As has been mentioned a number of times, having a lot of logic gates for certain seemingly-simple functions becomes difficult to manage very quickly.
I propose a logic part that serves as a n-input truth table, which would serve to condense many logic gates into one part, without reducing the challenge of working with simple parts.
Upon placing the part, the top half of the configuration panel would allow the player to select the number of inputs (n). As the input count changes, the lower half of the panel would be a table with 2^n+1 rows, and n+1 columns. The top row would be configurable to set the input or output signals. Subsequent rows would show all of the possible activity combinations for the inputs, and the player could select the output state for each input combination.
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Sarten X
As has been mentioned a number of times, having a lot of logic gates for certain seemingly-simple functions becomes difficult to manage very quickly.
I propose a logic part that serves as a n-input truth table, which would serve to condense many logic gates into one part, without reducing the challenge of working with simple parts.
Upon placing the part, the top half of the configuration panel would allow the player to select the number of inputs (n). As the input count changes, the lower half of the panel would be a table with 2^n+1 rows, and n+1 columns. The top row would be configurable to set the input or output signals. Subsequent rows would show all of the possible activity combinations for the inputs, and the player could select the output state for each input combination.
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