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Roger

Developer
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Everything posted by Roger

  1. I've just seen it yet. A W E S O M E !
  2. Hi Philo, greetings from my holidays. I've got Android Version 9 and plenty of time - ideal conditions to test it. See you soon!
  3. Isn't Kinetic already what you've meant by that. It does more damage than plasma & cryogenic on impact without having any other stats. Let me know if I misunderstood something wrong. I'd also love to have an electric element that can stop weapons from shooting. But not only that, it should be like an EMP and disable every mechanical part that it hits. So enemies could disable the partially disable the drone functionality for a couple of seconds. Don'
  4. Hello everybody! After sending many of our people to their well deserved holidays we're finally all back together to bring you some F r E s H C o N t E N T ! It is a new competitive mode for automated drones and this time you'll be able to bring your melee weapons into the ring. We call it "Brawl" I hope you like it ;D BrawlPreview.mp4
  5. besides working as an artist for nimbatus / stray fawn, I'm a stage designer and video artist for concerts. You just combined the two things I do in life with this gif! ❤️
  6. We all miss them. I'm confident that they'll have their comeback eventually
  7. All in all great suggestions We are in the process of planning the next steps at the moment and are happy to see what the players would like to see in the game. I personally think that we'd probably first get the progression system going and do some not boss related content before implementing such jewels like your ideas into the game. Nevertheless, it's good that you made them as we will have a look at it whenever it's time to make it happen.
  8. if i write %appdata% in the windows 10 search bar the folder appears. I hope I could help you with it
  9. Not only does he has the most awesome profile picture, he's incredibly active and kind like no other
  10. I was thinking out loud if factories would need resource on planets that you visit for the first time, because the factory part is OP and kills the challenge on new missions.. but it needs to be a reason for that to make sense.
  11. when factories would only use resource ( & time) while doing a type of mission for the first time...?
  12. The emblems are not collectables. They are the Logos of the time trial race tracks. @Lurkily The one on the right is a swimmer, indeed. Looks a lot like a chinese dragon but it's supposed to be a hydrus (which is often drawn just very similar to a dragon). We named the tracks after star constellations
  13. Sorry Spooky Quisine :'0 But as mentioned, there will be more in the future. Probably with the new update
  14. Good question. We do like the straight forward approach we have with steam during early access, as it allows us to use steam workshop and bring out updates without much effort, wheter for us nor the players. We haven't decided about the full release, though.
  15. thank you! I didn't know. I'll ask Micha if he knows about it to see if there is a quick fix for it.
  16. You hit the nail on its head. We know about that feature request and I am almst sure that it will eventually be implemented. Still, thank you very much for the suggestion
  17. Hey derpxderp, I hope you don't believe that your chances are getting better by spaming the forum ¯\_(ツ)_/¯
  18. Moved to Feature requests for others to upvote
  19. This would be like a Traktor beam recoupler. Hm...nice. Upvoted myself 😃
  20. I like your imagination, but your ask isn't easy to implement. This would mean that we need to have walking enemies (now they're all flying which is easier to make), we'd need a corrosion effect on the terrain and start to have special rules for how each enemy react to a certain weapon type. But I do like your suggestion of a contaminated planet that you shoudn't touch. Futhermore, I have an idea that is comparable to what you're aiming for. We could make the Bioweapons behave like acid that does damage over time *_*
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