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Everything posted by Markus

  1. Hi everyone! Our contest has ended and we are happy to announce these 3 winners from our Discord Community: !true, LividAF and skipydog. These fabulous people have been awarded a Steam key (from either Nimbatus, Niche or Retimed). Congratulations! 🎉 !true: LividAF: skipydog: Thank you to everyone who participated and supported us all these years. We'll inform you here and on Discord when we'll launch the next steam key giveaway. Until then: Happy engineering! Cheers, Stray Fawn Studio
  2. Hello everyone! It's been 1 Year since Nimbatus was fully released on Steam (May 2020)! Thank you to everyone who supported us and played Nimbatus. To celebrate this occasion, we start a new contest with the topic "1 year anniversary"! You are free to interpret this topic however you want, we just want everyone to have fun and celebrate this moment. If you don't own Nimbatus yet: Our biggest discount yet is coming up later this week! As a small reminder: If you have liked playing Nimbatus and want to further support us, please write a review on Steam and let us know why you liked it ❤️ ! You have time until Tuesday, the 25th of May 2021. Winners will receive 1 of 3 Steam keys for a game of their choice (Nimbatus, Niche or Retimed). You can make a gif with the full version of Nimbatus or with the free Nimbatus Drone Creator. To enter the contest, post a gif before the deadline here in this thread, in our Discord or via Twitter with the Hashtag #Nimbatus1year. Hint: You can press F9 to create a gif directly ingame (from the last 10s of gameplay). But of course you can also record with any other screen recording tool, as long as you enter a proper gif. Winners will be selected by a jury and the winning gifs shared on our social media platforms. Thanks again everyone, good luck and let's have fun 🥳🍰🎉 Cheers, Stray Fawn Studio
  3. Hi Tempvirage, thank you for the notification! I quickly checked with version 1.1.3 and saw that my mission failed after I killed a manta. We made a hotfix patch for problems with all asteroid missions a while ago ( https://steamcommunity.com/games/383840/announcements/detail/2851296383043180435 ). Can you try upgrading the game to 1.1.3 and then try the mission one more time? I hope it works with the newest patch. Thanks and cheers, Markus
  4. Haha, this is very very cute @A Nicheling. Thank you for creating this and posting it here too ❤️
  5. All good @Zixvir Yes, making DLCs is one way of expanding the life of a game. But on the other hand (from a business point of view), only a small portion of players often buy DLCs, so that's also not without caveats 😅 Making games is difficult But worry not, so far it looks okay for us
  6. Thank you for your understanding. I'm sorry that the Early Access launch date wasn't clearly enough communicated for you. We're working on making a good game until then so please look forward to it. Thank you for your ongoing support ❤️
  7. @Flèche des Neiges I'm sorry for the confusion. Currently there's no Early Access available for anyone. We plan to launch the game into Early Access in Q4 2021. The page on Steam is currently a wishlist-only page.
  8. No worries, no harm done I just want to quickly note/add that it's not a given that after a full release a game gets new feature updates as long as money comes in For most studios except the most successful top ones, the money coming from and after a release is barley enough to make a new one. So money/time spend on making new features for the released game often means less money/time for the new one Games on Steam which get updates year after year for free (not DLC) are mostly the most successful ones and might convey the impression that it's becoming the norm. But for most indies it's not possible or even a good business strategy Indiegogo InDemand campaign has entered it's last 24h ^^
  9. Really cool video, thank you for sharing 👍
  10. @Flèche des NeigesI think we count "pre-launch access to the game" as Early Access. So if I recall correctly by getting the "Scout" perk and above you get access to the "Early Access" phase. @Zixvir More money means basically either we can work longer on the game (=improve the game) before we run out of money and HAVE to release (to get a new money influx), or we can hire additional people so we can work on it faster. We're still a small team and we're still fighting for survival Money doesn't make a game better by itself, but it makes the two things mentioned above possible
  11. Markus

