eukadealer Posted January 20, 2022 Posted January 20, 2022 I would like to set the available Jobs in Priority list. for Example that i can set that my scavenger Jobs are filled before my Sawmills. I would like to have or hire separate carrier, builder and harvester jobs. It feels like my guys are still doing with the freelancer seeing that I don't need them either right now. I would like to see in the population tabe how many jobs i have open/total. only if i have idle population i can guess that all jobs are full. Production Buildings should get there resources from carriers instead that the worker runs arround dont work the ressources. Then the storage is full and nothing new is producing the worker/carrier should make space by delivering it to stoarage or buildings in need. Storages need a carrier job that delivers there resources to nearby buildings which needs them and should collect resources from them when produced 1
Markus Posted January 21, 2022 Posted January 21, 2022 Hi eukadealer Welcome and thank you for the feedback! A quick question just to make sure. You played on version 1.4, is this correct? We're thinking of adding two buildings who are responsible for adding specialized builders / carriers. Good idea about the harvesters, we should probably add this as well 👍. Cheers, Markus
eukadealer Posted January 21, 2022 Author Posted January 21, 2022 53 minutes ago, Markus said: A quick question just to make sure. You played on version 1.4, is this correct? positiv. 0.1.4
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