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Moonar Landing

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Everything posted by Moonar Landing

  1. Strong Bear is gorgeous, and has two claws! Surely her strength is an invaluable trait for a leader!
  2. 😨 Oh no!! I just realized I'm missing venom fangs, worst XD No worries, those frozen and impregnated nichelings aren't part of my breeding group, so I'm none too worried about them They're tough as nails
  3. I finally got every last gene!! I got super lucky with this last snow mountain and got both mammoth foot and sabre fangs (my favorite snout gene so far), last!
  4. I don't know that I found purr snout creepy, but I certainly don't think it's as cute as a bunch of other people seem to find it 😅 I'm not sure what it is though. The weird skinniness of the nose? Too many thick whiskers? Weird forehead shape? I dunno, but not really my favorite snout aesthetically (saber fangs have one that one in a landslide so far :P) Side note, Kid vs Cat was a good show! Almost no one I know remembers it though, so sad!
  5. Maybe some of them hunted mammoths, and that's why they had such attack and defense-oriented genes! Big teeth for chomping through all the fur and fat, mammoth foot to survive that snow, and armored bodies to keep them livin' if they got whacked
  6. We should put luck in as a new optional gene XD
  7. The pic's kind of blurry, but I had a bunch of babies and literally every single last one had A/* immunity or C/* I eventually got one, just ONE male with B/C immunity thankfully XD But until then I basically looked at every new baby like this
  8. From time to time I'll accidentally select the wrong nicheling when moving them around or taking a leech off or some other such nonsense. I figured having a small outline of the hexagon for the nicheling you have currently selected could help improve things somewhat. It would just be a small gameplay element that might make things a little easier. As a bonus, I also thought that perhaps the hexagon colors could change depending on what the first color of your nicheling's gems are. So, hexagons would ordinarily be green to start, and if you changed your nicheling's first gemstone to yellow then the hexagon would be yellow from then on for that nicheling. I don't know how much harder that would be to implement, but it was just a little extra idea for the hexagon highlighting.
  9. This is a small quirk that annoys me just a little. Stagmole burrows and areas your nichelings have dug up are nearly identical to each other. There's very slight differences, I think the dig spots are slightly bigger. And when you enter sight/scent mode only the dig spots will disappear, allowing you to see which mounds are stagmole burrows, but I'd like to not have to enter in a different mode just to tell if I should post my nicheling there. I thought it'd just make things a little easier if they were a little easier to tell apart, perhaps the dig spots could not have the center entry hole stagmole burrows do so it's just a pile of dirt instead, or make the dig spot holes bigger or smaller. Something that makes it a little easier to tell at a glance
  10. For some reason there's a mutation for no melanism/albinism, but not for encouraging it. I thought it might be nice if this were an option, and people who want it to continue to be something you need to work to keep can ignore the mutation for it
  11. I shan't give up yet! Those megaloceros horns are beyond cool and I have to have them. Hopefully I don't lose the home immunity gene in trying to do so though
  12. That drawing looks fantastic, I'm in love! And having bioluminescent nichelings could open some doors for doing things with the underwater genes/environment too, which would be very cool!
  13. I tried that out, and you're totally right! We've got food like crazy now
  14. I made a story mode tribe with the intent of getting aaaaaaall the genes possible before finally moseying my way to Adam's Island, it will be the first time I see the "story ending," and with my first save file too! We've cheesed the water genes to easily survive 70% of the islands, survived the jungle long enough to get stinky tail, and survived the swamps enough to get the toxic body, and now we've finally made it to the icy mountains. We managed to struggle the cold winds enough to get Big Body. We've taken down the balance bear, we've survived the sudden snow piles, and we got through our first winter. And with every ancient rock we broke we got a new ancient gene, it was all going so smoothly, we nearly had them all. another few icy island hops and we were golden - and then it'd be off to the promise lands except apparently we've just been lucky with ancient genes you don't get strictly new ones when you break another one open megaloceros antlers were no where to be found, and I had wanted that gene the most and now there were no ports to more mountains. my only option was to go right. I had to send 5 Mountain-Evolved Nichelings to the jungle yeah we got Rekkedâ„¢ A smelling ape spawned almost immediately, one nicheling got chomped by a carnivorous plant in our rush and we had no time to save him, and by the exit port where I planned on popping out a few once we'd lost that first smelling ape, a second smelling ape decided he'd pay us a visit, and then the first ape caught up to us. We nearly lost our Home immunity and our next tiny island had a few inbreds to get through And here we are at the mountains again. Our only ports are a grass island to the left, and a 5 port jungle to the right. 2 out of 3 ancient rocks have been broken. A nicheling has found last one under the snow. I break it open... Mammoth foot. And I close my game.
