The current range on various sensors on "nearest enemy" mode is about 100, same as a directional sensor. This really limits the usefulness of various styles of automated turret type systems and only a handful of weapons are actually useful in this mode. Whether using a constant rotation turret with a directional sensor, a vtol engine set to inverse/nearest enemy or a tilt sensor, by the time the weapons actually are ready to shoot, the enemy has already gotten on top of you, or blown up on you. It also limits usefulness of TNT missiles.
As such, please consider increasing the range of vtol engines, tilt sensors, etc when set to Nearest Enemy mode. Increasing the general range of the proximity sensors and or directional sensors would be greatly appreciated too. Thank you.
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joemama1512
The current range on various sensors on "nearest enemy" mode is about 100, same as a directional sensor. This really limits the usefulness of various styles of automated turret type systems and only a handful of weapons are actually useful in this mode. Whether using a constant rotation turret with a directional sensor, a vtol engine set to inverse/nearest enemy or a tilt sensor, by the time the weapons actually are ready to shoot, the enemy has already gotten on top of you, or blown up on you. It also limits usefulness of TNT missiles.
As such, please consider increasing the range of vtol engines, tilt sensors, etc when set to Nearest Enemy mode. Increasing the general range of the proximity sensors and or directional sensors would be greatly appreciated too. Thank you.
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