Jump to content
Stray Fawn Community

Roger

Developer
  • Posts

    47
  • Joined

  • Last visited

Posts posted by Roger

  1. Your guess is going in to the right direction 😃 But as the Early Access Release is more sandbox like than a campaign and the factions we have planned aren't really in the game, yet, we could say, that there is not a real lore for now. PS: The main visual should give you a small hint on what's to expect in the future, too

    • Like 3
  2. Hey Jeroene, were you in the chat during my stream 😅 ?
    I see that this is a good idea, but I also see how we should put our effort into more important things like more missions or more arenas rather than polishing stuff that is already working well.  Just a thought ^^

    • Like 1
  3. 1 hour ago, iMiles said:

    If i'll win, i'll win, if i'll lose, i will still win, because there is something called Download from other sites.

    Hey iMiles, please try not to pirate our game. Have a go on the demo instead if you can't afford it right now. This way you'll be able to safe some money while we're trying to make the game a little bit better day by day. Thank you 😃

  4. I hope that we are going to have such a part in the game sooner or later, but also on the enemies side to disable shields and so on. We thought about it many times, but it will be something to implement  somewhen in the future after several other things. 
    (Unless it gets really high votes XD )

    • Like 2
  5. The buildings are still waiting for a bettter implementation system that adds value to the gameplay. It's just not on the priority list. The bug (or as you call it - the crocodile thing) is from the demo and will eventually be in there, too. We just didn't do much on the jungle planet lately while working for the lava biome and the heating/cooling systems.

    • Like 2
  6. Hi everybody.
    As I was watching Lathlands latest youtube video of nimbatus, I got a bit annoyed of how overpowered the shields are. You can put them on your drone and let them always be active, which makes the missions too easy and monotonous.

    I thought of two different ways to improve it's behaviour:

    1. The shields drain more energy over time.
    2. Shields have a limited active time and need to cool down. (Active time could be improved with upgrades in the future)

    What do you think? Any other suggestions? What would you prefer?

    • Like 3
×
×
  • Create New...