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Markus

Developer
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Everything posted by Markus

  1. Interesting. Were you playing in Creative mode or Campaign? Did you change any settings (so that you were able to destroy all planet terrain)? I'll have to check the spawn settings
  2. Interesting, thank you. I'll check it and see if there's an issue in the spawning/counting the towers or some other strange problem. Thank you for posting
  3. Does it still happen @astroslug? can you make a GIF of when the situation occurs? Maybe we have to add the logic to the enemies as well.
  4. These loose pixels give us a headache since quite some time and we're not sure yet what's the best way to solve the problem. We tried several things (like detecting them automatically and then removing), but either it was deleting too much (like slowly removing terrain) or it was taking too much computer performance to calculate. The problem is on our radar, but so far no suitable solution was found to fix it. We're aware of it and try to fix it, but I can't yet estimate when and if we can fix it. I'm very sorry
  5. Very good point! Maybe when going to the pause mode via ESC the UI-hiding could get deactivated. Or, like you said, make sure F7 works when you are in the Pause-mode Thank you again for posting ^^
  6. Thank you for bumping! We have a few bugs we know exist but didn't yet have time to work on, so pushing certain problems helps prioritizing bug fixing
  7. Thank you for noticing and posting @astroslug and @corona_wind. I'll write it down on the internal bug list!
  8. Good point. I also noticed that a few times Thank you for posting this. Sometimes such things get left as is because there's so much things to do I'll post it on our internal polishing list.
  9. This thread is still open. We will pick a GIF / Winner if there's enough new content from enough people Feel free to post an interesting GIF
  10. Please don't worry. Even we devs have a hard time go get the overview of all the suggestions here Please just keep adding your suggestions. Ideally you find a thread which has the same or similar idea and you can upvote it, or if you make a duplicate idea some user might link to another thread. In that case don't be offended. It maybe also means that the user is supportive of your idea and wants to see it happen, so more upvotes are gathered and..... yay pistons!
  11. I think I see what you mean. I think you can do what you want with the free-hinge? But you want additionally that the free-hinge / bearing fixed/locked in place in the world?
  12. No worries, special snowflakes happen here all the time Thank you for trying to reproduce the bug
  13. @STM Are you sure? Strange I just checked it and it worked for me. Are you sure you are using the captain (in the campaign mode) and have placed the resource tank properly in the container? [edit] it seems to work in the creative mode as well, if you select the "wireless resource transfer" option. hmm
  14. Have you installed the game in Steam? Right-click on the game in the library and then choose properties. There should be a beta tab where you can enter the password "imadeabackup ". Which is the last step which works for you?
  15. Good idea or just jump into a random spot in the track when a lot of time passed during editing.
  16. Please test pistons and try to break them
  17. No worries @CM MOUNIR. Every suggestion is welcome As corona_wind said, if we have time, we sort the forum threads by max-vote count and then see if we can implement those features. If the a certain feature is wished for several times but the votes are split in many threads, we might miss a popular request. So community members help to bringt threads/votes together Thank you for your help! About pistons... there might be an interesting thing coming up soon
  18. Yes, @STM. The latest changes to the batteries (and fuel tanks) are, that there are three sizes which recharge and one which has a lot of capacity but does not recharge. We might improve that system/add more variety in the future. And thank you again for playing and giving feedback. Very happy that you like the changes so far
  19. Amazing Yes of course that's possible, oh man We didn't think of that, hmm. Nice find! I'll forward it to the team and we see what we can do about that. It's literally an edge-case , so I'm not sure how much energy we can spend on fixing it. Somehow I love it how you can mis-use it
  20. And maybe to add: A block where you can increase/decrease mass
  21. That's a leftover from an old version. We discussed it with @ArnoJ and that limit will be removed with the next update
  22. I quickly discussed it with @ArnoJ. That 10 cap per part is something which is a leftover from earlier versions which doesn't make sense anymore. It will get removed with the next update. Thanks for posting!
  23. I fixed it and it should go live with the next update. Thank you again for posting!
  24. Yes, that would fix the issue for the enemies. If the bullet spawn point is inside the enemy collider and the enemy can't go into terrain, that would fix the issue. But visually it is less compelling, when the bullet spawns inside the enemy, hmm. We have to check. Maybe only for turrets we could make a custom check if the point is inside the terrain. It seems the chance of turrets spawning in an angle/position in which they could shoot through terrain is quite high, so a custom check might be worth it.
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