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Posts posted by Markus

  1. Hi everyone!

    Our contest has ended and we are happy to announce these 3 winners from our Discord Community: !true, LividAF and skipydog. These fabulous people have been awarded a Steam key (from either Nimbatus, Niche or Retimed). Congratulations! 🎉








    Thank you to everyone who participated and supported us all these years. We'll inform you here and on Discord when we'll launch the next steam key giveaway.

    Until then: Happy engineering!


    Stray Fawn Studio

    • Like 1
  2. Hello everyone!


    It's been 1 Year since Nimbatus was fully released on Steam (May 2020)! Thank you to everyone who supported us and played Nimbatus. To celebrate this occasion, we start a new contest with the topic "1 year anniversary"! You are free to interpret this topic however you want, we just want everyone to have fun and celebrate this moment.

    If you don't own Nimbatus yet: Our biggest discount yet is coming up later this week!

    As a small reminder: If you have liked playing Nimbatus and want to further support us, please write a review on Steam and let us know why you liked it ❤️ !

    You have time until Tuesday, the 25th of May 2021. Winners will receive 1 of 3 Steam keys for a game of their choice (Nimbatus, Niche or Retimed). You can make a gif with the full version of Nimbatus or with the free Nimbatus Drone Creator.

    To enter the contest, post a gif before the deadline here in this thread, in our Discord or via Twitter with the Hashtag #Nimbatus1year.

    Hint: You can press F9 to create a gif directly ingame (from the last 10s of gameplay). But of course you can also record with any other screen recording tool, as long as you enter a proper gif.

    Winners will be selected by a jury and the winning gifs shared on our social media platforms.

    Thanks again everyone, good luck and let's have fun 🥳🍰🎉


    Stray Fawn Studio



  3. Hi Tempvirage,

    thank you for the notification!

    I quickly checked with version 1.1.3 and saw that my mission failed after I killed a manta. We made a hotfix patch for problems with all asteroid missions a while ago ( https://steamcommunity.com/games/383840/announcements/detail/2851296383043180435 ).

    Can you try upgrading the game to 1.1.3 and then try the mission one more time? I hope it works with the newest patch.

    Thanks and cheers,


  4. No worries, no harm done :) 

    I just want to quickly note/add that it's not a given that after a full release a game gets new feature updates as long as money comes in :) For most studios except the most successful top ones, the money coming from and after a release is barley enough to make a new one. So money/time spend on making new features for the released game often means less money/time for the new one :) 

    Games on Steam which get updates year after year for free (not DLC) are mostly the most successful ones and might convey the impression that it's becoming the norm. But for most indies it's not possible or even a good business strategy :) 

    Indiegogo InDemand campaign has entered it's last 24h ^^


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  5. @Flèche des NeigesI think we count "pre-launch access to the game" as Early Access. So if I recall correctly by getting the "Scout" perk and above you get access to the "Early Access" phase.

    @Zixvir More money means basically either we can work longer on the game (=improve the game) before we run out of money and HAVE to release (to get a new money influx), or we can hire additional people so we can work on it faster. We're still a small team and we're still fighting for survival :) Money doesn't make a game better by itself, but it makes the two things mentioned above possible :) 

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  6. You mean like you found "The Wandering Village" fan art from someone else on the internet and you would like to post it here? Feel free to do so, but please make unmistakably clear in the post that the things posted is created by someone else and please link to the original source/artist and name the artist correctly.

    If you want do post your own "The Wandering Village" fan art, of course, please do so :) 


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  7. Thank you everyone who participated ❤️ Our team looked at all entries and decided on a winner. 

    Congratulations to "Hannah Alienore Levi" with the following artwork:WaVi_Kickstarter_FanArtContest_Winner.thumb.png.d9998f493c43164899de14d4fdee46e8.png

    Since we're so happy with all the cool entries we received, we decided that we'll send everyone who participated this time a pc key to the game.

    @Lilyturf @vandale@CanDLinkZz@TundraKitsune@Aetherstonks@Dracona

    We noted your names on a list and you'll receive the key when we're heading into early access in roughly Q4 2021 :) 

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  8. Hello everyone!

    Thank you all so much for your support during our Kickstarter campaign. With all your help we were able to raise $185k. This means a lot to us ❤️ 

    For the people who missed the initial Kickstarter but still want to support us and want cool rewards, we have opened a time-limited Indiegogo InDemand campaign. This campaign will run until Dec. 18th.


    This is likely the last chance to get some limited physical rewards like sketches and commissioned artworks.

    Please note: Since the Kickstarter was successful, the InDemand campaign does not have a funding goal and if you buy a perk, you will be charged instantly.

    Thank you again for your support! We're now finally back to focus our energy in making the best game possible ❤️ 


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  9. Often when using a logic splitter, you still want a few global signals underneath. In certain configurations, a logic-connector can not fix the issue, or makes it needlessly complex.

    Possible solution: Having a few slots of pass-through signals

    For example, the logic splitter would have 4-6 "Channels" (like Inputs/outputs) which you could specify (key/tag), and those signal would not get blocked by the logic splitter. So a global "GO" or "Attack" would still get passed through downwards, as well as a "Found enemy" could get relayed upwards as well.

    Source: Steam Forum

  10. Posted here because I could not find this request elsewhere. If I missed it, please post the link here :) 

    If that option is turned off (Snap to Grid), newly placed parts would no longer snap to a grid position, but could be placed freely wherever the mouse position is. If snapping turned on again, those off-grid placed parts would stay where they are. But if those parts would be moved again, they would snap to the grid again.

    Additional Stuff:

    • Maybe rotation of parts would be finer than the fixed angle steps when snapping is turned off
    • Maybe the grid size / rotation angle could be customized
    • Like 1
  11. Hi SurrealSnapple.

    I downloaded your drone and let it compete in the vs race tournament. You built a very clever, interesting and capable drone. Congratulations!

    About GIFs. We're not yet sure if we will leave the grappling hook this way in the versus modes, because it might be too strong against all other older drones (and it's hard for beginners to counter). For that reason we're currently a bit hesitant about showing of this part (for versus mode) on social media (except for "please test this feature calls") :) I'll recommend this drone to @Roger, who's responsible for Nimbatus social media.

    About not connecting to Steam. This sounds strange. Micha knows best, but he's currently on vacation :/ Does this only occur in the Preview Branch or also in the normal public branch? Do you start Nimbatus via the Steam Client or a shortcut on the desktop? Did you check that you did not set Steam to "Offline Mode"?

    I hope we can fix this issue for you soon.

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