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Personality Challenge


Jacana

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Hello! I've been on the forums for a while but this is my first post. I'm not sure if there is a similar challenge out there, but I thought this would be a fun challenge to try out.

Description: A leader tries to lead its tribe, but the various personalities of the tribe mates is proving this task more difficult than previously thought...

Goal: Survive 20 generations

Settings: 1036577273_Screenshot2021-08-06at7_50_15PM.thumb.png.d6546bcca48b717f6f9ffe6f28caeb50.png

989012493_Screenshot2021-08-06at7_56_27PM.thumb.png.36c2bf414cd3301a3b99d58377de5bea.png

1756522310_Screenshot2021-08-06at7_56_34PM.thumb.png.3b46d10a2e0c6cf75192243e6ff416ed.png

Rules:

No mutation menu

The cheat "takedamage" is allowed

A leader is picked when the tribe size reaches 5

(Optional: When a wrong move is made, e.g. an unhelpful helps another nicheling pick off a goldleech, inflict 2 damage onto the nicheling who made the wrong move.)

(Optional: Move islands every 100 days)

Tip: 

I add their personality next to their name to help me remember

Here is the list of personalities:

Disclaimer: Some "personalities" are not actually personalities

Use a random number generator to roll for the personalities

Personalities for all:

  1. Unhelpful: This nicheling never helps others.
    • Effect: Nicheling cannot be used to cure bleeds, e.g. remove goldleeches, lick wounds, use healing purr.
  2. Prideful: This nicheling thinks highly of itself and refuses help from others.
    • Effect: Other nichelings cannot remove goldleeches from it, lick its wounds or use healing purr on it.
  3. Lazy: This nicheling doesn't want to work.
    • Effect: Nicheling can only perform one action a day.
  4. Sleepy: This nicheling is constantly tired.
    • Effect: Nicheling can only perform two actions a day.
  5. Productive: This nicheling lives life to the fullest
    • Effect: Nicheling will use up all three action points every day.
  6. Neatnik: This nicheling hates getting its paws dirty
    • Nicheling will not collect nor hunt for food
  7. Do-nothing: This nicheling only sits around and looks pretty.
    • Effect: Nicheling only moves around and breeds, it doesn't collect food, cure bleeds, attack creatures etc.
  8. Emulous: This nicheling seeks to better its skills.
    • Effect: Nicheling will only do tasks that show up as an orange icon for it, e.g. destroy berry bushes, eat termites, attack rabbils etc.
  9. Cowardly: This nicheling is really terrified of danger.
    • Effect: Nicheling will run away when faced with a predator. It will not fight back.
  10. Loner: This nicheling enjoys being alone
    • Effect: (Only begins in teen and adulthoodNicheling will never be on a tile next to another nicheling (exceptions are when it is undergoing banishment, when it is being invited into the tribe, or when it has an Overprotective personality mother).
  11. Wanderer: This nicheling yearns to explore beyond its birth tribe.
    • Effect: Leader will have to banish it when it reaches adulthood (this personality overrules the Welcoming leader personality). If the last nicheling in the tribe has the Wanderer personality, invite a wanderer into the tribe, then banish the nicheling.
  12. Island-hopper: This nicheling loves travelling.
    • Effect: Nicheling will be one of the selected nichelings who will travel to other islands.
  13. Destructive: This nicheling enjoys destruction.
    • Effect: Nicheling only destroys things and does destructive actions e.g. destroy bushes, clear grass, dig for roots and worms, attack creatures etc.
  14. Protective: This nicheling is very protective over its babies.
    • Effect: Nicheling is always on the tiles next to its child/children when the day ends until they become an adult
  15. Neglectful: This nicheling often wanders off, neglecting its baby or any children it is babysitting.
    • Effect: Nicheling is never on the tile beside its baby or any baby it is supposed to look after when the day ends.
  16. Prolific: This nicheling wants to have as many children as possible.
    • Effect: As long as there is space in the tribe, this nicheling will continue to have babies. It will use up all its moves on mating until pregnancy occurs.
  17. One-child: This nicheling only wants one alive child.
    • Effect: Nicheling will kill off any of the only child’s younger siblings when they are born (this can happen due to misclicks or rogue pregnancies).
  18. Misopedist: This nicheling dislikes children.
    • Effect: Nicheling will not have any children. If it ends up with a child, it will let its mate take care of it or adopt it out.
  19. Sessile: This nicheling will not move from its spot it has chosen as an adult.
    • Effect: Nicheling cannot move from its spot once it reaches adulthood.
  20. Slowpoke: This nicheling moves very slowly.
    • Effect: Nicheling moves one tile at a time.
  21. Quick-footed: This nicheling is fast on its feet.
    • Effect: When moving the nicheling, click only on the paw symbols that border the area in which the nicheling can move. (*see picture at the very bottom of the post)
  22. Fidgety: This nicheling is constantly twitching.
    • Effect: Nicheling must move a tile at least once every day.
  23. Insecure: This nicheling is constantly worried about something.
    • Effect: (Only begins in teen and adulthood) Nicheling will only move to tiles covered by tall grass. It will not move to exposed tiles with no grass coverage e.g sandy beaches, tiles whose grass have been cleared etc. If unable to find a tile covered in grass before it becomes a teen, it will freeze when it becomes a teen and refuse to move from its spot.
  24. Clingy: This nicheling wants to stay by another nicheling’s side all the time.
    • Effect: Nicheling must be next to another nicheling when the day ends.
  25. Normal: A normal nicheling! Finally!
    • Effect: No effect.
  26. Nutty for Nuts: This nicheling just loves nuts!
    • Effect: The only food this nicheling collects is nuts (coconuts included). Only applicable if the nicheling is able to crack open nuts.
  27. Fruity for Fruits: This nicheling just loves fruits!
    • Effect: The only food this nicheling collects is fruit, (coconuts, fruit from cactus, fruit from meat eating plants included). Only applicable if the nicheling is able to collect fruits.
  28. Carnivorous: This nicheling just loves meat!
    • Effect: The only food this nicheling collects is meat (clams, insects, goldleeches included). Only applicable if the nicheling has at least 2 in strength.
  29. Xenophobic: This nicheling fears the unknown
    • Effect: Nicheling will not clear grass, enter tiles covered in grass or be the one to invite in wanderers.
  30. Hydrophobic: This nicheling fears water
    • Effect: Nicheling will not enter any water bodies or tiles containing in water puddles. When it rains it will try to shelter beneath a tree.
  31. Metathesiophobe: This nicheling fears change.
    • Effect: Nicheling will not travel to other islands and will stay behind.
  32. Early bird: This nicheling is the first to get up every morning.
    • Effect: Move this nicheling first, using up all its action points before moving other nichelings. If more than one nicheling shares this personality, move the two first however you like (this means you can use up one of their action points first before using up another one’s, or you can alternate between their moves.)
  33. Night Owl: This nicheling is the last to get up everyday.
    • Effect: Move this nicheling last, using up all its action points after everyone else has used up their moves. If more than one nicheling shares this personality, move the two last however you like (this means you can use up one of their action points first before using up another one’s, or you can alternate between their moves.)

