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Trying out Whims of Fate


mhiahia

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As I suffered during exam season, specifically when I read my genetics textbook I kept thinking about how badly I would like to do a blind genetics playthrough of Niche. And now that my exams are finally over (since friday!!) I can finally do it!

Time to try out the Whims of Fate for myself!

Here are all the rules again, just in case someone needs a refresher (or, if I abandon this playthrough and return to it in a few weeks/months/year so future me can catch up):

  • Blind Gene mode is on
  • For each generation a tribe leader is picked and a number is rolled from 2-20. Throughout the tribe leader's life, that is the maximum number of nichelings allowed in the tribe. When the leader dies a new leader is picked and the tribe size is rerolled. If it is smaller than before, nichelings must be banished to reach the correct amount.
  • Upon reaching a new island, a random number is rolled to determine which port the tribe may use is they wish to leave the island. No other ports may be used.
  • Every Nicheling gets one mutation randomly assigned by this generator: https://scratch.mit.edu/projects/214535915/

 

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I will roll a random number generator from 1-20 in order to determine which island will be our starting island. Aaaand it is (drumroll please)...19.

So uuh let me go check this means Killer Islands, specifically Frost Lands. So that is uh. A start. Definitely one of the starting islands ever.

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Okay, here we are!

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It doesn't seem so bad- let's zoom out a bit

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That is one big island. Now, not to be pessimistic or anything but I will be rolling a random number generator in order to see which of the two available ports we can use to leave. I count clockwise and start with the port our nichelings arrived on, so the port to the left is number one and the one to the right is number two.

Naturally the random number generator chose number two for us to take.

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First course of action is to get food, while also getting closer to this suspicious ice block! Frakivi jumps into the water so she can get some food using her snout. While she does this, a leech gets to her. Luckily we have Zeeerzur around to help her. 20230206130141_1.thumb.jpg.aa96a953d5dc09c9f26acc1b32250176.jpg

The leeches are almost lining up for us! I'm glad about every piece of food we can get.

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While the leeches are a good food source, they are also distracting. Zeeerzur is already quite cold, which is not ideal for the journey we are about to undertake.

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Time for us to crack open that ice block!

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Our new addition to the tribe is Ithlurlee. His random mutation is brown horns. With him, the tribe is big enough so that everyone stays warm as night falls.

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The tribe is close to the port now. But with food gathering going the way it is now, they are unsure about whether they should already leave or not.

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And then a stranger appers!

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Eluthna joins the tribe! Her random mutation is green eyes.

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She gets along very well with Zeeerzur and the two decide to start a family. Ithlurlee and Frakivi have made the same decision a while back.

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Zeeerzur and Eluthna's daughter is named Babhelrin. Her random mutation is huge pattern.

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Ithlurlee and Frakivi's daughter Nifra is worrisome. She's been born sick. (Her random mutation is black fur)

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It breaks Frakivi's heart, but she orders the tribe to stay away from her newborn cub.

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Obtu sits next to Nifra and begins purring. Niva isn't used to being this close to someone else, has the tribe has stayed away from her due to her sickness since she can remember. When night falls she moves away from Obtu, hoping he won't get sick.

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To everyone's shock, Ithlurlee passes away during the night. Eluthna grieves her mate, and Babhelrin is distraught over the loss of her father. Dradeiith doesn't speak much the whole day, and when she sees Obtu and Nifra standing close together, purring, she gets upset.

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