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An attempt


mhiahia

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Hello and welcome to "an attempt" where I will be making - an attempt - at a lore/rp-filled story mode playthrough that I don't abandon because I loose track of who is who. Or at least I will be attempting to do so.

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After having been dropped off by the blue bird Adam is frightened and hides beneath a berry bush for quite some time before making his way to the shore.

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Despite being able to travel on, his experience with the blue bird has made him reluctant to travel and scared of the unknown.

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Only when he has grown his first gem is Adam ready to travel on, vowing to himself that this will be the last time he goes through such an ordeal.

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After arriving at his new home Adam is quick to make out the scent of another nicheling.

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Her name is Eve. Coming from a tribe filled with wanderers she traveled to this island when she was but a two-gem, fulfilling her family's tradition of each generation traveling at least once. She is brimming with life and energy and takes a quick liking to her new companion.

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The island is small and quite empty. Eve starts to get restless, clearly wishing to travel on. Adam, sensing this is quick to divert her attention in an attempt to make her stay. He proposes to start a family.

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Eve is a little reluctant at first, given how young they both are. Yet after thinking it over some more, she agrees.

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With rain promising more berries the birth of the young female seems blessed. Her parents decide to name her Kura, after one of Adam's sisters.

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Adam proposes to have another cub, but Eve replies that traveling with one kit is a hard enough job and that they should think of those things only when they have reached their new home. Adam doesn't reply, instead starting to pick berries.

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Kura has just grown her second gem when the dispute between her parents escalates. Adam is refusing to move, begging Eve to stay here instead. After sending Kura off to hunt Eve has a serious talk with Adam, explaining that even though she likes him a lot, staying on this island would mean for her to give up her dreams of traveling.

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It is at this point that Kura returns with a freshly hunter rabbil, clearly overjoyed. While he praises his daughter Adam realises that he can't let his fears define his daughter's future. It is a heavy decision, but he feels calm. Letting his daughter and Eve go is the right choice.

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While Eve begins her preparations to travel Adam and Kura share a quiet moment together after he has given her some hunting advice. He explains to her how he was ripped away from his family and where to find his past Home.

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It is time for Adam to say goodbye. It is hard watching his daughter leave but he knows it is for the best. Kura is devastated, battling with the complicated feeling of wanting to travel on and knowing that following her dreams means never seeing her father again.

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While Eve starts to make the new island into a home, Kura grows her third gem. She feels overwhelmed by sadness as she looks into the wastness of the sea, wishing more than anything that her father was here with her.

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(Okay let us hope that there will actually be some wanderers spawning because I have had entire lore playthroughs destroyed by a lack of wanderers.)

I'll play on a little to see what happens and if no company spawns then I will just use the save file from now that I stored somewhere else to restart.

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Eve notices her daughter's sorrow and comes to comfort her, telling her that sometimes making the right decision hurts just as bad as making the wrong one. Kura realises that even though the weight of leaving her father will never fully leave her, she still has her mother.

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Together, the two of them explore the island and Eve teaches her daughter more about the customs of her original tribe.

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The days seem to fly by, with Kura and Eve slowly making a home for themselves on this new island. The ache in Kura's heart has become easier to bear and the dreams she has of returning to her father are now more happy than sad.

However, as dark clouds on the horizon announce the incoming rain, a now aged Eve feels suddenly weakened.

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More by instinct that by knowledge Kura curls around her mother's body, surprised to find that the once strong nicheling is now thin and weak. As the night passes and rain falls down onto their bodies Eve passes away, leaving her daughter to wake up alone.

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The pain of loosing her mother is increased tenfold as Kura realises that this must mean that Adam must have aged and passed away as well, forever separating him from how she still views him in her mind's eye - young and healthy.

Grieving, she spends the next two days huddled into herself, only getting up to feed herself.

On the morning of the third day, she suddenly hears water splashing. The very curiosity she inherited from her mother is now the reason she is able to get up at all, investigating the noise.

To her surprise Kura finds another nicheling fishing at the shore.

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For the first time in two days she experiences an emotion other than deep sadness - joy and surprise. Jumping into the shallow water Kura greets the nexcomer joyously. He introduces himself as Lilur, a native to the island who went out looking for company after his parents died.

While they are talking, clouds form once again and downpour starts. Kura is in awe - for all her life, rain had always preceded an important event. She is suddenly confident that Lilur will become an important part of her life soon.

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And so it is. The mischievous friend brings new happiness into her life and Kura quickly starts to value his kindness and honesty more than anything else.

