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AMEcco

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Everything posted by AMEcco

  1. Okay so I decided to try again! I decided to go easy on myself and start on the Peaceful Meadow. The Grass Mingle was infested with Rogue Males 😅 This time I'm writing a log to develop an in depth story. My tribe can escape to a grassland in the east. My new starting pair are pretty! The female is Castana and the male is Maron. Maron is the leader and as long as he's alive, the tribe can have 15 members. Castana, being raised on the outskirts of her old tribe, has poor social skills and may appear abrasive to some. But she is a diligent gatherer with a generous heart. Maron, a skilled hunter, is greatful to have met someone as dedicated to their craft as he. I left her first mutation slot open and the gods assigned her no horn. Maron is from a tribe of hunters and makes no secret of it. One of the most promising hunters in his previous tribe, he has a rather inflated sense of self, much to Castana’s disdain. However, he is loyal and hard-working, traits that Castana values a lot. However, his family carries a dark secret that may rear its head in the future. I assigned him runner leg and the gods assigned him hemophilia. Castana and Maron stumble across a nest on their. Although Castana wants to settle down by an oak tree, Maron tells her that the nearest tree is a long way away. After some bickering, Castana decides that it will do for now and prepares to have her first child. With his mate occupied, Maron decides to set off and do some hunting. Although he is loud and extroverted around his loved ones, he knows that stealth is the best way to catch the alert rabbils that wander the grasslands. Maron catches a rabbil and proudly brings the meat back to his new kit. Or kits in this case. Castana has given birth to twins with some interesting features. The small female has a bill, suited for digging up worms in the sand. The male has antlers and a strange, finned body built for swimming. Maron is surprised by his new children, but proud, nonetheless. Castana looks up at the rain clouds, deciding that the water gods had a role in this. She names the female Pelke and the male Pluvo. When the twins are able to take their first steps, Castana rather roughly tells them not to play under the palm tree that overlooks the nest. She convinces Maron to stay close to the nest and do some domestic chores for the day. Maron gets distracted and hears a mole in the distance. Castana, pregnant once more, gulps down some berries while she watches over her rowdy children. She never realised that having a legacy would be such hard work. Maron catches the mole, looking forward to hunting with his children one day. Another child with the water body is born, named Lutra after her otter coloured coat. Much to Maron’s disappointment, his growing twins seem to be more interested in the sea than hunting with him and to see another kit with the water body only seems to make him sadder. Castana can’t help but wonder if the gods are guiding their family down a specific path. Castana, now saddled with three young children to care for, is silently hoping that her next child will be her last. She has come to love Maron but he seems to want as many children as a nicheling could possibly bare. Meanwhile, Pluvo takes his first excited steps into the sea. As her brother playfully splashes about in the waves, Pelke, who can’t breathe underwater herself, can’t help but feel a little bit jealous. The rains have arrived and Castana calls Pelke up to help gather the latest harvest while she tends to the young Lutra. Pelke, knowing what her mother can be like when she’s mad, does as she’s told. Meanwhile, Pluvo has noticed how sad his father looks and decides to catch some fish to bring as a gift. Another water breathing child is born. She looks just like Lutra except with her father’s short snout. Castana names her Kisa. Maron lets his frustrated thoughts stew over today’s harvest. He decides that settling down by the coast must be having an effect on his kits and plans to convince Castana to move further inland in the morning. Pelke, now done with her harvest, is permitted to go play by Castana. Pluvo tells Pelke of his idea to bring his father fish and Pelke agrees to tag along.
