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New beta update: 0.1.1


Philo

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Dear beta testers
We just released a new patch on Steam: 0.1.1
It would be really great if you could check out this new version, report bugs and let us know what you think ❤️
Here are the patch notes:

Patchnotes 0.1.1

New Features

  • Vegetation growth is now depends on current biome

Bugfixes

  • Fixed Memory leaks that caused crashes, when starting new games
  • Fixed unclickable buttons due to connected joysticks interfering
  • Fixed bug that caused repeatedly flashing screen
  • Fixed bug where plants were not deleted correctly and remained invisible
  • Fixed bug where plants were stuck in an unfinished collecting state
  • Fixed bug that caused scavengers to get confused and work in other buildings
  • Fixed bug where construction of buildings was stuck. (To fix it in an existing save, cancel the construction and place it again)
  • Fixed bug where scavenging locations did not visually show they were already scavenged
  • Fixed bug that animal mission givers could be called for deconstruction while on mission with the deconstruction tool
  • Fixed a bug where vegetation spawned on farm plots


Visual Improvements

  • Added new building assets for the carpenter
  • Added building deconstruction effect

Gameplay Improvements

  • Music is now streamed directly from the harddisk to reduce memory usage
  • Tweaked walk cost of mining spots so that they don't walk around buildings, which speeds up collecting
  • Small UI tweaks and polishes
  • Reduced video memory usage
  • Onbu status show different icons based on value amount
  • Population and Productivity tabs are now combined
  • Improve certain building descriptions and tooltips with more info
  • Show which animal mission givers are occupied and how

Balancing

  • Eat / Sleep Horn commands and Wheat Harvesting are now locked behind research
  • Reordered research tree in general
  • Balanced villagers food consumption, plant growth, harvest and production times
  • Balanced so farm, forester, mycologist and herbalist workers focus on harvesting tasks more
  • Like 3
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We made another small patch to fix some newly reported bugs:

Patchnotes 0.1.2

Bugfixes

  • Fixed bug that Onbu does not eat at eating spot.
  • Fixed bug that showed wrong status flags on buildings
  • Fixed bug where Windmill and Iron Furnace were not unlocked correctly after research

Improvements

  • Tweaked temperature display colors

Balancing

  • Increased priority for employment jobs, so workers get to work faster when assigning them to a building
  • Like 1
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