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As their friendship slowly blossoms into romance Kura discovers that she is pregnant. The two of them are overjoyed and excited to start raising a family together.

During the early morning hours, a cub is born!

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While Kura recovers from the birth Lilur is busy showering her with affection. He immediately agrees to name their daughter after Adam and Eve, sensing how important it is for his mate. And so, the little one is named Adave.

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As both Lilur and Kura grew up as only children, they feel that Adave should have a younger sibling to play with. Soon, Kura is pregnant again.

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This is very interesting, having Adam not move on to the next island with his mate and children, and having only one child of Adam to start with! (I'm assuming and hoping they have home island immunity). My Adam and Eve had at least 7 children, (5 on the original island, 2 of which were left there), and Adam traveled onto the next island with their children. I have not seen anyone go exactly this route of the least possible number of children of Adam before!

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1 hour ago, Chiyanna said:

This is very interesting, having Adam not move on to the next island with his mate and children, and having only one child of Adam to start with! (I'm assuming and hoping they have home island immunity). My Adam and Eve had at least 7 children, (5 on the original island, 2 of which were left there), and Adam traveled onto the next island with their children. I have not seen anyone go exactly this route of the least possible number of children of Adam before!

For my lore playthroughs I prefer having the least amount of nichelings possible, I think the highest amount I feel comfortable with is 10-12, after that it just gets too stressful to keep track of everyone. So before my nichelings have kids I usually take care to make a copy of the safe file so I actually get a kid with home immunity after about two tries.

Kura was a first-try success and carries HI and so do Adave and Dikeh, however for those two I had to make about five attempts to actually get an HI kid. So if I hadn't made a copy of the file Kura would probably have 3-5 kids now I find that a nicheling having four kids is the maximum I can deal with when writing lore, everything above that just takes the fun out of it for me.

But yeah, I like being minimalistic with my story mode playthroughs. Takes a bit more managing but adds a whole lot of fun in my opinion!

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1 hour ago, mhiahia said:

For my lore playthroughs I prefer having the least amount of nichelings possible, I think the highest amount I feel comfortable with is 10-12, after that it just gets too stressful to keep track of everyone. So before my nichelings have kids I usually take care to make a copy of the safe file so I actually get a kid with home immunity after about two tries.

Kura was a first-try success and carries HI and so do Adave and Dikeh, however for those two I had to make about five attempts to actually get an HI kid. So if I hadn't made a copy of the file Kura would probably have 3-5 kids now I find that a nicheling having four kids is the maximum I can deal with when writing lore, everything above that just takes the fun out of it for me.

But yeah, I like being minimalistic with my story mode playthroughs. Takes a bit more managing but adds a whole lot of fun in my opinion!

Yeah, that's interesting! I thought you just got lucky lol. I breed everyone as much as possible and I don't have too much difficulty at least keeping the main characters and a few basic facts about the others straight. So I just have a whole ton of nichelings. Everyone has their own play style.

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7 hours ago, mhiahia said:

While Kura recovers from the birth Lilur is busy showering her with affection. He immediately agrees to name their daughter after Adam and Eve, sensing how important it is for his mate. And so, the little one is named Adave.

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are you trying to make it harder to keep track of names?

5 hours ago, mhiahia said:

For my lore playthroughs I prefer having the least amount of nichelings possible, I think the highest amount I feel comfortable with is 10-12, after that it just gets too stressful to keep track of everyone. So before my nichelings have kids I usually take care to make a copy of the safe file so I actually get a kid with home immunity after about two tries.

Kura was a first-try success and carries HI and so do Adave and Dikeh, however for those two I had to make about five attempts to actually get an HI kid. So if I hadn't made a copy of the file Kura would probably have 3-5 kids now I find that a nicheling having four kids is the maximum I can deal with when writing lore, everything above that just takes the fun out of it for me.

But yeah, I like being minimalistic with my story mode playthroughs. Takes a bit more managing but adds a whole lot of fun in my opinion!

🙂

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As Dikeh gains his third gem, it is time for the family to decide on what the future holds for them. Kura is very hesitant to propose her wish - that they move again. She feel reminded of her childhood and fear tearing her family apart for a second time. As she hesitates, Lilur, with gleaming eyes, asks her what she thinks about traveling again. Overwhelmed by a surge of happiness and relief, Kura can only press her head against his for a few seconds, before she answers.

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And so it comes that when Dikeh gains his second gem, the tribe prepares to travel once more.

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