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glitchplight

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Everything posted by glitchplight

  1. Unfortuantely I can't really catch this kind of thing in a screenshot, but there was at one point a time when a peaceful bear failed to protect a baby right next to it despite being replete on the turn both before and after (I had plenty of nesting material and made sure to check the tooltip). One thing I should explain though: the peaceful bear DID successfully protect a bunch of babies for quite a long time from being surrounded by two killer bearyenas and a couple of other normal bearyenas. The one that killed the baby was a killer bearyena specifically. I'm aware there are hidden parameters for enemy creatures like fear, hunger, etc. so it makes me curious that instead of this being a bug, this is because the killer bearyena got hungry enough to override its fear to attack my baby anyway? (especially since a killer bearyena would probably have less fear than a normal bearyena?)
  2. That makes sense! I think you need to be on an island that matches the challenge island. In this case the Rainforest matches the Overgrown Jungle. I think you will need to be a snow island to get to the Long Winter island once you get there too.
  3. Oops I got to this too late and unfortunately forgot to save the file too. I am glad someone else has a file for you with the glitch though.
  4. A defender bear killed a baby that couldn't do anthing earlier when I was playing this patch too I am cursed to have them keep killing babies of mine
  5. I'm actually someone that really likes how it is now personally! The only issue was the rogue males for me
  6. So there seems to be a glitch that occured when my creature swooped to catch a rabbil near a hostile carnivorous plant. Here is the screenshot of what happened after I freed my creature, where it clips into another creature near the plant And I should mention before my creature was swallowed by the plant, even though the carnivorous plant played out the swallowing animation, my creature did not move from its spot and abruptly disappeared once the animation ended. What I am guessing happened is that the creature did not change position after being swallowed, and simply appeared again on the tile it was before instead on top of the plant like it should. I hope this makes sense!
  7. Oh okay gotcha. In that case I'm curious if it might be related to the crabbit bug. I know in this version of the game I've had 0 attack creatures be allowed to have guaranteed attacks on crabbits and I hear the attacking sound, but I don't think they are actually doing anything.
  8. When it has 0 strength it ends up having a very low chance to deal damage, but is still possible. Is the icon orange when you attack? This is the same sort of thing like when you try to crack open a nut with 0 cracking ability, or try to dig with 0 digging skill. There IS a chance you succeed, but its random and very low.
  9. Is there really a need for it? The featured bat head is definitely based on the insectivorous sort of bat. A bat head based on fruit-eating bats wouldn't look that much different from the head types we otherwise have available like the big snout. I think the best thing for this would be to add a more versatile hind leg type for flying creatures in general, but those will probably be more bird-type hind legs than bat hind legs.
  10. Oh yay! I will help test this in the morning (unless my insomnia is an issue tonight). Been wanting to try the non-glitched jungle.
  11. This might be less of a bug and more of a balancing issue, but I noticed that whenever I befriended both a peaceful bear along with friendly bearyenas, I would often never ever see the bearyenas again. I'm assuming they are being frightened away by the peaceful bear, which seems to be a rather annoying gameplay confliction and doesn't seem to make befriending the bears worth it.
  12. Defender bears seem to attack whatever creature hurts another. Though that being said I have had a defender bear attack one of my creatures with no ability to attack whatsoever. I remember Philo mentioning that enemies have certain parameters attached to them, like hunger or fear, that can make them decide to attack creatures with the distaceful appearance or not. This might also have an effect on whether they are intimidated by peaceful bears? I'm not sure of course.
  13. Oh yeah thats right I forgot to check! Yeah mine didnt update yet unfortunately.
  14. I tried playing on the jungle today and I still see the stinky fruit glitches being a pain so probably not yet
  15. Its an intended feature, though they just show up much rarer in grassland tiles than savannah tiles. You can see more info here:
  16. You can unlock the puur snout by licking off harmful termites from termite mounds pretty fast! The stinky tail will have to wait though
  17. Yeah same here. It did work in 1.1.15 but not 1.1.16
  18. I believe its intentional because of the wording on the tooltip. It says it only grants flying if the other wing is "identical"
  19. Philo says in the announcement that they have not yet implemented the anteater snout (called the sticky tongue) in the current tester branch. It should be here by the full update though
  20. I can also say that the spawn rates seem far too much, especially on the easy grass island of all places.
  21. The instructions are in the announcement post and you have to use a password
  22. If you have nichelings that cant do anything else, have them try to unlock platypus beak since that is godly for the ocean. It is good to focus on claw/fishing tail for the inner oasis and platypus beak/nimble fingers for the ocean and palm trees. Water body will be more necessary for exploring the ocean but not as necessary for the inner oasis (but it helps with swimming and if you accidentally land on a tile too deep)
  23. Sounds good even for things like "taking notes" if people want something more gameplay focused. Maybe players want to remember the nicheling has a vital immunity gene, or want to write down a specific pairing they want with it. Gets my upvote at any rate!
  24. I admit I miss the old Niche too. I personally enjoyed the more minimalist textures since it made the colors brighter, especially with the eyes. I remember way back then when the toxic body would give a nicheling special frog eyes. I suppose the multicolored jellybean colors are a fair trade for that though!
  25. They actually used to have past family trees show alllll of the dead parents. But this unfortunately made the family tree very glitchy so they removed it. You can see the result of that in this old screenshot I took before the game released: https://steamcommunity.com/sharedfiles/filedetails/?id=944312277
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