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seahorsepie

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Posts posted by seahorsepie

  1. I remember one time I had to give up on a beautiful tribe of creatures in story mode because they lost the home island immunity. The last creature with it died before she could pass it on, and now i'm wondering if possibly there could be a second chance for when things like this happens? Possibly lost members of Adam's family could appear on different islands in rare occasions, most likely if home island immunity has disappeared.

    • Like 2
  2. What if when you edit your sandbox mode, you could choose to add your own nicheling NPCs? You could choose whether they'd be agressive or not, or possibly some other options of what they do? Such as maybe they only steal a certain type of food. Maybe in the jungle you could make them try to attract the apes? Possibly edit them so all they know how to do is kill. You could choose if they move the same as your nichelings or at night like bearyenas. You'd have to choose all of their genes and choose a name for them. Just, this seems like the closest you could get to making your own NPCs, just to add some more fun as you play.

     

    • Like 5
  3. 58 minutes ago, PopsicleNinja said:

    I started off at Archipelago for a water challenge, and I intend to go to Oasis. The north port in this save file is Deadly Hills, and I think that port will be the quickest way to the Oasis. I thought I'd have to spend a huge amount of time on the last island preparing for the killer bearyenas, then I found a loophole:

    There are no killer bearyenas in the ocean.

    I once had a non-waterbreathing creature who had to be born in the ocean so she wouldn't be eaten a killer bearyenas, thanksfully she managed to survive and heal all of the damage she took from drowning.

    • Like 2
  4. 6 hours ago, Jojo said:

    Here are my strategies for a few islands :) (Also I am very impressed that you managed to survive in Deep Jungle by starting there)

    Oasis

    Make sure one of your starters has a claw. Set up camp by the lake in the middle and have the clawed one fish (if it is the female a little bit of swapping is in order). If you have unwanted Nichelings, let them pick from the cacti. Keep an eye on your population and make sure the claw is passed on. As soon as you have water body unlocked start breeding clawed, water bodied Nichelings. Last but not least you'll probably want big ears :) Optional: have gilled creatures with lean body, or cracker jaws with water body so that they can crack the shells.

    Deadly Hills

    Don't clear out grass and make sure that you mutate moss brown fur and or stripes on your Nichelings until you have a high enough strength skill to face the killer bearyenas. The bearyena genes are a great help. Setting up by a tree is usually a good idea if you have cracking, otherwhise stick close to the normale berry bushes as they will attract bunnies. Unwanted Nichelings and Nichelings with one day left on their lifespan can pick from the toxic berry bushes. Once you have toxic body unlocked you might want to breed a line of toxic bodied collectors.

    Burning Savannah

    This also depends a little on luck. Hunt down all the berry bushes you can find. Set up next to them. Make sure you are strong enough to kill Bearyenas swiftly they are a great source of food. Again have unwanted Nichelings pick from the cacti. Keep a close eye on your population. Even if you don't have matching children yet don't breed to much. Starvation kills you faster than sickness.

    I use a similar strategy for deadly hill. I always make sure that one of my starters has the cracking ability and settle them down under a tree, and just keep them hidden until i've got bearyena genes. I never really thought about using the berry bushes as bunny traps, that's a really smart idea. I usually just try to find a bunny burrow in the area and have a creature set up near it, so they can catch the bunnies when they arrive. 

    • Like 1
  5. I'm really curious about how other people start on certain islands, so please share your strageties. I'm going to explain how I start on the Deep Jungle island, since i'm proud of how I managed to survive for over 100 days on it after starting on that very island. 

    First, I zoom out to study the island. I look to see if there's areas without too many trees and with a few food sources. I've noticed that the trees where that have the branches for winged creatures to fly into don't seem to spawn any apes. After I find a place that looks somewhat safe, i'll send my creatures over there immediately.

    After that I fix up their mutation menus, if they have inactive bad eyesight, I try to fix that. I normally would fill the slots with black fur and spots. If one slot is taken up by normal eyesight, I check to see if black fur or spots would be more useful. Like if they have two no pattern genes, i'll definitely give the dots.

    Then i'll just have them gather up as much food as I can before they have their babies, in order to make sure they don't starve. That results with them starting to have children very late in their life. I'll breed the starter pair until they have two children who can have healthy babies with each other, or until a wanderer who can breed with one of the babies arrive.

    Once everything is going well in camp, i'll begin to send a few of each generation out to explore the jungle and find out where the apes are. But the rule is, if you find an ape, you can't come back to camp.

    Thanks for reading this, it was just really fun to type all of this out.

    • Like 3
  6. I have a tribe that has survived for over 1500 days now, and the plan for when I created them was to send them to the jungle. They had spent a whole load of time in jungle islands, and i've learned to love that type of biome. It's easy enough to keep them alive if you know what you're doing. At one point, I was fed up with hiding from the apes and my creatures were going to be the ones to rule the jungle. I bred some really strong creatures to sit under each ape spawning tree and destroy each ape that dared to step foot on the jungle floor. I soon noticed that once you kill two apes, it seems to take a little longer for another to spawn. While my warrior families are waiting for their ape, they go around destroying carnivorous plants for our collectors so there's a chance they'll go back green. I often see people complaining about the jungle, and i'm very surprised about that.

    • Like 2
  7. On 7/14/2018 at 6:14 AM, Jojo said:

     

    I feel you. I have a tribe named As because the letters are conveniently placed on the keyboard. Or I have a bunch of safes just staring with one letter and that can get really confusing ^^

    Since my creatures do end up changing from what the save file name says they should be, I decided to just come up with random save file names. Usually i'll just use a recent inside joke so it's somewhat unique and i'll be able to remember which is which.

    • Like 2
  8. My all time favourite has to be the Deep Jungle, since my favourite tribe originally kept travelling from jungle island to jungle island. The Deep Jungle is just so big and so full of life, and it is easy enough to survive in if you came prepared. So jungle islands are definitely my favourite, but some others that I like are Whale Island, Deadly Hills, Grass Mingle and Home Island.

    • Like 3
  9. I'd absolutely love it if the starting creatures had more possible genes to have. Possibly excluding things like deformed paw, hemophilia, blind eyes, the prehistoric genes and bearyena genes, but it would be nice if they could have different body types and possibly different hind legs? Maybe depending on the island you're starting on it will increase the chance of them having certain genes.

    • Like 2
  10. In one of my very cruel tribes, which also happens to be my most succesful tribe, they kill all wanderers, including babies. One creature was attempting to kill a one gemmed wanderer had failed, it did not die in one hit unlike babies in the tribe do. Not sure if this bug happens in older versions but when I saw it happen, I was in 1.1.3.

    • Like 1
  11. 3 minutes ago, Snowy Owl said:

    i have the purr snout to, only it was active on one and inactive on the other 

    and now i have a purr snout invasion, it dominated over my cracker jaw 

    I tried starting 4 different world, 3 had 1 creature with purr snout inactive and 1 had both starting creatures with purr snout inactive. I thought this was supposed to be a hard to get gene?

  12. I had recently moved to the Frost Lands island with one of my tribes, and had a bunch of panda babies. Unfortunately the eldest, Seppen, had a horrible incident with a pack of arctic ramfoxes. He had hit one of them, and then, he got mauled by the whole pack. He had managed to take twelve whole days of damage, luckily most of his family had the purr snout, including him, but that experience definitely left him traumatized. When the tribe spilt apart, one half being led by him, I do not think he was very happy when a pack of ramfoxes invaded his territory, and had his brothers take them out.

    • Like 1
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