign will run until Dec. 18th. http://igg.me/at/TheWanderingVillage This is likely the last chance to get some limited physical rewards like sketches and commissioned artworks. Please note: Since the Kickstarter was successful, the InDemand c
  4. Hi FeiXue, thanks for your suggestion. You brought up some good points in improving the fully-autonomous / programmer captain mode. We're sitting together this week and discuss how we handle the future of Nimbatus and the next Update. Thank you for your great input
  5. Hi gamingcookie If you use the bio-ammunition-type for a weapon and hit terrain, new terrain will spawn there. This way you can shape the planet (pile up terrain) the way you want. I hope this explains it a bit better
  6. We're all very busy with the Kickstarter If that one is over, we get some more time to check out all channels and post more often here again
  7. Hi @Oh God Spiders No Can you export the drone and upload it here? Then it's easier for us to reproduce the bug Thanks and cheers, Markus
  8. Often when using a logic splitter, you still want a few global signals underneath. In certain configurations, a logic-connector can not fix the issue, or makes it needlessly complex. Possible solution: Having a few slots of pass-through signals For example, the logic splitter would have 4-6 "Channels" (like Inputs/outputs) which you could specify (key/tag), and those signal would not get blocked by the logic splitter. So a global "GO" or "Attack" would still get passed through downwards, as well as a "Found enemy" could get relayed upwards as well. Source: Steam Forum
  9. Awesome! Congratulations @Plebiain! We need a hall of fame or something for the people who were able to achieve everything Great work and thank you very much for your kind words I'm very happy to hear you enjoyed the journey ❤️
  10. Posted here because I could not find this request elsewhere. If I missed it, please post the link here If that option is turned off (Snap to Grid), newly placed parts would no longer snap to a grid position, but could be placed freely wherever the mouse position is. If snapping turned on again, those off-grid placed parts would stay where they are. But if those parts would be moved again, they would snap to the grid again. Additional Stuff: Maybe rotation of parts would be finer than the fixed angle steps when snapping is turned off Maybe the grid size / rotation angle
  11. Hi SurrealSnapple. I downloaded your drone and let it compete in the vs race tournament. You built a very clever, interesting and capable drone. Congratulations! About GIFs. We're not yet sure if we will leave the grappling hook this way in the versus modes, because it might be too strong against all other older drones (and it's hard for beginners to counter). For that reason we're currently a bit hesitant about showing of this part (for versus mode) on social media (except for "please test this feature calls") I'll recommend this drone to @Roger, who's responsible for Nimbatus soci
  12. Thanks for the feedback! I'll tag @ArnoJ, as he's the master of these new parts (together with grappling hook). This data helps us improve the parts, so thanks again for posting I also link this Steam Forum post here, so we get a overview of all feedback in one place https://steamcommunity.com/app/383840/discussions/0/2644126542315883326/
  13. I think one of the meanings of Nimbatus is "wrapped / enclosed by clouds", or something along those lines. But I don't know from which language or from which origin. Micha thought up of that name a long time ago
  14. Cool, glad I could help. And thank you for the compliment
  15. Great suggestion, thank you very much for posting! I think selecting colors would be a good solution, so we can address many players' needs.
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