 

Leader-only Personalities (roll when nicheling becomes leader.) 

Leader personalities take precedence over other personalities

  1. Perfectionist: This leader will get rid of any nicheling it finds undesirable. 
    • Effect: Leader will banish any nicheling with traits it finds undesirable, e.g. ugly nicheling, useless nicheling, sick nicheling, rogue children etc. Alternatively you can use the random mutation generator to decide. Link: https://scratch.mit.edu/projects/214535915/
  2. Welcoming: This leader always has open arms for wanderers.
    • Effect: Invite in every wanderer the tribe comes across, unless the tribe is full.
  3. Controlling: This leader loves dictating what its tribe members can or cannot do
    • Effect: Each nicheling is only allowed to perform the role it is assigned to (e.g. fruit collectors can only collect fruit, hunters can only collect meat, grass can only be cleared by explorers, child-bearers can only have children, only defenders can fight etc.) Changing of roles for a nicheling is allowed, since this leader will dictate what everyone does. This personality overrules every personality that causes the nicheling to only collect certain types of food and personalities that don’t want to collect anything e.g. Do-nothings. This effect only lasts for as long as the leader leads the tribe.
  4. Impatient: This leader will not wait for any stragglers.
    • Effect: When on a port, if the leader can interact with the pointy stone, it will use it and not wait for anyone not already on the port.
  5. Kind-hearted: This leader is a sweetheart who cares for its tribemates deeply.
    • Effect: Never banish anyone in the tribe for as long as it is leader (only exception to this is loner).
  6. Slacker: This nicheling wants to take the easy way out.
    • Effect: Tribe limit is halved to 13 for as longer as the leader leads the tribe.
  7. Queen bee: This leader is the only one who can have children.
    • Effect: Any baby or child in the tribe not belonging to the leader must be killed or banished for as long as the leader leads the tribe.
  8. Monarchy: This leader wants its children to become the next tribe leader.
    • Effect: Only the leader’s children can become the next leader. If the leader is unable to reproduce, it will adopt a child as its own. If there are no children, the leader will die and the next leader will be chosen based on the player’s decision.
  9. Traditionist: This leader wants to uphold tradition.
    • Effect: Any baby born when this leader is leading the tribe will automatically inherit the personality of their mother if they’re a female or their father if they’re a male. For rogue-born males, randomly generate their personality.
  10. Tradition abolisher: This leader despises traditional practices.
    • Effect: Will not travel to the next island for as long as this leader leads the tribe.