  2. And I accidentally deleted the save. Yay me.
  3. I like the idea but killing an ape to unlock the gene is a bit too much.
  4. Cool! I had a similar idea for a savannah prey animal but since the savannah biome tends to favour smaller and faster creatures than the mountains, I was going to make a weaker but faster creature. Would the OP be okay if I posted my idea suggestion forum? ☺️
  5. Ever since watching Seri's Whims of Fate playthrough, I always wanted to do a blind gene challenge but never got around to doing it. But now that it's possible to do a blind gene sandbox in the new update (loving it so far!), I thought I'd finally give it a try! So here are the rules I set for myself... 1. Tribe size must be limited to a number between 2 and 30. This limit changes with the death of a leader. 2. I can assign a creature one mutation of my choice but the other one must be assigned by the random mutation generator (or the gods I suppose!). 3. Breeding with direct siblings is forbidden. 4. I must roll a dice to see which island I can escape to. For this challenge, I have expanded my creatures childhoods (baby, child, and teen) to 11 days and their adulthoods to 45 days, giving me plenty of time to develop stories. Pregnancy is extended to 2 days. We start on the Grass Mingle Island. Our tribe limit is 14 and we can escape to a jungle in the east. My starting pair are named Red and Blue after their striking coats. Red is the more dominant one, a strong but big-hearted nicheling from a tribe of warriors and hunters. She left her tribe because she felt insecure about her webbed hind legs, which slowed her down during hunting. She is assigned normal hind legs by me and brown pattern by the gods. Blue is in many ways the opposite of his mate. He is a laidback nicheling who attracted Red with his quirky sense of humour. His ideal day is spent resting next to a berry bush, preferably a poison one. I left his first slot open and the gods assigned no-pattern to his second slot. This island has an abundance of berry bushes, the ideal place for any budding family to settle down by. Their first daughter, Vera, is an ideal mix of both of her parents. Still in their honeymoon phase, Red is pregnant with her second child almost imediately. Vera is eager to explore the grasses. Blue is more than willing to let her do so, although Red insists that her daughter stays within their line of sight. Vera learns all too soon why you never go exploring alone. Banding together, Red, Blue and Vera defend Flamingo and the newborn twins (Fandango and Purple) and defeat the bearyena, who dies of poison while biting Vera. After tending to her daughter's wound, Red reminds Vera to always travel with a strong companion while she's out scouting. Lucky for Vera, she finds a companion very quickly. The terrified young female introduces herself as Sirasi, revealing that her lone mother had been killed by a bearyena. Accepted by this band of castaways, she and Vera become fast friends. This little guy is named Taffy. Yet another Bearyena storms the camp. Red's natural instinct to protect her children kicks in but she feels another creature's breath down her neck. A defender bear. Her previous tribe had run into a lot of trouble with these bears, who seemed to hate violence no matter the reason or the creature commiting it. Blue, without a single point of attack to his name, urges his children to run. Red looks down at baby Taffy, who is barely able to walk. She must make her first tough decision as a leader. Run and risk leaving Taffy to the mercy of the bearyena or defend her children from the bearyena and risk the defender bear's wrath. She prays to the gods for guidance. In other words, you get to decide what I do next!
  6. So many beautiful derps! But Razulia has to be my favourite 😄
  7. I agree with Jojo. Or perhaps eating the fruit could make your nichelings intoxicated and dull their perception.
  8. In her final days, Sage decides to have a baby with Hawthorn. Violet, unhappy with tribe life, decides to leave and become a wanderer. Sage and Hawthorn's child. She's tough and she has the scorpion tail but that eyesight... RIP, toxic queen. The food supplies are getting dangerously low so Ginger gathers the poison berries. The tribe finds an orphan with some cool water genes and recessive bird beak in the reeds. Lavender adopts her when they have the food to spare. RIP, Grove. So sad he never got to have children of his own but he lived a full and interesting life nonetheless. And he brought some much needed rain! Fennel has eyes for Vale but working up the nerve to confess his feelings, especially as an omega, is turning out to be pretty hard. Lavender takes on Hawthorn as her first mate. It's weird but this is niche. Sometimes you gotta do what you gotta do. Their first child is an albino scorpion tail with a nimble finger. Basically everything I could ever ask for. Fennel finally confesses his feelings and with the bounty the rain has brought, Lavender allows her tribemates to start families of their own. She looks just like her mother! In his old age, Pine has decided to settle down and have a child with Tulip. Hawthorn's final son is named partly after him. Dahlia tries to track down a wanderer in the swamps. She's turning out to be very shy. Who can blame her though? Dahlia does look pretty intimidating with those double claws and her scorpion tail. Brooke tentatively dips her webbed paws into the ocean. Before the tribe can even name today's newborns, a bearyena decides to ruin Ginger's day. Luckily Tulip and Dahlia, our resident bearyena eater, make it over in time. Pine and Tulip only got to have one child together but she's gorgeous. Vale's final gift to the world is a violet eyed cracker jawed daughter. Our swampy tribe is enjoying a time of relative plenty. But only time will tell if it will last.
