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The Gods' Displeasure


Katumai

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Not long ago, a tribe lived. They were a normal tribe, happy and free, until they made a grave mistake.

Now they live in cruelty.

Aka, I was bored and wanted to make another challenge-

 

The gist of this is that the ancestors of your starter nichelings did something to seriously anger the gods, and they were forced to become cruel and violent to appease them.

(this all ties in with my story for my pantheon and how things arent as they seem, but just do whatever works for you I guess??)

Rules:

1. Six starter nichelings, four females and two males, they can have any genes you want.

2. Nests can only be built in very specific places, unless they are permanent (permanent nests are considered a gift, sort of a break, if you will).

These are the specific spots nests can be built:

Clover patches (the ones in the mountains), puddles (they must be destroyed once the puddles disappear), on top of an acorn, under a palm tree (haha, no, this is not optional :) ), on top of a pile of meat, or on top of a regrowing berry bush.

3. There will always be a leader, who is expected to rule with an iron fist and be unforgiving, cruel, brutal and cold.

4. When the previous leaders dies, two nichelings are nominated by the tribe to fight to the death for leadership.

5. Leaders basically live on tree stumps, and claim any area within a six tile area from the stump as theirs, and any other nichelings aside from the leader and their mate aren't permitted to be in that area.

6. The leader can choose any mate they want, though they are not required to stay loyal and can breed with anyone whenever they feel like it.

7. The leader's children are only treated more highly if their other parent was the mate that the leader chose for themselves, otherwise they are just another member in the tribe.

8. Any nichelings born that don't have any particularly useful genes or aren't very talented in any skill are either killed somehow (drowned, kicked out and then killed, poison berries, console, however you want) or are kept with very low privilages as prisoners if they have some interesting or useful recessive genes.

9. The leader always has at least a 2 in strength, though the higher the strength, the more likely they will be nominated.

10. Every 20-30 days (you can decide), the tribe basically has a battle royal. They send 10 nichelings into one spot a decent ways away from the camp, and have them fight to the death to prove they are useful. The one nicheling that survives gets bumped up into a higher status as one of the leader's second-in-commands. 

11. During each battle, a few trustworthy nichelings are set up around the area to make sure the fighting nichelings aren't just about to run away to another island.

12. Mates much stay loyal to each other for life, and any nicheling caught mating with someone who isn't their partner (with the exception of the leader) will be executed or banished, though banishing someone just means they'll come and take your food...

13. Though anyone is free to be mates with whoever they want, the leader has full permission to seperate mates and pair them up with someone else if they feel that it's necessary.

14. Kill the friendly bearyenas

 

Some extra info:

Use a random number generator for Rule 10

Every nicheling gets a number based on when they were born. For example, the first born child gets 1, the second born 2, etc (this doesn't apply to your six starter nichelings) and write that number in parentheses next to their name. When each battle comes around, put each number you have in your tribe into a generator, and then roll it ten times. Those ten numbers you get are the nichelings that will fight. (you can either choose who wins, or roll another generator for it)

 

Names are handled a bit differently in this tribe. There are three different types of name: 

1. Names that are split into two words. 

These names are usually descriptive of the child's looks, how the parent was feeling, something that happened when they were born, or a reminder of someone that lived before them. (Examples: Meadow Rain, Silver Shade, Reed Stalk, etc-make sure the space is there, these aren't warrior cat names)

2. Names that are a single letter.

These are usually for when the parents either couldn't care less about their child, knew it was going to be executed, or just weren't very creative. Most often named after one of their immunity genes. (Examples: Z, C, A, G, etc)

3. Earned names

These are the most rare form of name. The leader will stop by and specifically say not to name the child, which is basically code that they see potential in them. This happens quite rarely, and it's a massive honor. Once the child reaches teen age and trains for a while under the guidance of a higher-up nicheling, they will be sent out to do some 'heroic' task-like taking down a bearyena all by themselves, luring a pack of ramfoxes to the tribe so they can eat, letting themselves get bit by a leech and then seeing how long they can last as the razorania attack them, and so on. If they succeed (*cough* survive *cough*), then they are granted their new name. It is most often based on the task they were granted, or just something that they remind others of. (These can be pretty much anything as long as it's an actual word, so nothing like 'Vankir' or 'Anaana')

 

And finally, the settings:

Baby: 2

Child: 3

Teen: 10

Adult: 70

 

Attack damage: x4

Environment Damage: x3

Hunger Damage: x3

Healing: x2

 

 

sorry for the massive wall of text, this has been stuck in my brain for a while esrdtyfughij

 

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