Is it possible to mod Niche, or will it be made available later?
I've played the game for around 40 hrs now, and I've got a couple suggestions on making some improvements.
Nicheling selection! There doesn't seem to be a way to select Nichelings in-game other than clicking on them? This could be added to the family tree, or (my preference) a separate panel could be added. Clicking on the 'Animals' wedge could open/close it. You could sort them by name, gender, age. There could be toggles to add in other information that the player wishes to sort by, to keep the panel size to a manageable size. Trying to find a single Nicheling amongst the 25 that I currently have is a giant pain!
Selection box around Nichelings hex - to make it more obvious which one is selected.
Toggleable names above Nichelings heads - or even showing the name when hovering over a nicheling.
I'm not sure why the Nichelings left behind on an island have to die. Couldn't they just 'go feral' or something? I know it's just a wording difference, but still. I wouldn't feel awful every time I leave an island =(
Notifications need significant improvement. When a gene is unlocked, it would be nice to know WHICH gene it was. Including the name of the dead animal in the notification would be helpful. Or possibly make the corpse selectable, so the name can be seen that way? Notifications that an animal is sick seems to come up every round, instead of when they are born/acquire a new disease. Auto-selecting a baby when 'show me' is clicked on the newborn notification would be useful.
Being able to close the Skills/Genes/Mutations panels.
A toggle to deactivate breeding a particular animal.
Those are all things that would improve the basic game, without really altering the game itself. The suggestions below would be fun to see but would be pretty large departures from the game in its current implementation.
Separate tribes when you leave an island. Instead of the nichelings leaving your control, they just form a separate tribe and the two (or more!) tribes continue to evolve independently. The food/nest material would be tracked per tribe. I think in order for this to work some form of automation would have to be added. You could select specific niechlings or tribes to 'go feral' and they would then fend for themselves. The player could go back and look at previous tribes, to see how they've developed.
Nutrition - right now all nichelings seem to be omnivores? Even omnivores need varied diets, though! There could be hunger/starvation added in if they aren't eating food from multiple categories often enough. Different categories would include berries, nuts, fish, and...pond floor food? Worms? I'm not sure what they eat there.