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Markus

Developer
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Everything posted by Markus

  1. Hi FeiXue, thanks for your suggestion. You brought up some good points in improving the fully-autonomous / programmer captain mode. We're sitting together this week and discuss how we handle the future of Nimbatus and the next Update. Thank you for your great input
  2. Hi gamingcookie If you use the bio-ammunition-type for a weapon and hit terrain, new terrain will spawn there. This way you can shape the planet (pile up terrain) the way you want. I hope this explains it a bit better
  3. We're all very busy with the Kickstarter If that one is over, we get some more time to check out all channels and post more often here again
  4. Hi @Oh God Spiders No Can you export the drone and upload it here? Then it's easier for us to reproduce the bug Thanks and cheers, Markus
  5. Often when using a logic splitter, you still want a few global signals underneath. In certain configurations, a logic-connector can not fix the issue, or makes it needlessly complex. Possible solution: Having a few slots of pass-through signals For example, the logic splitter would have 4-6 "Channels" (like Inputs/outputs) which you could specify (key/tag), and those signal would not get blocked by the logic splitter. So a global "GO" or "Attack" would still get passed through downwards, as well as a "Found enemy" could get relayed upwards as well. Source: Steam Forum
  6. Awesome! Congratulations @Plebiain! We need a hall of fame or something for the people who were able to achieve everything Great work and thank you very much for your kind words I'm very happy to hear you enjoyed the journey ❤️
  7. Posted here because I could not find this request elsewhere. If I missed it, please post the link here If that option is turned off (Snap to Grid), newly placed parts would no longer snap to a grid position, but could be placed freely wherever the mouse position is. If snapping turned on again, those off-grid placed parts would stay where they are. But if those parts would be moved again, they would snap to the grid again. Additional Stuff: Maybe rotation of parts would be finer than the fixed angle steps when snapping is turned off Maybe the grid size / rotation angle could be customized
  8. Hi SurrealSnapple. I downloaded your drone and let it compete in the vs race tournament. You built a very clever, interesting and capable drone. Congratulations! About GIFs. We're not yet sure if we will leave the grappling hook this way in the versus modes, because it might be too strong against all other older drones (and it's hard for beginners to counter). For that reason we're currently a bit hesitant about showing of this part (for versus mode) on social media (except for "please test this feature calls") I'll recommend this drone to @Roger, who's responsible for Nimbatus social media. About not connecting to Steam. This sounds strange. Micha knows best, but he's currently on vacation Does this only occur in the Preview Branch or also in the normal public branch? Do you start Nimbatus via the Steam Client or a shortcut on the desktop? Did you check that you did not set Steam to "Offline Mode"? I hope we can fix this issue for you soon.
  9. Thanks for the feedback! I'll tag @ArnoJ, as he's the master of these new parts (together with grappling hook). This data helps us improve the parts, so thanks again for posting I also link this Steam Forum post here, so we get a overview of all feedback in one place https://steamcommunity.com/app/383840/discussions/0/2644126542315883326/
  10. I think one of the meanings of Nimbatus is "wrapped / enclosed by clouds", or something along those lines. But I don't know from which language or from which origin. Micha thought up of that name a long time ago
  11. Cool, glad I could help. And thank you for the compliment
  12. Great suggestion, thank you very much for posting! I think selecting colors would be a good solution, so we can address many players' needs.
  13. Looks perfectly fine to me, viable strategy
  14. Hi @Deathman In racing we have two modes, autonomous and manual. If you play autonomous, we block all user-input, so you have to build fully autonomous drones (with sensors and logic parts) to compete in the rankings. If you play in manual mode, then you should be able to control your drone like you are used to in the man game I hope it's just this. If not, let me know, so maybe you found a bug
  15. The second round is now over as well and we have voted for the following 3 people. Congratulations and thank you for everyone who participated! Congratulations to Bgabri (Discord), who took logic part programming to the next level and implemented a functional pacman! Congratulations to SwaDirlyOp23 (Discord), who has re-implemented Rocket League in various forms and ways in Nimbatus. Congratulations to skipydog(Discord), who shows us that nothing beats a good explosion in a nice package. I'll post here when the next round / contest goes live ❤️
  16. Ah, that's a very good observation, thank you for posting. If you're a programmer, of course such missions should be playable more times. We have to check how we will handle the ore-planet, but I think even there it won't matter much (since yellow resources are not important and there isn't all that much red). And for other captains I think we should display a warning as well, but I'm not sure how we display that at the moment Thank you!
  17. We need to add her to the crazy-dev-mug-shot-roster™ sometime soon ^^
  18. Thanks for reporting We fixed the bug and it will patched with the newest update, probably coming later today
  19. @boingy I'm sorry, @Goggles-kun is right, this specific giveaway is already over. I'm sorry for forgetting to lock the thread We're still running a gif contest here, but it ends very soon. If you're quick enough, maybe you can win a copy of Nimbatus this way I wish you good luck!
  20. This is already in the game. In the main menu, go to credits and then choose backers. The backers should be listed according to their tier (alphabetically) Or do you mean you want more specific sections for the backers already listed?
  21. I can't say anything about implementing such a mode (we haven't planned yet what we will add to the game after the launch), but let me ask some questions for clarification How would you imagine such a mode play out? Would there be splitscreen or would you imagine the camera zoom out as far as needed (so see both player at the same time? Even when it become so small that you can't barely see details anymore?). How would you like death to behave? If one player dies he has to wait? Or is it a shared drone core? There's the technical limitation of only having one mouse input allowed. Would player 2 have to build a drone which has to work without mouse input? Especially in early game this might be very tricky Probably for that reason alone such a mode would be very difficult to properly implement.
  22. I see what you mean. It's bad wording from our side and might give a false impression of what is happening under the hood. The gameplay mechanic is that only resources that you bring yourself to the container count as collected, that is something we don't like to change. So if that behavior is not clear, we have to improve the wording for "Return to Nimbatus". Would "Return to Hangar" (which we have in the pause menu) be more clear? Or would something like "Exit Mission" be more clear? Since this is an intended behavior, I hope you don't mind if I move this topic to "suggestions and feature requests", as this helps us to organize things a bit better Thank you for posting and helping!
  23. Cool, that's for the feedback Happy that it works way better now than before.
  24. How does it feel now? We added the ability for the drone to destroy terrain by bumping into the terrain a while back. While it still is possible to get stuck, does it now happen more rare? Does it still feel frustrating or can you get out of the stuck pixel pretty quickly?
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