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Woodpecker Challenge


Nightfire

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Recently got addicted to Woodpeckers. So.. play if you dare.

Woodpecker

Age Settings and Multipliers

Baby, 1-2 (pick which you prefer); Child, 24-25 (if you choose 1 for baby, 25 for child. If you choose 2 for baby, pick 24 for child); Teen (Fledging), 34; Adult, 59; Pregnancy, 1.

Enemy, 16; Hunger, 5; Environment, 14; Healing, 1.

Gene Settings

Create a male and female. They must have wings, peacock tails and beaks; rest should be randomized.

Gameplay Settings

Start with 20 food and 0 nesting material.

World Settings

Turn off rabbits, dodomingos and moles.

Start on a hard or deadly island of your choosing that is compatible with the below rules.

 

Rules

Before the Parents Breed:

- They must spend 28 days carving out a nest; this will be on the side of a tree. If you're on a jungle island, go on one of the extended branches of a jungle tree. If you're on any other island, in the tree or on a side of it; if you have a stump, you can nest on the stump. To carve the nest, at least one parent must be positioned in the spot where the nest will be. If both parents are there, one on the nest and the other on one of the sides of it, it counts as 2 days of carving; if both are there the entire time, for example, it only takes 14 days. If you miss carving for 3 days, you need to restart.

- If you find any wanderers, invite them and use 'setgene' command to make them also into woodpeckers and for them to mate with another woodpecker of their choosing.

- Both parents must collect at least 20 food before breeding. If the attempt fails and you still have enough food, you can try again.

 

Before Fledging:

- When breeding, roll a number between 3 and 10. whatever it lands on is how many children you have.

- Although the pregnancy is set to 1 day, you can't have the first child until 12 days after initially breeding. The female then has 2 days to reach a nest; if she doesn't, the child is lost; terminate pregnancy and breed again.

- When having the children, note the food amount from before you had the children, and add it to your food supply after having all of them. If a child dies via predators during this, they still count. If a parent dies during this, use 'activatestatuseffect pregnant' to finish.

- You are only allowed to eat berries, insects, shells, and anything that isn't meat. If you do hunt something like a bearyena, the body must be left untouched for 3 days before you're allowed to collect the meat. You're not allowed to sit by it or on it either; you need to remain at least 4 tiles away from it. If the body is by the nest, the female will dispose of it to stop it from attracting predators; collect the food and fly the female at least 10 tiles away from the nest, then get rid of the food collected.

- After having a child, the female must remain on the nest with the children as close as possible to her; she has to stay on the nest 3 days after having all the children, and after that, she can leave.

- Once you have all your children, roll a number 1-10 for each one. If you land on 1-4, the child is healthy. If you land on 5-9, the child is sick If they don't heal until the mother notices (on the tile next to the sick child), it can be thrown out or killed. If you land on 10, the child has a deformity. It gets thrown out or killed immediately.

- One of the parents collects at a time. They need to collect food at least 5 tiles away from the nest, and you can't gather food and care for the children at the same time. The male should be the only collector for the first 10 days of having the children, and either can collect for the last 14-15 days.

- If the collecting parent doesn't return to the nest and the food can only last for another day, the remaining parent must leave the nest even if a threat is nearby to get food.

- If a child dies, roll a number 1-10. If it lands on 1-6, the threat leaves; snap it out of existence and don't eat the food. It it lands on 7-10, the threat eats another child; roll each time it kills a child until stopped or leaves. The parents will prioritize themselves over their children; if attacked by something that could kill the parents easily (if hit 2 times and dying, for example), the parents will attempt to chip at its health and not act as meat shields. But they will prioritize the older children more than their siblings.

- If you loose all your children, you must make a new nest, because the old one will be considered 'unsafe'.

- If a parent dies during this time, the other one can search for a new mate and have new children, as long as it can simultaneously care for both the old mate's children and the new one's.

 

During Fledging

- Roll a number between 1-10. If it lands on 1-5, the child successfully fledges and survives. If it lands on 6-7, the child falls and loses its ability to fly (can only move 1 tile at a time) for another 10 days. If it lands on 8-10, the child falls and dies.

- When a child fledges (becomes a teen), it has to leave the nest within 3 days or the parents will chase it out.

- 4 days after fledging, the child can collect food of its own.

- 30 days after fledging, the child can see if it can find another woodpecker to mate with. If it finds one that it can mate with, even if they've just fledged, and the other is receptive, they can begin the process of preparing their own nest.

- After all the children have fledged, the parents can breed again using the same nest without having to carve again. They go through the rest of the mating process again.

 

Good luck! Comment if there's any other details about Woodpeckers you'd like to add.

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Did my first attempt just now. Results;

- Parents managed to amass enough nesting material (22) and food (28) by the time they were adults, mostly from berries. Since I started on a jungle island, they kept overheating, so couldn't do much else. They also didn't have any strength.

- Nest was built in 16 days. The father had to collect food. Nested in a tree.

- Had 8 children; all but the mother starved once.

- 4 were sick; I gave them sleeping sickness and they all survived.

- 1 was deformed; immediately killed it off.

As of right now, only 4 children survived; 1 deformed got eaten by a hawk, 2 got killed by predators, 1 got sick from a wanderer and was thrown out.

1 has fledged, but hasn't left the nest yet.

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Second run I'm going to share because my luck was horrible this time;

- Started on Crossing

- Parents managed to amass enough nesting material (11) and food (56!) by the time they were adults.

- Nest was built in 15 days. Nested in a tree.

- Had 7 children

- 4 were sick; 2 common colds 2 sleeping sicknesses. All survived, but were weakened

- 3 died; 1 from a bearyena, 2 from failed fledging.

- the father died from untreated leech bleeding shortly after all the children were born.

5 fledged; 2 died, 1 lost its ability to fly, 2 successfully

 

The mother found a new mate 2 days after the first father died.

- Had 4 children

- Used old nest

- 1 was sick; had sleeping sickness

- 1 was deformed; killed immediately

3 fledged; 1 died, 2 lost ability to fly

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  • 1 month later...
3 hours ago, Chiyanna said:

This challenge seems really hard. Like it doesn't at first glance but then whenever someone plays it they end up going extinct or teetering on the brink of extinction

yep. If you have poor luck, you're basically doomed.

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