So, ive been playing Niche for some time and I have noticed something that annoys me:
The game has been made way too easy?underbalanced? i dont really know how to explain myself but theres a reason most people play this game for rp instead of the supposed strategy and roguelite elements its supposed to have.
Ive managed to have a story mode world where i edited my nichelings to have only water genes except for one which is allowed to be different,and ive managed to pull my way through all the way to home island.
This got me thinking, this is a game about strategy, survival and genetics, and yet almost any thing you could do worked, its extremely hard to die unless u set very harsh limits on yourself , and most of the genes did basically the same thing, excluding a few(wings,antenna,peacock tail)
I find this rather annoying because this game shows a very high potential and yet is falling short by quite a large margin, so ive come up with the newer updates ive seen, the issue has been exasturbated by adding more food sources and genes.
So after quite abit of thought ive compiled a few suggestions to add to the game aswell as balances to the current pool of genes that could bring some diversity to the game:
INCREASE THE SPAWN OF FISH AND INSECTS
currently most would not breed their nichelings to collecting food from both of these sources as they are rather inconsistent and hard to come by
FOOD DECAY
have food decay after a certain amount of days example you collected 5 berries on day 1 and 10 on day 2 , after 8 days the food you collected on day 1 will spoil if your nichelings have not eaten it(the game should prioritise the oldest food to be eaten first)
this would prevent players from stock pilling a unholy amount of food on some easy island and having it carry them through for the next 100 days, giving incentive to actually having your nichelings adapt to the environment (not to mention it would make more sense than having berries you plucked on day 50 still completely edible by day 300)
DYING OF SUFFOCATION:
Make waterbreathing over a value of 1 cause the nicheling to suffocate when not in water as well as making it so the deeper in the water you go the higher the water breathing required to not drown
after increasing the abundance of fish in the water water genes might become a much more viable source of food and maybe even be too much but this would make it harder to get into and out of the waters
WATER GENES:
putting the water genes aside from the rest as its all the same but give all except swimming tail webbed feet and platypus beak +1fishing
HEAD GENES:
antenna: give it heightened hearing smelling and maybe sight as right now its just a gimicky and rather useless gene
Bird beak: probably the best jaw by a long shot with the abilityto harvest from so many sources, i would suggest getting rid of the ability to smell on this one
digging trunk: -1 digging (3 is alot from one hole even by itself)
PAWS:
nimble fingers: -1strength but when in pairs give it the ability to climb trees(im taking inspiration from monkey hands since gettin punched doesnt really hurt as much as other things)
velvet paw: -1 berry collecting +1stealth when in pairs gain the ability to pounce on bunnels and crabbits (like the wings swoop ability)
wings: i have two different ways to go with the wings, A put a +1 damage vulnerability to it or B give more -flight to the bodies with big body being -7 ,lean body with no penalty and all other bodies -4
claw: -1 fishing(already have alot of strength extra fishing is abit too much)
bearyena claw:-1 fishing(gets rid of this genes ability to fish)(reason is same as normal claw)
digging paw: -1 digging but when in a pair able to dig up the stagmoles
TAILS:
peacock tail: give it the ability to intimidate rogue males aswell as hostile creatures such as bearyena and seeing ape into staying away more
these are all i could think of for the current list of genes if you have any other things you think needs a change please tell me
note: there could be a setting on sandbox that lets you toggle food dexay on/off/length before decay
though have it be on for adventure mode just to give it more of a challenge
Post
Turtle
So, ive been playing Niche for some time and I have noticed something that annoys me:
The game has been made way too easy?underbalanced? i dont really know how to explain myself but theres a reason most people play this game for rp instead of the supposed strategy and roguelite elements its supposed to have.
Ive managed to have a story mode world where i edited my nichelings to have only water genes except for one which is allowed to be different,and ive managed to pull my way through all the way to home island.
This got me thinking, this is a game about strategy, survival and genetics, and yet almost any thing you could do worked, its extremely hard to die unless u set very harsh limits on yourself , and most of the genes did basically the same thing, excluding a few(wings,antenna,peacock tail)
I find this rather annoying because this game shows a very high potential and yet is falling short by quite a large margin, so ive come up with the newer updates ive seen, the issue has been exasturbated by adding more food sources and genes.
So after quite abit of thought ive compiled a few suggestions to add to the game aswell as balances to the current pool of genes that could bring some diversity to the game:
INCREASE THE SPAWN OF FISH AND INSECTS
currently most would not breed their nichelings to collecting food from both of these sources as they are rather inconsistent and hard to come by
FOOD DECAY
have food decay after a certain amount of days example you collected 5 berries on day 1 and 10 on day 2 , after 8 days the food you collected on day 1 will spoil if your nichelings have not eaten it(the game should prioritise the oldest food to be eaten first)
this would prevent players from stock pilling a unholy amount of food on some easy island and having it carry them through for the next 100 days, giving incentive to actually having your nichelings adapt to the environment (not to mention it would make more sense than having berries you plucked on day 50 still completely edible by day 300)
DYING OF SUFFOCATION:
Make waterbreathing over a value of 1 cause the nicheling to suffocate when not in water as well as making it so the deeper in the water you go the higher the water breathing required to not drown
after increasing the abundance of fish in the water water genes might become a much more viable source of food and maybe even be too much but this would make it harder to get into and out of the waters
WATER GENES:
putting the water genes aside from the rest as its all the same but give all except swimming tail webbed feet and platypus beak +1fishing
HEAD GENES:
antenna: give it heightened hearing smelling and maybe sight as right now its just a gimicky and rather useless gene
Bird beak: probably the best jaw by a long shot with the abilityto harvest from so many sources, i would suggest getting rid of the ability to smell on this one
digging trunk: -1 digging (3 is alot from one hole even by itself)
PAWS:
nimble fingers: -1strength but when in pairs give it the ability to climb trees(im taking inspiration from monkey hands since gettin punched doesnt really hurt as much as other things)
velvet paw: -1 berry collecting +1stealth when in pairs gain the ability to pounce on bunnels and crabbits (like the wings swoop ability)
wings: i have two different ways to go with the wings, A put a +1 damage vulnerability to it or B give more -flight to the bodies with big body being -7 ,lean body with no penalty and all other bodies -4
claw: -1 fishing(already have alot of strength extra fishing is abit too much)
bearyena claw:-1 fishing(gets rid of this genes ability to fish)(reason is same as normal claw)
digging paw: -1 digging but when in a pair able to dig up the stagmoles
TAILS:
peacock tail: give it the ability to intimidate rogue males aswell as hostile creatures such as bearyena and seeing ape into staying away more
these are all i could think of for the current list of genes if you have any other things you think needs a change please tell me
note: there could be a setting on sandbox that lets you toggle food dexay on/off/length before decay
though have it be on for adventure mode just to give it more of a challenge
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