GruensFroeschli Posted December 9, 2021 Posted December 9, 2021 * When building something and there are resources on the ground, the square shows as red. * However it's still possible to start building * This is kind of confusing. Red implies it's not possible to start building. * Took a while to grok that the harvest tool (or build/action orders in general) are global and not per person. * Great that it's possible to queue build commands with shift. * This feels like from Total Annihilation (or similar) * It's not documented or mentioned (or i haven't seen it...) * Building two research buildings i expected that it's possible to research two things at the same time. * As far as i understand it, it just increases the research speed in a non-linear manner (150% with 2 buildings(4 people) * When building buildings with a range (e.g Farm and Mycologist) it would be great to see the range of already existing buildings. * Some names seem inconsistent. e.g Farm and Mycologist refer to the place and the person. * Consistent would be Farmer and Mycologist, or Farm and Mushroom Cultivation * Windows (like the research tree) can only be closed with `esc`. Not an issue, but i was kind of looking for the x to close the window. * What does the free workers slider in the population dropdown do??? * There is food available at my kitchen, but still some people die because they just don't go and get their food? * In the end this is what killed me. I had enough food, but people still died 2 1
Philo Posted December 10, 2021 Posted December 10, 2021 Thanks for the feedback, we'll look into it The workes slider lets you choose how many of your workers are 'free workers' aka builders/carriers/harvesters. If you set it to 0 everybody can go work in buildings. If you set it to 5, 5 workers won't go work in buildings but remain free to carry stuff around, etc. 1
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