 

Female-only Personalities (Continues from Personalities for all)

  1. Bearyena lover: This female only wants to have children with bearyenas.
    • Effect: Female will only mate with friendly bearyenas.
  2. Rogue lover: This female only wants to have children with rogue males.
    • Effect: Female will only mate with rogue males.
  3. Wanderer lover: This female only wants to have children with wanderers.
    • Effect: Only wanderers with no related ancestry with this nicheling can mate with her.
  4. Banished lover: This female only wants to have children with nichelings who have been banished from the tribe.
    • Effect: Only nichelings who have been banished from the tribe can mate with her.They can however be invited back in again once she becomes pregnant.
  5. Rogue hater: This female hates rogue males.
    • Effect: Nicheling will attack rogue males regardless of whether it has spiky body. If the nicheling can absolutely not attack it, it will run away. This nicheling will kill any babies she has given birth to who were fathered by a rogue male.
  6. Picky: This female only accept males who have proven themselves worthy.
    • Effect: Courter has to collect three different types of food within 5 days before he can mate with her.

 

Male-only Personalities

  1. Charmer: This male knows what to say and do to impress the females.
    • Effect: Male fathers all the tribe’s children for as long as he lives. Exception is females who have a specific preference for mates. If there is more than one charmer present at once in the tribe, they will split the number of females between them. If the nicheling rolled for this personality is infertile, reroll.

 

Removed personalities that I feel don't work, but you can try them out

  1. Follower: This nicheling is easily influenced.
    • Effect: Choose the nicheling you want the follower to follow. Whatever it does that the follower can do, the follower will do.
  2. Re-generation (leader-only): This leader hates the tribe and wants to start a fresh new one.
    • Effect: Banish every single tribe member within 5 days apart from its mate. Can invite wanderers who have never been in the tribe before.
  3. Sniffer(leader-only): This leader relies only on its nose for guidance.
    • Effect: Only use the smelling sense for as this leader leads.
  4. Hearer(leader-only): This leader relies only on its ears for guidance.
    • Effect: Only use hearing sense for as long as this leader leads.
  5. Sighter(leader-only): This leader relies only on its eyes for guidance.
    • Effect: Only use sight sense for as long as this leader leads.
  6. Rebellious: This nicheling doesn’t listen to others. 
    • Effect: Doesn’t listen to what the leader tells it to do
  7. Daredevil: This nicheling loves doing dangerous stunts
    • Effect: Nicheling does life-threatening stunts, e.g sits under a coconut tree every night, picks at a cactus fruit often, dives in and out of deep water, anything that may potentially cause harm to it.
  8. Superstitious: This nicheling wants a sense of security.
    • Effect: It will act according to its beliefs (Some superstitions I've come up with: e.g 1. Don’t sleep next to a berry bush, or it will entrap you within its many branches. 2. Don’t sleep on the sand, or you will sink into it at night and suffocate. 3. Never pick more than three berries a day, or the bearyena will come and make you its prey 4. Sleep next to three nichelings at night or a bearyena will come and give you a fright. etc)
  9. Insecure (original version): This nicheling feels threatened by nature.
    • Effect: Nicheling will only stand on tiles covered by grass. It will not move to exposed tiles, e.g. sandy beaches. If it spawns on an uncovered tile, e.g. when it is born or when it travels to a new island, it will freeze up and refuse to move until it can move to a covered grass tile (when another nicheling lights it up for it). If it travels to an island that has no grass covered tiles (e.g. mountain biomes), it will freeze up and refuse to move at all, ending the day with all its action points unused.
  10. Travel-aversed: This nicheling hates travelling.
    • Effect: Nicheling will not travel to the next island, and will not clear grass.

 

What I meant in Quick-footed (ignore the Destructive personality the nicheling has😞

When moving the nicheling, click only on the paw symbols(the circle symbols) that border(the outline) the area in which the nicheling can move.

20210806102150_1.thumb.jpg.0b706bf19473760c6537b55a0a7ed49f.jpg

Enjoy the challenge! I might update this challenge when I think of more personalities. Feel free to suggest any other personalties and its effects on the nichelings who have them!

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