  15. Oh my 3600 food is so much!! I'm jealous at your skills
  16. I love that idea! It makes things so much more creative lol
  17. So in the next update we're getting a super neat call in which a nicheling can sit on a tree stump and makes a call to attract other wild nechlings, and your chance of success is raised with lower populations. I was thinking an additional use could be that when your creature makes this call they get a temporary buff that "highlights" nichelings of the opposite sex with compatible immunity genes. The buff would last a few days and, when selected, the nicheling that made the call can see nichelings with completely different immunity genes highlighted on their smell-vision. When that nicheling isn't actively selected, no highlight! Perhaps it could work with friendly bearyenas as well, where you have no way of knowing whether or not they'll pass on similar immunity genes until after you've already mated. I figured this addition could be useful to people with larger populations (and friendly bearyenas), where clicking through tons of nichelings to find a pair that's compatible can be a little tedious and make it just a little more fun to run our tribes. It would also more-easily bring to attention when, whoops, you only have one immunity-compatible couple left, better think of something quick!
  18. Oh I love those books What's this Warrior's challenge - I haven't heard of it
  19. It annoys me a little that you're able to see fish on your vision sensors and find underwater dig sites only if you're standing next to them, but unable to see them when entering the smell/hearing screens. So as a solution that's both realistic and useful game-wise, I think the platypus beak and gills should be able to detect electric currents in the water. A platypus' beak has a whole bunch of sensors in them that allow them to utilize "electroreception," which just means they can sense electric currents to locate prey. Sharks also share this type of "sixth sense" in their snouts, which also helps make them excellent predators! I figured this change would work much like smell or hearing would, entering the screen would put a green highlight around prey (or predator), entities in the nearby tiles. It would make it easier to find dig sites for our platypus-beaked nichelings rather than the current method of hoping-you-happen-to-be-right-next-to-it. Maybe for the cases of fish, where there's no grass or anything that really "blocks" your sight of them, the electric currents can leave a trail outside your current sight-range that's stronger the closer you are to the schools of fish, and grows weaker (and eventually disappearing completely), the further away you are. It would also be an ability exclusive to the platypus beak and gills which would make them much more valuable to shoot for when making a water-dwelling tribe!
  20. I looked around for a topic already like this but I didn't find anything (besides one for gems specifically), so I thought it might be fun to talk about our strategies and methods in leading our little Nichelings and maybe get ideas from each other I like to set up 5 breeding pairs with compatible immunities (and making sure I keep the Home Island immunity going strong), who stay in a "nesting" area, and have them give me about 2 or 3 litters. From those I chose the next 5 pairs to linger in the nest area and send the others siblings and the original parents on their way to explore, hunt, gather, or defend against bearyenas (this usually means I end up with 30+ neichelings at any given time, it makes things quite chaotic!) I also like to set up gem colors as blue for hunters, pink for my breeding pairs, green for gatherers, orange for defenders, and yellow for scouts and explorers. I'd love for there to be more gem colors so I can micro-manage things even more, lol! For now my tribe is water-bodied, with a mix of cracker jaw and platypus beaks, fishing tails, and a mix of claws and runner legs, and some permanent ram horns (can't wait to get antlers!) It makes it easier to not worry about drowning and gives me a place to escape to (aka the ocean), if I managed to land on an island with some pesky apes. Plus fishing is an extra food source, if a bit annoying to track down. For now in the grasslands I like to clear out the grass to keep bearyenas from spawning right in the middle of my camp. But I feel that once I set sites for a jungle I'll keep everything grassy, just so I can make use of that camouflage boost. I haven't done too much in the game, I've unlocked quite a few genes but haven't lingered on any islands beyond the grassland and archipelago islands (I did manage to unlock stinky tail in the jungle by setting out a few "sacrificial" neichilings to harvest the smelly plant while everyone else stayed in the water. RIP those brave souls, the apes found 'em eventually). I'm trying to slowly unlock other genes by putting a tentative foot in the burning savannah or mountains and running away to the next port before my food store runs out. Eventually I'd like to unlock big body gene so I can tough out the mountains, as hunting is my favorite way of getting food, lol So how do you guys like to run your tribes? Do you like to chase off intruders or invite them in? Big or little tribes? Make little stories for your neichlings? What are your favorite set of genes for different islands? :3 Tell us about it!
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