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Markus

Developer
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Posts posted by Markus

  1. Often when using a logic splitter, you still want a few global signals underneath. In certain configurations, a logic-connector can not fix the issue, or makes it needlessly complex.

    Possible solution: Having a few slots of pass-through signals

    For example, the logic splitter would have 4-6 "Channels" (like Inputs/outputs) which you could specify (key/tag), and those signal would not get blocked by the logic splitter. So a global "GO" or "Attack" would still get passed through downwards, as well as a "Found enemy" could get relayed upwards as well.

    Source: Steam Forum

  2. Posted here because I could not find this request elsewhere. If I missed it, please post the link here :) 

    If that option is turned off (Snap to Grid), newly placed parts would no longer snap to a grid position, but could be placed freely wherever the mouse position is. If snapping turned on again, those off-grid placed parts would stay where they are. But if those parts would be moved again, they would snap to the grid again.

    Additional Stuff:

    • Maybe rotation of parts would be finer than the fixed angle steps when snapping is turned off
    • Maybe the grid size / rotation angle could be customized
    • Like 1
  3. Hi SurrealSnapple.

    I downloaded your drone and let it compete in the vs race tournament. You built a very clever, interesting and capable drone. Congratulations!

    About GIFs. We're not yet sure if we will leave the grappling hook this way in the versus modes, because it might be too strong against all other older drones (and it's hard for beginners to counter). For that reason we're currently a bit hesitant about showing of this part (for versus mode) on social media (except for "please test this feature calls") :) I'll recommend this drone to @Roger, who's responsible for Nimbatus social media.

    About not connecting to Steam. This sounds strange. Micha knows best, but he's currently on vacation :/ Does this only occur in the Preview Branch or also in the normal public branch? Do you start Nimbatus via the Steam Client or a shortcut on the desktop? Did you check that you did not set Steam to "Offline Mode"?

    I hope we can fix this issue for you soon.

    • Like 2
  4. Hi @Deathman

    In racing we have two modes, autonomous and manual. If you play autonomous, we block all user-input, so you have to build fully autonomous drones (with sensors and logic parts) to compete in the rankings. If you play in manual mode, then you should be able to control your drone like you are used to in the man game :) 

    I hope it's just this. If not, let me know, so maybe you found a bug :) 

    • Like 1
  5. The second round is now over as well and we have voted for the following 3 people. Congratulations and thank you for everyone who participated! :D 

     

    Congratulations to Bgabri (Discord), who took logic part programming to the next level and implemented a functional pacman!

    Bgabri.gif.8d0dc82b6f1c1c514762cf52beffa709.gif

     

    Congratulations to SwaDirlyOp23 (Discord), who has re-implemented Rocket League in various forms and ways in Nimbatus.

    SwaDirlyOp23.gif.2a8350e2bbe5fea8a4c449d92fc3b2e2.gif

     

    Congratulations to skipydog(Discord), who shows us that nothing beats a good explosion in a nice package.

    skipydog.gif.7fa0f6b4b338f784ec385e3abcb0ed76.gif

     

    I'll post here when the next round / contest goes live ❤️ 

     

  6. Ah, that's a very good observation, thank you for posting. If you're a programmer, of course such missions should be playable more times. We have to check how we will handle the ore-planet, but I think even there it won't matter much (since yellow resources are not important and there isn't all that much red).

    And for other captains I think we should display a warning as well, but I'm not sure how we display that at the moment :) 

    Thank you!

  7. This is already in the game. In the main menu, go to credits and then choose backers. The backers should be listed according to their tier (alphabetically) :) 

    Or do you mean you want more specific sections for the backers already listed?

  8. I can't say anything about implementing such a mode (we haven't planned yet what we will add to the game after the launch), but let me ask some questions for clarification :)

    How would you imagine such a mode play out? Would there be splitscreen or would you imagine the camera zoom out as far as needed (so see both player at the same time? Even when it become so small that you can't barely see details anymore?). How would you like death to behave? If one player dies he has to wait? Or is it a shared drone core?

    There's the technical limitation of only having one mouse input allowed. Would player 2 have to build a drone which has to work without mouse input? Especially in early game this might be very tricky :/ Probably for that reason alone such a mode would be very difficult to properly implement.

  9. I see what you mean. It's bad wording from our side and might give a false impression of what is happening under the hood.

    The gameplay mechanic is that only resources that you bring yourself to the container count as collected, that is something we don't like to change. So if that behavior is not clear, we have to improve the wording for "Return to Nimbatus".

    Would "Return to Hangar" (which we have in the pause menu) be more clear? Or would something like "Exit Mission" be more clear?

    Since this is an intended behavior, I hope you don't mind if I move this topic to "suggestions and feature requests", as this helps us to organize things a bit better :) Thank you for posting and helping!

  10. How does it feel now? We added the ability for the drone to destroy terrain by bumping into the terrain a while back.

    While it still is possible to get stuck, does it now happen more rare? Does it still feel frustrating or can you get out of the stuck pixel pretty quickly?

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