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Markus

Developer
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Posts posted by Markus

  1. Hi everyone!

    The fantastic youtuber MacGhriogair has build a mini-series of how to construct certain things in Nimbatus. Please check out the list below if you're searching for a certain build or just want to learn how certain things work :) If you found any other interesting explanatory videos or video lists, please link them below, so this can become an ever growing list of knowledge :)

    Small remark: These videos were made with an older version or in Sandbox and therefore might not work for you in Survival mode (because of parts limit).

    Big thank you to MacGhriogair for making these videos ❤️ 

    • Thanks 2
  2. Naming is so hard xD 

    In the middle we thought it was funny if we made the resources (4 in total?) having names of the developers. I think is was something like Stettium :MichaAngry: and Rogium :Roger: . The others I don't remember or weren't decided :) 

    I think Tritium is a relic from the very very very early days of Micha's solo dev times :) Nowadays we can't change things easily, because every change has to be translated into many different languages :) 

    So Tritium it is, even though it makes no sense at all, sorry @Konchog xD 

  3. I pushed a bugfix for this problem today. Now if hammerheads stray too far into space they return to the planet by themselves. So it should be easier to find them.

    I also added this behavior to the lava stonemantas and the icemantas, because there are missions in which you have to find them as well :) For the icemantas sometimes it can still be difficult to find them, because the distance for when they start returning is quite big, but unfortunately that's needed because you have to transport them to the player-container, which is sometimes quite some distance away from the planet.

    It will come with the next update to the preview branch, which I hope will come next week. Fingers crossed :) 

  4. Ah, I'm very sorry. The entrance is fixed with the newest version ^^' I was of testing with the current internal build, therefore I was not seeing the issue you have (in the next update, the drone will launch directly to the left from the entrance)

    You have to be a bit patient until we release the next update, since it quite a big one and needs a lot of testing. We have a "translator-branch" which we update frequently, but there's lot of broken stuff in it (new biomes), so I don't recommend to play it for the time being. I'm very sorry :/ 

     

    • Like 1
  5. Very good suggestions (as well as the other programmer related suggestions). We're working on several important things now for the next update, but I hope we find time for such quality of life improvements soon :) fully agree with you ^^

    (but as always, it's  a matter of time&resources&prioritization :/ )

    • Like 2
  6. Very good discussion and idea. I'm can't say how fun it will be, but somehow I would love to try it. I can imagine giving it a new layer of possibilities. But maybe it's just plainly annoying because it might spawn seemingly random terrain in the air if you don't know what you're doing (beginner players). Maybe a opt-in would work (a toggle like fixed rotation/follow cursor).

    We're currently very busy in finishing all kind of things (and adding / testing new content) for the next update, so I'm not sure when and if we're getting around toying with that idea. fingers crossed :) 

  7. Yes, unfortunately the output_log.txt gets overwritten every time the game restarts.

     

    Which post do you mean specifically, I'll fix it :) The post here in this forum uses:

    "Windows: C:\Users\[Username]\AppData\LocalLow\Nimbatus\Nimbatus\output_log.txt"

    and

    "Windows: C:\Users\[Username]\AppData\LocalLow\Nimbatus\Nimbatus\Saves"

    which should be the correct ones. Sorry if I'm missing something :) 

  8. Thanks! If you haven't launched the game since the crash, there's a file in c://Users/your name/AppData/LocalLow/Nimbatus/Nimbatus/ called "output_log.txt". Often there are crashes described.

    We already have that crash on our bug list, but were not able to fix it in time for this update. I hope it will be fixed as soon as possible as well :) 

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