I have no idea how this should be done. But I feel like the whole concept of logic parts being actual parts that can be destroyed is a little annoying. It makes drones needlessly big when a small manual drone is possible.
The suggestion is probably controversial since it would change a lot about the game.
Possible ways to implement (just the first things that come to mind) :
- A sandbox option
- An option tied to the programmer captain that makes all logic parts non-physical
- A new tier of blocks? Virtual logic parts that work just as regular logic parts and can work alongside regular as you unlock them.
Could make for cool new possibilies in the programmer realm of the game
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kres0345
I have no idea how this should be done. But I feel like the whole concept of logic parts being actual parts that can be destroyed is a little annoying. It makes drones needlessly big when a small manual drone is possible.
The suggestion is probably controversial since it would change a lot about the game.
Possible ways to implement (just the first things that come to mind) :
- A sandbox option
- An option tied to the programmer captain that makes all logic parts non-physical
- A new tier of blocks? Virtual logic parts that work just as regular logic parts and can work alongside regular as you unlock them.
Could make for cool new possibilies in the programmer realm of the game
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