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The Forbidden Love Challenge


Chiyanna

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Niche: Forbidden Love Challenge
this is way too long and detailed and repetitive

Setup:

Set the age settings either to normal for a more sped up (and probably harder) playthrough, or to around 100 days adult, 20 days teenager, 5 days child, 2 days infant, pregnancy duration 3. You may tweak any of these except the pregnancy duration, (unless you want to add a day or 2 to it)

Two seperate and genetically different tribes must exist, it doesn't matter if there is one family in each tribe or twenty. For a more difficult playthrough you can have the genetics of them be random, for an easier playthrough you can hand-pick their genetics and make them good and useful genetics. The most important thing is that the two tribes are genetically different and distinct, especially the immunity genes of the two tribes. It doesn't matter how you come to have these two tribes, you can play through the game and breed to get them or find wanderers, and you can also create them in the niche creature creator.

There has to be a male from one tribe and a female from the other, similair in age and both young. It doesn't matter what method you choose to get this male and female, you can simply create them in the niche customizer to get straight to the action or you can breed members of the two tribes (my preferred method). For story purposes they will be children of a family in their tribe, and thus if you make them in the niche creature creator have them have similair genetics to their parents as well as a realistic mix of immunity genes.

Two ways to play, (The Falsely Accused Version, and The Romeo and Juliet Version WIP):

The falsely accused version:

The two tribes should be friendly or at least neutral towards eachother and have a good amount of cooperation.

Choose whether you want your character to be male or female, because for the sake of this challenge you will technically be playing as a young nicheling of your choice, (though you will of course control everyone else in the tribe this will be the main focus of your attention).

Choose a young creature of the opposite gender to be your forbidden love.

You will usually start off as a food gatherer, but if you want you can shake things up by starting with a different role. You must roll for which role you start out with, babysitter, predator fighter, guard, nesting material collector, explorer, or breeding creature. In the case of a tribe meeting over you, replace whichever role you start with with food gatherer.

Story:

A member of one of the tribes is murdered. You can choose any member other than your nicheling or your forbidden love, if you want to have a more in-depth story you can choose a reason as well. You can enact this sene for realisticness or simply start the game and say that they were murdered. Choose a creature from either tribe to be the murderer, and make up any reason (if you wish to for story purposes that is). If you wish to enact this scene a way to do so is to banish the creature and have the murderer chase them and scratch them or simply drown the creature or have them pick from a cactus. The main point is that there's been a murder.

The creature you've selected to be your forbidden love stumbles in upon the murder, catching the murderer in the act. They go to try and help the victim but are too late, and the murderer either attempts to run away or attempts to kill the witness as well. Whatever the case the witness ends up attacking the murderer and the murderer the witness. The Murderer, while fighting bites the paw of the witness and drags their claw across the victim's back and the murderer begins calling something like "help" or "murder."

The commotion draws several nearby creatures, maybe just one or a few who then go to alert others. Then they review the situation. It's a he-said-she said, (just using the general saying, as noted above your forbidden love must be the opposite gender as your creature but your creature can be either gender, and the murderer can be male or female as well), scenario. They believe the murderer, for whatever reason, (perhaps because he's the one who yelled help first, or perhaps because he has a high reputation in the two tribes, perhaps even because your love had a transparent motive for killing the victim, a beef everybody knew about, and so they think they acted upon it, perhaps because the assembled were mostly of the murderers tribe, that is if the witness and the murderer were of different tribes). Whatever the case, since the evidence is not conclusive, they simply banish your love.

Unbeknownst to the two tribes, (perhaps even unknown to your love), you have a crush on the newly banished creature. You were afraid to tell because it was unconventional for the two tribes to mix; it had never been done before. For harder difficulty say your character spills the beans to try and prevent their love from being banished, (this will cause the tribe to watch you closely and might even cause them to give you a de-facto body guard, also the chance that you will be betrothed will be higher).

You also don't trust the creature that is the one witness against them, for a separate reason then you are in love with the banished creature, and something about the scene seems fishy to you; thus you do not believe the accusations.

Rules/mechanics:

In order to breed with and take care if your forbidden love you must give them a steady stream of food (invite them into the tribe). You are not allowed to breed with them unless they are invited into the tribe. (They’re still banished of course, but this allows you to feed them per tribe mechanics and control their actions to make the challenge a little easier. Also this gives you an initial goal of building up food to invite them into the tribe.)

You must bring in at least one but ideally two food a turn for your tribe. If you manage to bring in three food, then you can save a food for your love in order to invite them into the tribe or feed them if they’re already in the tribe.

If you bring in no food or just one food when you should’ve been able to bring more (a rain storm, or successful bunny hunt) your suspicion goes up. The first few offenses are only a ½ chance your suspicion will increase one, but after that your suspicion increases one each time.