  9. As she grows up, Vale is turning out to be quite the explorer! Sage chooses Orchard as her mate and the two become the tribe's new breeding pair. Their first child is Violet. She has the toxic body but she is not much use for anything other than fishing so she will become an omega when she is fully grown. Meanwhile, Ash and Grove fend off a bearyena who takes a swipe at Grove in the process. Vale is finding plentiful lands off in the distance. Maybe if the tribe finds enough food, she'll be able to have children of her own one day... Sage and Orchard's second child is Ginger. Although she doesn't have the toxic body, she has that all too important digging paw... ...But amidst the celebrations of a second child, it turns out the bearyena Ash had killed was not alone. A second predator looms dangerously close to camp. Sadly, both of the tribe's alphas are injured protecting their children. Another wanderer is found hanging out near the outskirts. He's pretty but he has no useful traits or new immunities so the tribe has to pass him up. At last, a child with the toxic body and a way of gathering the poison berries is born! With her pretty little peacock tail, Lavender is Sage's favourite child. RIP Ash, one of our most bold explorers. Grove, who had developed a close bond with his uncle, lays his remains to rest. Danger lurks in the swamps. And to make matters worse, he's sick too. Waiting for her bush to grow back, Rose takes a break from her tedious berry picking duties to go exploring. She finds a pretty shell! Sage and Orchard have their first son. Sadly, he will likely become an omega like his sister Violet. The tribe invites a new wanderer. He has new immunity genes and recessive scorpion tail so Sage plans to breed him one day, if not with her then with one of her daughters. Orchard gathers the poison berries on his last day but not before leaving Sage with one more child. Orchard's final daughter is Tulip. She can collect the berries and she's pretty enough but she's not considered as beautiful as Lavender. Meanwhile, Violet finds a gorgeous poison fanged wanderer named Pine. However, the arrival takes its toll on the tribe and old aunt Rose is forced to gather poison berries. RIP. At last, Grove and Hawthorn kill that pesky rogue male and expand the territory.
  10. Oz must have heard our plea for that precious toxic body!
  11. My Swampy Hill adventures continue. Perhaps against their better judgement, Briar and Alder have another child. Because of the hard times the tribe come upon, he is relegated to exploringthe oter edges and poison berry picking. Unable to have their final child, Alder and Briar gather poison berries as their last act. Meanwhile a rogue male, who I not so affectionately called Ketchup, is poking around camp. He doesn't go away so he is killed by Ash before he can get to anyone. The tribe has no choice but to assign alphas and omegas. Alphas are creatures with blue gems in the middle and are primarily breeding creatures. They always have useful genes such as wings and toxic genes and usually become omegas when they are done breeding. Useful gatherers with the potential to breed are all betas and they have all green gems. Omegas are non-breeders with no particularly useful genes. Their job is to explore and to pick poison berries when food supplies dwindle. Not only rain but Robin becomes an omega because she has a genetic backup in the form of her identical twin. Cypress, knowing that her last mate died before his time, takes on Burdock as a mate out of necessity. Their first child inherits his father's incredibly useful digging paw. Our resident wanderer, an odd duck as he is, finds us some much needed fish. Burdock prooves that the digging paw is a vital tool for our tribe. Cypress rejoices as her final child is born. A double winged nicheling at last! Meanwhile, rain finds a green, peacock tailed platypus in the swamps. Our tribe gets its first taste of snail. Chewy! And to end today's entry, a sad goodbye to Burdock and Cypress.
  12. This place is far more lively than I thought it would be. This is Burdock. He has no toxic genes but his digging paw would come in handy so Fen invited him. Alder and Briar's second baby is born. No cracker jaw, not even recessive... Because of the drought, the area around the nest is going barren. Alder takes Cypress on a father and daughter fishing trip. Stupid rocks... ...and stupid poison berry bushes... Now that she's old enough to breed, I'm stuffing her mutation menu full of wing. The tribe finds yet another wanderer in the grass. He doesn't really bring anything to the table genetically and he seems a bit odd so the tribe decide to leave him alone. Alder and Briar's first grandchild is born, unfortunately inheriting his father's nimble fingers instead of his wing. Meanwhile, a dangerous blessing of food appears across the river. The much needed rain comes, bringing the bug swarms and the sleeping sickness to the tribe for the first time. Ash has been hit particularly hard. Meanwhile, twins Robin and Rose are born but still no double wings. And to make matters worse, it is their sickly father's last day. In a final of good for the tribe, Fen scoops up as many poison berries as his nimble fingers can carry. Things are starting to get pretty interesting. I may have to think about assigning alphas and omegas soon.
