Szpirit Posted December 23, 2022 Posted December 23, 2022 Hi there! Never tought that i will love the game so much that i start writing a feedback, but here i am! First of all, a little bit about me. My english is not the best, but i try to explain everything as best as possible. I'm the hardcore crisis manager player who finishes a 100 Day Frostpunk run on extreme difficulties, without losing a single soul. (laws and events dont count :D) That said, my feedback will mainly focus on the difficulties, and how to make the veteran mode an even more challenging experencie. So, after i finished the... half hour(?) tutorial in the Wandering Village, i immediately jumped in to veteran. Then played for around 9 hours. I hate to admit it, but i started to get a little bit bored. So i decided to stop here and now, and wait for some game updates. In the meantime, why not leave some feedback about my toughts? So the state i finished after 9 hours of veteran gameplay: Got around 80 people (lost only one from expedition event), almost cleared everything off from Onbu-s back. (There are a few trunks and boulders left) Got plentiful of materials and food, and finished the whole research tree (Alsod builded almost everything from it). So... what would make the game better? I mean, for a hardcore player like me, what would make the veteran difficulty hard enough to enjoy it even more? 1. The research. I only builded two research buildings in the beginning, and never ever got the feeling that i will need more. Got everything important from the tree relatively easy, and then just lined up all the other things and let them run in the background. It will be nice to have slower research rates, wich forces the player to have more buildings. Btw I never used the stuff that would harm Onbu. Its just feels meaningless and also useless. 2. The people needs. They never need time to rest. They work 7/24 and never give a complain. And that bugs me. For a start, it would be good if they went for a few hours of rest in their shelters every night. Also when they get poisoned, they just stand there and wait for the doctor, who instantly heals them. The healing process should also take at least a few hours of rest, preventing the villager to get back to work. 3. Scavenger hut. For only two people to work, its a way too powerfull tool. I builded only two of these, and always cleared off every point of interest in sight. And lost only one villager in my 9 hour run. It would be much better if the expedition team would not return instantly from a point of interest. They should need the same amount of time to get back to the village. And also, the hut should work at least 3 or even 4 people. 4. Harvesters and farms. Farms never reached a point where they use up the maximum amount of earth i gave them. Sure, they would be if only focus on planting, but the problem is, harvester workers only help on farms if i manually mark the grown vegetables. Wich is a little bit of a hassle. The harverster workers should do that automatically. 5. Infections. They are too easy to dealt with. Sure, at last i builded a decontamination building, but as long as i have enough harvesters, the infection is easy to get rid of. Am sure that the harvesters dont get poisoned a 100% chance from harvesting the infected plants, but they should! For a start... i think thats it. Keep up the good work. I cheer for the team! ^^ 2
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