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The three kingdoms challenge


Snowleopard0

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Three kingdoms

In this challenge there are 3 separate branches within the tribe. They all have separate goals.

 

First off is the kingdom obsessed with strength. They can have 9 members. They hunt and protect the tribe. Your goal is for the nichelings to be the strongest they can be. Most of their turns will be for hunting, attacking, or if the kingdoms are at peace clearing out the grass. You want them to have claws and big bodies. 
 

Second off is the kingdom obsessed with a collecting. They’re main purpose is to provide for the tribe. They’re much more forgiving then their stronger counter parts. They are allowed 9 nichelings and you want them to be able to collect from as many different things as possible. 
 

And last but not least, the least prominent group- The guides. They’re main purpose is to scout and find new areas for the tribe. They are allowed 6 members, and you want them to be as speedy as possible. 
They mostly stick to the shadows, exploring and clearing out grasses. They are the ones to tell everyone when it’s time to leave to the next island. You want them to have the best senses they can.

 

Now, you are allowed to have 24 nichelings. Each of the kingdoms must remain separate. Only the guides can carry messages. The only communication allowed is for breeding, or when there is an attack. Within the kingdoms, they can breed with each other. But to breed with the other kingdoms, you must wait until a gathering. This is when at LEAST 1 nicheling from each tribe comes together to breed. Have only a guide and a collector show up and they cannot breed. There is a mandatory gathering every 10 days, but if you’re in desperate need of children there can be one every 5 days. 
 

When a child is born, it is decided which kingdom it will join. If you have more than 24 nichelings, it must be sacrificed to the cactus or poison bushes until a spot opens up. You are allowed to banish nichelings as well. Whichever child is most suited for which kingdom joins that one. I.e a child born with double running legs and the lean body born to the Hunters can be a guide. When it is time to move to a new island, you can take who you feel is appropriate as long as there’s at least one nicheling from every kingdom.

Your goal- Get to 500 food and keep each kingdom alive and well. Must stick to 24 nichelings, with 3 slots for sacrifices. Babies should count, but won’t have to be sacrificed until they are grown. Only communicate to the other kingdoms through guides, and only breed with other kingdoms at gatherings. You want each kingdom to be skilled in its trade, keeping the tribe diverse.

 

that’s about it! This isn’t so much a challenge as a play style but I’ve found it incredibly fun standards to play by. 

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