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New Entity for Niche


Mulan the Cat

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Rattle = Rat + Turtle.

Reason: my house is infested with rats and a new challenge to bring to niche would be great. And also turtles.

Anyhow:

All about the Rattle: 

The Rattle comes in 4 life stages (like nichelings). A Rattle (like a rabbil) does not die of old age. 

 

Life Stage 1: Baby/Egg:

  • The rattle is harmless
  • The rattle drops 1 food
  • The rattle cannot move or do anything
  • The rattle requires 1 hit to die
  • After a day, they age to the 2nd stage

 

Life Stage 2: Young Rattle

  • The rattle can fish, gather berries and left out meat.
  • (Fishing: 1, Gathering: 1, Speed: 3)
  • The rattle drops 2 food
  • The rattle can move and moves during the day
  • The rattle requires 3 hits to die (1 hit from a creature of 3 strength or higher)
  • The rattle avoids adult nichelings and teen nichelings
  • The rattle avoids clear 'tiles'
  • The rattle stays by water
  • Once the rattle has 5 food, they age to the 3rd stage

 

Life Stage 3: Teen Rattle

  • The rattle can fish, gather berries, eat left out meat, eat clams and catch razorana and that river fish (someone tell me what they are named!)
  • (Fishing: 4, Gathering: 2, Speed: 2, Defense: 1)
  • The rattle drops 4 food
  • The rattle can move and moves during the day
  • The rattle requires 6 hits to die (1 hit from a creature of 6 strength or higher)
  • The rattle can spread disease, if they come into contact with gold-leaches or nichelings
  • The rattle moves everywhere, while still avoiding adult nichelings
  • Once the rattle comes into contact with another teen rattle, one eats the other and they age to the 4th and final stage
  • The rattle can kill baby nichelings

Life Stage 4: Adult rattle

  • The rattle can fish, gather berries, eat left out meat, eat clams, kill and eat crabs, catch razorana and that river fish and attack teen nichelings 
  • (Fishing: 4, Gathering: 3, Speed: 1, Strength: 2, Defense: 2)
  • The rattle drops 8 food
  • The rattle can move and moves during the day
  • The rattle requires 10 hits to die (1 hit from a creature of 10 strength or higher)
  • The rattle can spread disease, if it comes into contact with termite mounds, gold-leaches or nichelings
  • The rattle moves everywhere
  • The rattle can kill baby nichelings, attack teen nichelings and attack adult nichelings that attack them
  • The rattle can destroy temporary nests
  • If the rattle ends the day in a spot 2 tiles from water, they will lay down. The next day, 2-7 baby rattles are born around them (and on their tile). The rattle heals any damage done to them after having the baby rattles. 

 

Other:

  • Rattles (while on a travel tile) will travel with nichelings when migrating. 
  • Young rattles can share a tile with a nichelings, as can egg/baby rattles. 
  • Rattles spawn as young rattles, and do not spawn on Savannah islands. 
  • Rattles can spawn as any age on whale island
  • Rattles can be found on medium islands and harder. Although there is a small chance that they will spawn in the archipelago. 
  • Rattles are not common, and spawn from grass-covered rabbil dens. 
  • Bears, apes and killer bearyena can all kill rattles. Friendly bearyena will kill baby and young rattles.
  • Baby rattles appear green, young rattles yellow and teen/adult rattles red.

 

And that's pretty much it. Of course, many/most of the things I suggested will be changed/removed. This is a very big suggestion. 

If someone has suggested this before, I'm sorry, but in my defense, I do have about a dozen rats running through the walls of my house.

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