    Fan art

    You mean like you found "The Wandering Village" fan art from someone else on the internet and you would like to post it here? Feel free to do so, but please make unmistakably clear in the post that the things posted is created by someone else and please link to the original source/artist and name the artist correctly. If you want do post your own "The Wandering Village" fan art, of course, please do so
  12. Thank you everyone who participated ❤️ Our team looked at all entries and decided on a winner. Congratulations to "Hannah Alienore Levi" with the following artwork: Since we're so happy with all the cool entries we received, we decided that we'll send everyone who participated this time a pc key to the game. @Lilyturf @vandale@CanDLinkZz@TundraKitsune@Aetherstonks@Dracona We noted your names on a list and you'll receive the key when we're heading into early access in roughly Q4 2021
  13. Hello everyone! Thank you all so much for your support during our Kickstarter campaign. With all your help we were able to raise $185k. This means a lot to us ❤️ For the people who missed the initial Kickstarter but still want to support us and want cool rewards, we have opened a time-limited Indiegogo InDemand campaign. This campaign will run until Dec. 18th. http://igg.me/at/TheWanderingVillage This is likely the last chance to get some limited physical rewards like sketches and commissioned artworks. Please note: Since the Kickstarter was successful, the InDemand campaign does not have a funding goal and if you buy a perk, you will be charged instantly. Thank you again for your support! We're now finally back to focus our energy in making the best game possible ❤️
  14. Hi FeiXue, thanks for your suggestion. You brought up some good points in improving the fully-autonomous / programmer captain mode. We're sitting together this week and discuss how we handle the future of Nimbatus and the next Update. Thank you for your great input
  15. Hi gamingcookie If you use the bio-ammunition-type for a weapon and hit terrain, new terrain will spawn there. This way you can shape the planet (pile up terrain) the way you want. I hope this explains it a bit better
  16. We're all very busy with the Kickstarter If that one is over, we get some more time to check out all channels and post more often here again
  17. Hi @Oh God Spiders No Can you export the drone and upload it here? Then it's easier for us to reproduce the bug Thanks and cheers, Markus
  18. Often when using a logic splitter, you still want a few global signals underneath. In certain configurations, a logic-connector can not fix the issue, or makes it needlessly complex. Possible solution: Having a few slots of pass-through signals For example, the logic splitter would have 4-6 "Channels" (like Inputs/outputs) which you could specify (key/tag), and those signal would not get blocked by the logic splitter. So a global "GO" or "Attack" would still get passed through downwards, as well as a "Found enemy" could get relayed upwards as well. Source: Steam Forum
  19. Awesome! Congratulations @Plebiain! We need a hall of fame or something for the people who were able to achieve everything Great work and thank you very much for your kind words I'm very happy to hear you enjoyed the journey ❤️
  20. Posted here because I could not find this request elsewhere. If I missed it, please post the link here If that option is turned off (Snap to Grid), newly placed parts would no longer snap to a grid position, but could be placed freely wherever the mouse position is. If snapping turned on again, those off-grid placed parts would stay where they are. But if those parts would be moved again, they would snap to the grid again. Additional Stuff: Maybe rotation of parts would be finer than the fixed angle steps when snapping is turned off Maybe the grid size / rotation angle could be customized
  21. Hi SurrealSnapple. I downloaded your drone and let it compete in the vs race tournament. You built a very clever, interesting and capable drone. Congratulations! About GIFs. We're not yet sure if we will leave the grappling hook this way in the versus modes, because it might be too strong against all other older drones (and it's hard for beginners to counter). For that reason we're currently a bit hesitant about showing of this part (for versus mode) on social media (except for "please test this feature calls") I'll recommend this drone to @Roger, who's responsible for Nimbatus social media. About not connecting to Steam. This sounds strange. Micha knows best, but he's currently on vacation Does this only occur in the Preview Branch or also in the normal public branch? Do you start Nimbatus via the Steam Client or a shortcut on the desktop? Did you check that you did not set Steam to "Offline Mode"? I hope we can fix this issue for you soon.
  22. Thanks for the feedback! I'll tag @ArnoJ, as he's the master of these new parts (together with grappling hook). This data helps us improve the parts, so thanks again for posting I also link this Steam Forum post here, so we get a overview of all feedback in one place https://steamcommunity.com/app/383840/discussions/0/2644126542315883326/
  23. I think one of the meanings of Nimbatus is "wrapped / enclosed by clouds", or something along those lines. But I don't know from which language or from which origin. Micha thought up of that name a long time ago
  24. Cool, glad I could help. And thank you for the compliment
  25. Great suggestion, thank you very much for posting! I think selecting colors would be a good solution, so we can address many players' needs.
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