If you bring in consistently 2 food or more the tribe’s opinion of you will grow, trust will be rebuilt, and they’ll loosen restrictions. If you bring in 2 or more food three days in a row, or five times in a ten-day period, your suspicion will decrease one. If you have no suspicion and the above happens, you gain one trust. Trust is a cushion against suspicion. Instead of adding one suspicion when you don’t gather enough food or get suspicion otherwise, one trust will be taken away.

If you are seen with your love your suspicion will go up 1, and they will try to chase him off. If you or your love is pregnant, your suspicion will go up 3 and there is a 2/6 chance they will attempt to kill him and a 1/6 chance they’ll try and capture him. (If you are female and a breeding creature there is a ½ chance they will think the child is your assigned mate’s child, so your suspicion won’t go up, unless your mate is there and you have not bred recently).

If your overall suspicion reaches 5 at any time, a meeting will be called to address this. This can be a meeting between the whole tribe, including you, or a small meeting between the tribe’s leaders or your parents and the tribe leader(s). You must roll for the negative outcome of the meeting. 1 is you are betrothed/a breeding creature and must have a mate (other than your love of course). 2 is guards are appointed to watch and watch over you. 3 is your extra food stash is discovered and taken away. 4 is you are kept on a shorter leash, unable to go away from the rest of the tribe at all, having to stay in sight of most of the tribe at all times. 5 is you are not allowed to collect food anymore, and are designated to either watching children, collecting nesting material, fighting predators, being a guard, or being an explorer. 6 is you are banished from the tribe, denied food from the tribe’s food storage, or killed. If five you must roll for what you are now assigned to do. If you only have a six-sided die, give babysitter and guard more chance than the others. If 6 you must roll for which severe punishment you get.

Your suspicion will always go down 3 after a meeting. If you got 2, 3, or 4, you still must collect food and suspicion works the same way. If you get up to 6 suspicion, another meeting will be held.

If you are now a breeding creature, you must have a child with your assigned partner once every 7 days, 2 days if your age settings are set to normal, or your suspicion goes up one. (Note that you can have a child at the beginning of a 7 day period, and one at the end of the next 7 day period and still meet this requirement. Having a child doesn’t reset the clock). Each time you leave an infant there is a ½ chance your suspicion will go up, unless you have to for some clear reason agreed upon with your mate, (as always, roll to see if they agree. Make the odds make sense for the situation). For females, leaving the infant is being more than 1 square away from them, for males it is 3 squares away, or in the grass more than one tile away from your mate’s line of sight in grass. There is a 2/6 chance your suspicion will increase for leaving behind a child or taking the child with you far away from your mate. If you leave the child behind with either a relative or babysitter, and your mate if applicable, it is only a 1/6 chance. Each child with your assigned mate that survives to adulthood decreases your suspicion (or increases trust) 1.

If you were assigned to watching children (babysitting) every time you go out of camp without going to watch the children of a specific breeding pair, the chance your suspicion increases is 2/6. If you are late, (2 or more days longer than the journey should’ve taken), the chance is 1/6. If you leave an infant or child before you are dismissed by their parents and are found out, your suspicion increases 1. If you leave and a child dies because of it, your suspicion goes up 2. If a child dies under your care in a predator attack there is a 1/6 chance of suspicion going up, but if they die of the bluebird or not in a predator attack, there is a 5/6 chance your suspicion goes up. If you watch and protect a child or children successfully until their parents come back, there is a ½ chance your suspicion will go down when they return (if you roll and get that you decrease suspicion but suspicion is at 0, trust increases. This is always the rule).

If you are a nesting material collector you must collect at least 1 nesting material every 2 turns or your suspicion goes up 1. If you do this consistently for 8 turns your suspicion goes down, (trust goes up if suspicion 0)

If you are a predator fighter you must fight any nearby predators or your suspicion goes up one. You will also be told of any predators that spawn and threaten your tribe, and if you do not even go that direction or if you get there and do nothing your suspicion will go up 1. If you do not show up your suspicion has a 1/6 chance of going up. Each predator you help in killing (get a blow in) decreases suspicion 1 (or increases trust). Each one you kill on your own decreases suspicion 2 and/or increases trust if suspicion hits 0.

If you’re a guard your one job is protecting a certain creature or a small related group of creatures. Most likely prisoners who you are to prevent from escaping, or the tribe’s leaders or leader. Important breeding pairs with good genes you may also be tasked with defending, or even a friendly bearyena if your tribe has tamed one (though this would still be the least likely). You must randomize your assignment. For the rest of your or their life, you must protect them, and if they ask, their mate and/or children. If they die you get a new assignment, (unless your suspicion is high enough to trigger another meeting). Each time you save your assignment’s life or kill a rogue male that was targeting your assignment, your suspicion decreases 1 (Imma stop repeating the stuff about trust now).

