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Patchnotes 1.1.0 Preview


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Dear Drone Engineers,

We just released a preview build of the 1.1 update for Nimbatus. It would be awesome if you could test this build and report any bugs you can find!

We looked over all suggestions posted here https://strayfawnstudio.com/community/index.php?/forum/96-11-update-feature-requests/ and picked the features that have the most upvotes and match the time scope and theme of this update the best.

The two new drone parts: wheels and grappling hook, need to be tested in the brawl / race and sumo mode so we can decide if we can allow those parts or if we have to ban them for the competitive modes. For that we've created a separate drone pool for this preview version. So please play the competitive modes using the new parts and give us your feedback!

Patchnotes 1.1.0

New Features

  • Drone Part Multiselection: Press Ctrl and click on multiple drone parts or press CTRL and drag a rectangle to select multiple parts. If the parts are of the same type you can edit them all at once.
  • Drone Part Templates: You can create templates of drone parts, store them and use them when building different drones.
  • New Racing drone skin awarded for the Speed Demon achievement
  • New Tutorials to learn magnets and tags
  • Free camera option for the programmer captain

New Drone Parts

  • Wheels
  • Grappling Hook
  • Ballast Tank
  • Added linear option for springs,  this allows for better suspension for wheels


  • Improved Brawl mode: When getting a draw in brawl the winner is now determined by the amount of damage each drone has dealt.
  • Removed sensor upgrade for programmer, minimap is always fully visible
  • Made resource container transparent when droneparts drop into it
  • Added effect for dropping items into container
  • Added linear option for springs


  • Fixed threat level not updating when starting a new game
  • Fixed bridge upgrade not working correctly in sandbox mode
  • Added fail state to bio barrel mission when too many bio barrels were destroyed


Happy testing!

Stray Fawn Studio


Here is how you can get the preview build on steam:

– Open your Steam library
– Right click on Nimbatus in the Steam library
– Select Properties / Beta
– Select the Beta tab
– Select preview from the drop down
– Restart steam in case the game does not update automatically or you can't see the preview branch

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As it stands, the Grappling Hook needs one more output: Fully Extended.

Wheels are... going to be fun to deal with.

Make a balloon block that is basically the ballast but inverted, and then the combination of the two will be useful as a sort of passive stabilization system. The code for the ballast exists already, so just copy/paste a new coding object describing a block that has either negative mass or negative gravity multiplier or (if Unity does not support negative masses/changing gravity per object) a special force that applies opposite to gravity and twice in magnitude on the balloon block only.

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