  13. Today I begin my mission to survive on the Swampy Hill for as long as possible. Thanks @Brokenshock for picking me. Here is my starting pair, Briar and Alder. They're definitely not swamp creatures. I looked in their genetics and there wasn't a single toxic genetic to be found so my theory is that they are grassland creatures, stranded on this strange and dark island. They do the sensible thing and head along the shore to the nearest patch of grassland. Briar catches some fish and Alder picks up a leech. Food is food after all. On day 2, crabbit tag teaming ensues! There seems to be a lot of shells on these shores. Luckily, both Briar and Alder have recessive cracker jaw. Maybe if they're lucky the nicheling gods will answer their pleas! Alder has proven himself to be a good mate and has found a rabbil burrow and a permanant nest... And a non-poisonous berry bush at last! Briar couldn't have asked for a better spot to start a family. But peace never lasts forever. Luckily, their claws made short work of the bearyena. Little do the new couple know, there is someone hiding in the tall grass... Meet Fen. Sadly, he was abandoned by his feathered family thanks to his sickness and inability to fly. But perhaps he knows a thing or two about reaching those juicy looking snails in the swamp trees... And before I forgot, this is Alder and Briar's first baby Cypress. With that fishing skill, perhaps she could make use of the stream that cuts through the territory. So far so good. I think my budding new family has a decent chance of surviving here!
  14. Ooh I got the swampy hill. I can't wait!
  15. I'm a little bored and want to flex my drawing muscles so please send me screenshots of your pretties. I'll draw them in this style:
  16. If there's more space, I'd love to be assigned a random island 😄
  17. I based the original design on a marmoset because marmoset are adorable as heck! But I may upload a howler monkey-esque design to see what people like the best 🙂
  18. This is very much linked to the suggestion of climbing or at least being in the treetops or on a stump, but since so many people have suggested climbing tails and climbing limbs, I decided not to make another suggestion surrounding that. So here's the idea. I think the tops of those huge jungle trees could easily support a few nesting sites. This is where the new head comes in. Howler Head 1+ collecting 2+ smelling 1+ loud call The principal of loud call is similar to strong voice in some ways but different in others. Loud call can only be used on a high place, such as a stump or a tree. It can scare away predators (including apes!) and rogue males within a certain range of tiles so you can safely descend from the trees to gather food (just make sure you get back up there fast!) and it has a higher chance of attracting wanderers than the regular call.
  19. The green bears remind me a lot of pandas! I wonder what their names will be.
  20. Oh man. The savanna is already filled up with bearyenas as it is 😅
  21. Kind of reminds of something from Spore 😂
  22. The ranking is totally up to the player but i find that I rank nichelings who bring in the least food as omegas.
  23. I'm back! And after a long absence, I came up with my own way to keep my Niche playthroughs fresh; a challenge based on the social structure of wolves. I know that this sort of challenge has already been done before but here is my take on it. Please let me know if you try it and if you like it, please give me ideas for more animal based challenges. I am thinking of making rules for a lion challenge and a hyena challenge too. Rules Can be done on any island but I perfer starting in snowy biomes because of their abundance of prey and the challenge they present. Your starting male and female are your first breeding pair. Mark them both as alphas. As long as they are alive, they are the only nichelings in their pack allowed to breed. When a nicheling gains all three of their gems, they can stay in their natal pack or disperse at any time. But be aware that when a nicheling leaves its natal pack, that it can never return. Dispersal nichelings can either start new packs or live as lone nichelings. Give any new pack a new gemstone colour combination and give lone nichelings their own unique combination too. Only accept wanderers with the ability to hunt. Children born to rogue males must leave their natal packs when they gain three gems. If there are no nichelings suitable to succeed the breeding pair when they die, the pack has officially died out and any remaining nichelings must disperse. I'll probably be posting this onto the Niche Challenge steam group too 🙂
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