If you are an explorer you must come back to the tribe and report what you have found every 10 days unless you are sent on a long mission, in which case you will be sent with a group. While exploring you may gather food for yourself and you must experiment with things your tribe probably hasn’t seen before, (which can be dangerous with cacti and mosquitos, but helpful if you find healing plants). If you do not report back at all, your suspicion goes up 2. If you do not report what you have found accurately and are found out your suspicion goes up 1. If you report back on time and accurately your suspicion decreases 1. If you go on a long-term exploring mission with a group and they hold you in good report at the end, your suspicion decreases 3. If you disappear from the exploring group often or do not gather food enough or get into fights with group members, their trust of you will decrease and by the time you get back they might just cause your suspicion to increase instead of decrease.

Ways to win:

To win either your love must be invited back into the tribe, or you and your love must leave a legacy.

Getting your love invited back into the tribe is the hardest way to go about winning. WIP

To leave a legacy, either you and your love’s children must succeed in the tribe, or they must create their own successful tribe.

To succeed in the tribe, one or more of your children must first be invited into the tribe, (preferably while you are still alive so you can help them succeed). If you or your love tell them to try and get involved in the tribe (you must roll to see if your love will, it is a 2/6 chance), then your children are more likely to want to join the tribe. Normally it is a 2/6 chance, it can be expanded to 3/6, there is also a 1/6 chance they will want to join the other tribe you as a player still control. There is also a chance your children will want to attack the tribe that treated their parents unjustly (use console commands for fighting of course). If a child of yours wants to join the tribe, whenever they show up to a member of your tribe you must then roll to see if the tribe wants them. If they have good genes their chances can be up to ½ (3 in 6), if you get a 1 the tribe attacks them. If they have decent or average genes they have a 2/6 chance of being able to join the tribe, but a 2/6 chance of being attacked. If they have bad genes and the tribe is desperate at the moment there is a 1/6 chance of them being able to join the tribe and a 3/6 chance of them getting attacked. If the tribe is doing well and they have bad genes, you must get a 6 and then a 4, 5, or 6 for them to be able to join the tribe, but the chance of the tribe attacking them is only a 1/6. If you want to boost your child’s chances, you can speak out on their behalf and give some reason, real or made up, they should be able to join the tribe (not that they are your child, that would only get the tribe mad at you). Roll for whether you succeed, only bring suspicion upon yourself, or both. Then roll to see how much their chances increase and/or how much suspicion is put onto you. 1 and 2 is 1, 3 and 4 is 2, 3 and 5 is 3.

Once your child is in the tribe, they must never be found out to be the child of you and your love, or they will be banished and you will be killed. A whole new suspicion number is created for them, which increases whenever they are seen with your love, you spend to much time with them, or you stick your neck out for them.

They will be assigned a role. Every five days you can roll to see if they want a new role, and if they’re doing well they may be promoted to the role they want. (Roll dice for everything of course). If they’re doing poorly they may be punished or demoted to a role they would hate. They have respect and disrespect, which works pretty much the same as your trust and suspicion work. They may be given a mate or made a breeding creature if they do well enough at an important role for a long time. Use a random number generator from 1 to 20 and add their respect number to it, if they get a 28 or higher they will be given a mate.

 

If one of your children has worked at a role for 50 days and have over 20 respect (if normal age settings 15 days and 5 respect), they will be declared a master in their field. If they reach 60 days working and have not earned 20 or more respect, when they do reach 20 respect they must roll to see if they will be considered masters of their field, it is a ½ chance.

To leave a legacy, one of your children must have children with good standing in the tribe. Or 3 of your children must be respected and masters in their field.

To win the game by your children creating their own tribe they must have a tribe equal in numbers to your tribe, (this can be after you are long dead, so long as their tribe still has direct lineage to you and your love). When your children’s tribe finds a wanderer you must roll to see if the wander wants to join. If he does they may invite him into the tribe. If your children’s tribe runs into a lone member of one of the two main tribes, if they are a predator attacker or have great respect in the tribe you must get a 6 and then a 5 or 6 for them to join your children’s tribe. If they are a normal member you must get a 6, and if they’re a prisoner or someone being treated unfairly by the tribe you must get a 5 or 6.

You loose when:

You and/or your love die without having any children.

Your children die without winning the game

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7 minutes ago, PurrSnoutMaster said:

This is intresting, a challenge that's a story instead of difficult rules such as no wanderers allowed or rolling a random generator for mutations.

(Yes, I love stories. Though there's still alot of rolling dice for this lol, mainly to see what your tribe will do about this or that. 

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Woah, this is a really cool challenge! :D A bit too complex for me, I'm terrible because I just rush through everything without thinking and I probably wouldn't be able to keep track of this, haha. But I'd love to see someone do a playthrough or something, it's really interesting!

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5 hours ago, Speedyscout said:

Woah, this is a really cool challenge! :D A bit too complex for me, I'm terrible because I just rush through everything without thinking and I probably wouldn't be able to keep track of this, haha. But I'd love to see someone do a playthrough or something, it's really interesting!

(Yeah it is too complex LOL, you really have to keep track of your suspicion and collected food and anything else on a separate piece of paper. Though maybe you could instead use gem colors to signify different things

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